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Gamasutra - The Art & Business of Making Games

Gamasutra - The Art & Business of Making Games
Analyst: Globally, PC game revenue now exceeds console game revenue DFC Intelligence's David Cole says that PC games are now the "necessity" for core gamers, rather than console platforms -- and the numbers indicate that. Get a job: IO Interactive seeks a Gameplay Programmer IO Interactive is looking to hire a gameplay programmer to work on their next Hitman game alongside the team in its Copenhagen, Denmark office. Sony's Shuhei Yoshida and Mark Cerny reflect on the state of the industry Sony's Worldwide Studios head Shuhei Yoshida spoke with Mark Cerny about his career last month at the Computer History Museum, and the full talk is now online for your viewing pleasure.

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DarkBasic Code Corner Last 10 additions Gamespace (AGK) - Example of how to submit and retrieve scores using the online GameSpace system.Memblock drawing functions (DBP) - A set of anti-aliased drawing routines that write directly to an image memblock. This is useful for creating custom graphics while preserving background transparency. The box and circle commands can draw either an outline or filled-in. The circle has a radial gradient function. Math/Physics (18)

Wired 11.01: The Unreal Estate Boom The Unreal Estate Boom The 79th Richest Nation on Earth doesn't exist. The population is 225,000, the hourly wage $3.42. Welcome to virtual paradise, where a carpenter can live in the castle of his dreams - if he doesn't mind an 80-hour workweek double-clicking pig iron and hoarding digital dung. Keep Talking and Nobody Explodes no Steam About This Game You’re alone in a room with a bomb. Your friends, the “Experts”, have the manual needed to defuse it. But there’s a catch: the Experts can’t see the bomb, so everyone will need to talk it out – fast!Put your puzzle-solving and communication skills to the test as you and your friends race to defuse bombs while attempting to communicate quickly before time runs out!

Isabelle Arvers Kareron is a non profit organization that promotes, diffuses and produces digital art, games and exhibitions. Kareron loves machinima and hosts machinima workshops! > visit Kareron website Machinima Machinimas Workhops This workshop aims to address critically video games and art, as installation, performance, digital painting in motion, gaming, interactivity or video. Beyond Management: Considering Participatory Design and Governance in Player Culture T.L. Taylor Abstract s free 3DS Models - for 3D-Studio Max, Maya, Lightwave, Softimage, Cinema4D etc. for 3D-Studio Max, Maya, Lightwave, Softimage, Cinema4D, Poser and all other programs which can import 3DS. You find 3D-Model Linklists at: Klickers kostenlose und lizenzfreie Bilder bei Pixelio free high resolution photos, textures, backgrounds and more

What is Creativity? Creativity is the act of turning new and imaginative ideas into reality. Creativity is characterised by the ability to perceive the world in new ways, to find hidden patterns, to make connections between seemingly unrelated phenomena, and to generate solutions. Creativity involves two processes: thinking, then producing. If you have ideas but don’t act on them, you are imaginative but not creative. A Player Type Framework for Gamification Design [October 2018 Update] Another great study has come out from the HCI guys, it can be found here Empirical validation of the Gamification User Types Hexad scale in English and Spanish Another very misunderstood yet overused metaphor from game design that we use in gamification is Bartle’s Player Types [1]. What follows is an attempt to create something similar to Richard Bartle’s player types, but for gamified systems.

Festival GAMERZ 14 (Aix) GAMERZ 14e ÉDITION AIX-EN-PROVENCE DU 09 AU 18 NOVEMBRE VERNISSAGE ET PERFORMANCES : SAMEDI 10 NOVEMBRE A PARTIR DE 13H00 Julien Clauss | Caroline Delieutraz | eRikM | Harm van den Dorpel | Géraud Soulhiol MARSEILLE DU 09 NOVEMBRE AU 15 DÉCEMBRE VERNISSAGE ET PERFORMANCES : JEUDI 08 NOVEMBRE A PARTIR DE 18H00 Quentin Destieu Une coproduction Art-Cade, Diffusing Digital Art, OTTO-Prod

Wither Mario Factory? The Role of Tools in Constructing (Co)Creative Possibilities on Video Game Consoles – Casey O'Donnell Games and Culture Cover Abstract: This article examines the role that game development tools have in the design and creation of video games. It does so through the lens of a series of patents by Nintendo that outlined the technological foundations for a truly (co)creative production platform for games.

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