Usability articles and resources Every month, we share an in-depth article on user experience with our newsletter community. Subscribers get free, exclusive access to our reports and eBooks. Want in? Sign up here. Latest articles How to Choose the Right Font (According to Science) Welcome to a scientific resource on fonts. Do you spend WAY too long looking for fonts? Do you have trouble finding fonts that “feel right” for your context? Well, this article is for you. I read 75+ academic articles on typefaces. And I compiled the actionable findings into this article.
Size Matters: Balancing Line Length And Font Size In Responsive Web Design Advertisement As we refine our methods of responsive web design, we’ve increasingly focused on measure (another word for “line length”) and its relationship to how people read. The popularization of the “ideal measure” has led to advice such as “Increase font size for large screens and reduce font size for small screens.” While a good measure does improve the reading experience, it’s only one rule for good typography. Another rule is to maintain a comfortable font size. Read Me — User Research Academy A Complete Guide to Generative Research – Know your users better, so you can to design for them well. Here’s a comprehensive framework to get you started How-to: Jobs To Be Done Interviewing Style – Who are our users trying to become? How this popular framework can guide your user interviews. Make Research Insights Actionable – If your insights are shared, but no one reads them, do they make a sound?
A beautifully illustrated glossary of typographic terms you should know – Learn The world of typography often seems like it has its very own language, full of serifs, strokes, and swashes. Sorting out all those terms can be confusing in itself, so we’ve compiled a visual glossary that will guide you through the lingo — whether you’re an aspiring typeface designer or just a general typography enthusiast. Learning the building blocks of typography will help you better understand how to pick a suitable font and apply it effectively within your design projects. CUBI: A User Experience Model for Project Success We all want to be a part of compelling creative projects—projects that solve business problems and engage users through meaningful and valuable experiences. However, given tight budgets and timelines it's challenging to create genuinely innovative design, identify gaps in the process, and consider the variety of factors for effective user experience. To solve these common challenges, I researched existing user experience models or frameworks and found that most UX diagrams are confusing, unorganized, complex, or antiquated, making them useless for designers and clients. That’s why I decided to create my own model. Henry Ford once said …
Interviewing Users: How to Uncover Compelling Insights: Amazon.co.uk: Steve Portigal: 9781933820118: Books Steve Portigal does an incredible job of balancing the specific and general to create one of the most useful books I have ever read. The real-world “war stories” help clarify the points made in the book, while the insights drawn from those stories are applicable to anyone doing this type of work. A lot of things I’ve read will point to the importance of research and even give an overview of certain techniques, but they don’t go in-depth on how to really do it. I’ll often finish a book and be excited by the concepts, but leave without anything concrete that I can apply directly to my work.
Hacker Noon Hacker Noon reflects the technology industry with unfettered stories and opinions written by real tech professionals. We believe we can get closer to the truth by elevating thousands of voices. To the reader, we pledge no paywall, no pop up ads, and evergreen (get it?) content. Learn how hackers start their afternoons on Hacker Noon. Good design Back in the early 1980s, Dieter Rams was becoming increasingly concerned by the state of the world around him – “an impenetrable confusion of forms, colors and noises.” Aware that he was a significant contributor to that world, he asked himself an important question: is my design good design? As good design cannot be measured in a finite way he set about expressing the ten most important principles for what he considered was good design.
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests, Second Edition: Amazon.co.uk: Rubin, Jeffrey, Chisnell, Dana, Spool, Jared: 9780470185483: Books "Handbook of Usability Testing, Second Edition", is a nuts-and-bolts guide for beginners, loaded with tips and tricks for effectively testing products of all types. From software, GUIs, and technical documentation, to medical instruments and exercise bikes, no matter what type of product, readers will learn to design and administer reliable tests to ensure that people find it easy and desirable to use. It requires no engineering or human factors training. A rigorous, step-by-step approach - with an eye to common gaffes and pitfalls - saves months of trial and error.