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Invent Your Own Computer Games with Python - Learn how to program with a free ebook programming tutorial

Invent Your Own Computer Games with Python - Learn how to program with a free ebook programming tutorial
Chapter 1 Read online: Chapter 1 - Installing Python Videos: Chapter 2 Read online: Chapter 2 - The Interactive Shell Chapter 3 Read online: Chapter 3 - Strings Download source: Copy source to clipboard: Use the online diff tool to find typos in your code: Chapter 4 Read online: Chapter 4 - Guess the Number Download source: Use the online diff tool to find typos in your code: Chapter 5 Read online: Chapter 5 - Jokes Download source: Use the online diff tool to find typos in your code: Chapter 6 Read online: Chapter 6 - Dragon Realm Download source: Use the online diff tool to find typos in your code: Chapter 7 Read online: Chapter 7 - Using the Debugger Chapter 8 Read online: Chapter 8 - Flow Charts Chapter 9 Read online: Chapter 9 - Hangman Download source: Use the online diff tool to find typos in your code: Chapter 10 Read online: Chapter 10 - Tic Tac Toe Download source: Chapter 11 Download source:

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Think Python: How to Think Like a Computer Scientist How to Think Like a Computer Scientist by Allen B. Downey Platformer Game Source in Processing I recently gave a class at the Hacker Dojo about hobby videogame programming, and Processing from MIT Media Lab was my development environment of choice. Carving the A-10 Thunderbolt II game into 10 stages of development, I explained the pieces over a 3 hour period. In hindsight, that example was too complicated for an introduction. Or, at the very least, it is too specialized, since most games don’t handle the ground in a way that collapses under explosions. That A-10 project involves some performance optimization hacks, rudimentary AI, some trigonometry and vector geometry – things that don’t need to be the first topics considered for an introductory session.

Automatic Memory Management To optimize the performance of the garbage collector, the managed heap is divided into three generations: 0, 1, and 2. The runtime's garbage collection algorithm is based on several generalizations that the computer software industry has discovered to be true by experimenting with garbage collection schemes. First, it is faster to compact the memory for a portion of the managed heap than for the entire managed heap. Secondly, newer objects will have shorter lifetimes and older objects will have longer lifetimes. Lastly, newer objects tend to be related to each other and accessed by the application around the same time.

Introduction to Python This is the material which I use for teaching python to beginners. tld;dr: Very minimal explanation more code. Python? Popular Windows Software By Category Got it! Like most websites AlternativeTo uses cookies for various features. We hope that is ok, otherwise feel free to disable cookies in your browser. More info Cookie Consent plugin for the EU cookie law Python The Case for Test-Driven Development By Meghan Blanchette March 28, 2014 Harry Percival, author of Test-Driven Web Development with Python, discusses how he got into TDD, why you should too, and shares some tips.

Programming M.C. Kids This article was written by myself and Dan Chang back in 1992 for the Journal of Computer Game Design sometime after we finished making M.C. Kids for the NES. Some of it may be still be useful, especially if you are just learning programming and want to do a side scrolling game. Some of the issues solved here are less relevant today.

UT on Rails Last year I held a series of non credit Rails courses for University of Texas Students, i’m happy to announce that i’ve been granted an Adjunct Professor position at the UT and I’m teaching a for credit course in Databases and Rails. Lucky for you, i’m a sucker for online learning, so i’ll be putting all my course material online, right here. The Course This Ruby on Rails course is 10 weeks long and assumes you know very little about programming and have not used Ruby, Rails, or Databases previously. The videos are broken up by topic, so if you know one topic you can safely skip that video.

Python for Fun This collection is a presentation of several small Python programs. They are aimed at intermediate programmers; people who have studied Python and are fairly comfortable with basic recursion and object oriented techniques. Each program is very short, never more than a couple of pages and accompanied with a write-up. A Quick, Painless Tutorial on the Python Language Norman Matloff University of California, Davis June 17, 2008 Making Games with Python and Pygame Book Description This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from This book was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has some familiarity with Python.

How to make a 2d Platform Game – part 3 ladders and AI Hello and welcome back to my blog! This is part 3 in a series of articles where I talk about how to go about making a 2d platform game like this one: Click the game to give it focus… Apologies for the programmer art, and my level design (not my best qualities!)

Learning JavaScript Design Patterns Design patterns are reusable solutions to commonly occurring problems in software design. They are both exciting and a fascinating topic to explore in any programming language. One reason for this is that they help us build upon the combined experience of many developers that came before us and ensure we structure our code in an optimized way, meeting the needs of problems we're attempting to solve. Design patterns also provide us a common vocabulary to describe solutions. This can be significantly simpler than describing syntax and semantics when we're attempting to convey a way of structuring a solution in code form to others.

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