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Apple Developer Recommended Results iOS 7 Develop your apps for iOS 7 today.Learn more | iOS Dev Center OS X Mavericks Download the latest version of OS X 10.9.Learn more | Mac Dev Center Xcode 5 See what's new in version 5. Learn more | Download Announcing WWDC 2014. Watch the session videos.

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Editing Unity’s Editor - Size Five Games Following last week’s post about how we’re handling trendy-looking 2D in Unity3D, I had a few requests for a bit more info on what we’re doing Editor-side. Here’s Tim again, explaining what on Earth he’s been up to: We use Unity Editor extensions for lots of things, The Transform2D Inspector is an example of one we use to customise the editor to work better in a 2D game. It overrides Unity’s default Transform Inspector for object that have a Toolkit2D Sprite component attached.

Open Classes on Piazza Software Defined Networking Instructor: Nick Feamster, Georgia Tech Start date: May 26th, 2014 Duration: 8 weeks Free Learn more Join Class Linear Circuits Instructor: Bonnie H. Ferri, Georgia Tech Start date: January 6th, 2014 Duration: 9 weeks Free Learn more Join Class Computational Investing, Part I Instructor: Tucker Balch, Georgia Tech Start date: February 22, 2013 Duration: 9 weeks Free Learn more Join Class Game Theory II: Advanced Applications Matthew O. Jackson, Kevin Leyton-Brown, Yoav Shoham Start date: May 27th, 2013 Duration: 7 weeks Free Learn more Join Class Introductory Physics I with Laboratory Instructor: Michael F. Obsolete Microkernel Dooms Mac OS X to Lag Linux in Performance Disagreements exist about whether or not microkernels are good. It's easy to get the impression they're good because they were proposed as a refinement after monolithic kernels. Microkernels are mostly discredited now, however, because they have performance problems, and the benefits originally promised are a fantasy. The microkernel zealot believes that several cooperating system processes should take over the monolithic kernel's traditional jobs. These several system processes are isolated from each other with memory protection, and this is the supposed benefit.

Getting Started/Build/Mac OS X/MacPorts Introduction The process described here is one of many ways to set up a KDE development environment on Mac OS X. It sets up a MacPorts installation to provide the required dependencies and uses this to then build a KDE kf5 development environment. This approach has the big advantage of using MacPorts to build, install and keep updated the base system and libraries required with minimal effort and without touching the base OSX system install. It also gives you the choice of installing and running the latest stable KDE SC for everyday use while still developing on the unstable trunk. O'Reilly School of Technology 90 Clock-hours $448.00 (plus fees) In this course, you will learn the fundamentals of writing Android applications. Android is a Linux-based operating system and is considered an open source technology. Most applications are developed using a customized version of Java.

46 Tips & Tricks for 2D mobile Performance in Unity. If this is your first jump into the world of Unity, my first tip (this one’s a freebie) is to stop trying to use it like other languages and environments. You will be using GameObjects, you will be adding multiple script components, and you will have to think differently. When I first started, my approach was to largely ignore prefabs (or use them like Flash’s display list) and get a copy of Box2D running. 24C3: Inside the Mac OS X Kernel Many buzzwords are associated with Mac OS X: Mach kernel, microkernel, FreeBSD kernel, C++, 64 bit, UNIX... and while all of these apply in some way, "XNU", the Mac OS X kernel is neither Mach, nor FreeBSD-based, it's not a microkernel, it's not written in C++ and it's not 64 bit - but it is UNIX... but just since recently. This talk intends to clear up the confusion by presenting details of the Mac OS X kernel architecture, its components Mach, BSD and I/O-Kit, what's so different and special about this design, and what the special strengths of it are. The talk first illustrates the history behind BSD and Mach, how NEXT combined these technologies in the 1980s, and how Apple extended them in the late 1990 after buying NEXT.

NIEHS Kids Page Brainteasers Scientists get to solve puzzles every day, because science and research involve finding solutions from the clues that we are given. Just like with brainteasers (or brain teasers) and riddles, the answers to science mysteries are not always easy to see at first. With time and effort, they eventually become clear. But before solving the hundreds of brainteasers and riddles below, why not learn more about your brain by viewing the parts of the brain and what they do. And then have some fun with all our brainteasers and riddles below. Learning the Web Welcome to the MDN learning area. This set of articles aims to guide complete beginners to web development with all that they need to start coding websites. The aim of this area of MDN is not to take you from "beginner" to "expert" but to take you from "beginner" to "comfortable." From there, you should be able to start making your way, learning from the rest of MDN, and other intermediate to advanced resources that assume a lot of previous knowledge.

Mike’s Unity Scripting Tutorial Unity keyboard control for move & turn Now let’s learn scripting by looking at basic scripts for controlling a cube we’ve made. Here’s a sample that uses the user’s choice of fwd/bkwd keys for movement and their left/right keys for turning. (Keys are defined in menu “Edit:Project Settings:Input”) Create this script and add it to a visible cube. (You definitely want to move the camera while editing so that the cube is visible when you start playing.) Beware: this copies and pastes well from SAFARI but has trouble with line endings when copied from Firefox (Firefox versions 3 through 16 ignore the unix “LF” linefeeds that I use in this unicode web page).Beware: integer math kills rotations.Beware: editing a script might not change copies of the script that are already attached to game objects, so I’ve been pressing "reset" on the attached script in the inspector.

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