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iOS Human Interface Guidelines: Introduction

iOS Human Interface Guidelines: Introduction

http://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/Introduction/Introduction.html

Related:  App designiOS Development

Designing a Mobile App? Don't Make These 10 Mistakes So you've already learned how to navigate the tricky world of cross-platform app design and worked through all of the common pitfalls of developing your app. You have a vision, some inspiration and maybe even a name that you know will be perfect. So ... now what? Beginning Twitter in iOS 5 Tutorial This post is also available in: Korean Enjoy some pan-seared Twitter in the iOS 5 Feast! Update 10/26/12: Check out this new version fully updated for iOS 6 ! Note from Ray: This is the eleventh iOS 5 tutorial in the iOS 5 Feast ! This tutorial is a free preview chapter from our new book iOS 5 By Tutorials . iPad Application Design » Matt Legend Gemmell I held a 6-hour workshop at NSConference in both the UK and USA recently, focusing on software design and user experience. Predictably, an extremely popular topic was the iPad, and how to approach the design of iPad applications. I gave a 90-minute presentation on the subject to start each workshop, and I want to share some of my observations here. Please note: this is about the user interface conventions and considerations which apply to creating software for the iPad platform (and touch-screen tablet devices in general). It is not a technical discussion of iPad-related APIs (which remain under NDA at time of writing in early March 2010).

Why Angry Birds is so successful and popular: a cognitive teardown of the user experience The usual question: Over the past 30+ years as a consultant in the field generally known as human factors engineering (aka usability engineering), I have been asked by hundreds of clients why users don’t find their company’s software engaging. The answer to this persistent question is complex but never truly elusive. This question yields to experience and professional usability analysis.

Apple takes aim at Adobe... or Android? - Iceweasel The already strict requirements that must be met for an application to be published on Apple's App Store are set to take a turn for the worse, as Apple's NDA-protected license agreement has now updated an already annoying existing clause, Section 3.3.1, to make it even more offensive. The original clause stated: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. This clause has already frustrated developers in the past because there are tasks that developers would like to perform that can only be achieved through private APIs; though some have taken a risk and submitted applications that use such APIs, the result is often that the application is denied. The new version of 3.3.1 reads:

Navigation design for Windows Store apps Organize the content in your Windows Store app so your users can navigate easily and intuitively. Using the right navigation patterns helps you limit the controls that are persistently on screen. This lets people focus on the current content. The Mac Security Blog Last Friday, Adobe Systems released an ahead-of-schedule update to resolve a widely known vulnerability... By Derek Erwin All businesses face cybersecurity challenges, which means proactively protecting organizational assets, employees and consumers... This month begins the 12th annual National Cyber Security Awareness Month (NCSAM), coordinated and... Apple has updated its XProtect.plist definitions file to version 2068, providing OS X with...

iPad Apps: Physicality and Heightened Realism One of the more unique iPad User Experience Guidelines from Apple suggests that applications designed for the iPad should have a realistic, physical dimension. "The more true to life your application looks and behaves, the easier it is for people to understand how it works and the more they enjoy using it." -Human Interface Guidelines for the iPad

Deja Is Flipboard For Video (And It’s Very Slick) There’s little question that the iPad is one of the best media consumption devices ever. It’s also been a hotbed for innovation around content recommendation, with apps like Flipboard giving you a visual way to browse an array of articles you might be interested in, using Facebook and Twitter as data sources. Today, the iPad is getting another great way to consume content, and this time it’s all about video.

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Related:  Mobile