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The “Invent with Python” Blog

The “Invent with Python” Blog
I've written an article for OpenSource.com called APIs, not apps: What the future will be like when everyone can code, where I write about a coming future where programming ability is in the hands of everyone. Excerpt: Despite this hype, I do think that coding will become a more widespread and routine skill in the years to come. Related:  Python

Sortie d'un cahier d'activités Python pour coder un jeu vidéo Les éditions Eyrolles viennent de sortir un cahier d’activités à destinations des enfants et ados pour se familiariser avec le langage informatique Python. Non, rassure-toi, un gros serpent ne se cache pas dans ce livre. Le Python est aussi un langage de programmation très utilisé à travers le monde et ce cahier d’activité « Python pour les kids » va te permettre d’apprendre à coder ton propre jeu vidéo en utilisant ce langage ! Pour commencer, il n’est pas nécessaire que tu aies une quelconque connaissance en programmation. Le cahier est constitué de six chapitres à la difficulté croissante et qui sont accompagnés d’un site internet sur Kidscod.in ( Le développement du jeu va reposer sur le principe de la programmation graphique, à la manière de Scratch. Le cahier d’activité « Python pour les kids » est vraiment didactique et simple à prendre en main. Cahier d’activités Python

Game Programming at scriptedfun Welcome! scriptedfun is a game programming site, offering game programming video tutorials and game source code. Instead of approaching game programming by working with isolated code snippets (for instance, moving an image, etc.), we will approach game programming through building actual games. The games will be simple, but will hopefully serve as good starting points for your own games. There are 4 video tutorials available so far, with more on the way: Video transcripts are also available for those who prefer to read. The video tutorials will guide the viewer through the game programming process, using working game prototypes. Arinoid – an Arkanoid clone1945 – a vertical scrolling shooter, 1942 clone The games on this site are built using the Python programming language. This site also features articles which I hope will be useful to the beginning game programmer. This work is published under a Creative Commons Attribution 2.5 License. I would love to hear from you!

Apprenez à programmer en Python Vous n'y connaissez rien en programmation et vous souhaitez apprendre un langage clair et intuitif ? Ce cours d’initiation à Python est fait pour vous ! Et comme le veut la coutume ici-bas, on démarre de zéro, dans la joie et la bonne humeur. Ainsi, si vous n'avez jamais programmé en quelque langage que ce soit, si vous ne savez que très vaguement ce que programmer signifie, vous ferez le bon choix en choisissant Python pour commencer votre apprentissage. Les avantages de Python sont nombreux, c’est un langage : facile à apprendre, à lire, à comprendre et à écrire ;portable (fonctionne sous de nombreux systèmes d'exploitation) ;doté d’une communauté active ;et j'en passe… Bonne lecture ! NB : Un grand merci à 6pri1 pour sa relecture attentive et sa patience.

sjbrown's Guide To Writing Games By Shandy Brown. Please send comments / corrections via email to tutorial@ezide.com Last Update: March 2011 Table Of Contents This guide assumes a certain level of knowledge. Object Oriented Programming It is expected the reader is comfortable in an object oriented environment. Design Patterns Design Patterns are a communication tool; they do not dictate design, they inform the reading of the code. We will start by trying to create a program where a little man moves around a grid of nine squares. Model View Controller The choice of MVC should be pretty obvious where a graphical game is concerned. We haven't even got to the Model yet, and already we have a difficulty. In this example, the Controller (the "Handle Input Events" part) and the View (the "Draw Everything" part) are tightly coupled, and this is generally how PyGame games work, at every iteration of the main loop, it is expected that we will check for input events, update all the visible sprites, and redraw the screen. Rationale Game

FrenchLanguage Links to Python information in French. ISO 639-1 Code: fr français Page Python (langage) en Français sur Wikipedia. Groupes d'Utilisateurs AFPy - Association Francophone Python, groupe d'utilisateurs Python francophone. Ressources Diverses Documentation traduite en français, documentation officielle, traduite en français. Livres Cours de programmation Python (2 & 3), par Gérard Swinnen. Blogs CategoryLanguage

The Python Game Book [The Python Game Book] Arduino and Python For a project (check out my blog for updates) I'm working on I needed to be able to communicate with my arduino, luckily the arduino can communicate though serial. It turns out almost any programming language can be used for serial communication but python seems to be the easiest so far. I had some problems getting it all to work and finding a basic tutorial online proved very difficult. So hopefully this guide will explain the basics to anyone that is looking to start using the serial functions that the arduino provides. I'm going to assume that if you're reading this you have some knowledge of how an arduino works and how to upload sketches and what not, however I will explain the arduino code when we get there. The code is not that hard to understand, the hard part is understanding how the serial communication works. So, I'm going to show you how to tell your arduino to blink using your computer.

Le tutoriel Python — Documentation Python 3.8.5 Python is an easy to learn, powerful programming language. It has efficient high-level data structures and a simple but effective approach to object-oriented programming. Python’s elegant syntax and dynamic typing, together with its interpreted nature, make it an ideal language for scripting and rapid application development in many areas on most platforms. The Python interpreter and the extensive standard library are freely available in source or binary form for all major platforms from the Python web site, and may be freely distributed. The Python interpreter is easily extended with new functions and data types implemented in C or C++ (or other languages callable from C). This tutorial introduces the reader informally to the basic concepts and features of the Python language and system. For a description of standard objects and modules, see The Python Standard Library. The Glossary is also worth going through.

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