background preloader

Meaningful Transitions // Home

Meaningful Transitions // Home
Related:  UX/UI

Flat UI - Free User Interface Kit Header 3The Vatican transitions to a Header 4Great American Bites: Telluride's Oak, The Header 5Author Diane Alberts loves her some good Header 6With the success of young-adult book-to-movie Paragraph Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Image Lead Text Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Quote Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Small Font Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus.

Best workflow for icon design: Start big, or start small A slight correction to your assumptions: While Windows and Mac do use multiples of 16, they don't scale at the same rate. Vista/7 standard sizes are 162, 322, 482, 2562. OS X is 162, 322, 1282, 5122 (+HiDPI versions). My workflow is different than yours in that I don't do very much resizing. The size that I begin with is determined by the platform. The fully finished icon gets done at this size and is the reference for other icons in the family. The 256x version will be a wholly new creation. The 16x version is also a new creation. So, for me at least, it's not a matter of scaling up or down in the hopes of having an identical image or using the same base layout at all sizes.

组件 · Bootstrap 用于显示链接列表的可切换、有上下文的菜单。JavaScript 下拉菜单插件让它有交互性。 案例 将下拉菜单触发器和下拉菜单都包裹在.dropdown里,或者另一个声明了position: relative;的元素。 <div class="dropdown"><button class="btn dropdown-toggle sr-only" type="button" id="dropdownMenu1" data-toggle="dropdown"> Dropdown <span class="caret"></span></button><ul class="dropdown-menu" role="menu" aria-labelledby="dropdownMenu1"><li role="presentation"><a role="menuitem" tabindex="-1" href="#">Action</a></li><li role="presentation"><a role="menuitem" tabindex="-1" href="#">Another action</a></li><li role="presentation"><a role="menuitem" tabindex="-1" href="#">Something else here</a></li><li role="presentation" class="divider"></li><li role="presentation"><a role="menuitem" tabindex="-1" href="#">Separated link</a></li></ul></div> 对齐选项 给下拉菜单.dropdown-menu加上.pull-right 使文字右对齐。 <ul class="dropdown-menu pull-right" role="menu" aria-labelledby="dLabel"> ... 在任何下拉菜单中均可通过添加标题来标明一组动作。 禁用的菜单项 给下拉菜单中的<li>加上.disabled禁用链接。 用按钮组把一组按钮放在同一行里。 按钮组中的工具提示和弹出框需要特别的设置 基本案例 把一系列的.btn按钮放入.btn-group。 尺寸

Design - Helpshift for iOS This documentation applies to Helpshift SDK 4.x for iOS. Looking for SDK 3.x docs? Click here → Learn about Skinning the Helpshift SDK to match the look-n-feel of your app. Customize localizable strings to support multiple languages in the SDK UI. UIAppearance and using HelpshiftConfig.plist Helpshift SDK takes on UIAppearance values by default. If UIAppearance falls short, then use HelpshiftConfig.plist. Introduction Head over to Theming and Skinning if you want to customize your SDK integration’s typeface, colors or background images. If you want to change strings used in the SDK’s UI or want to translate them as per device language, see String Customization. Theming and Skinning To skin your app, make sure you add HSThemes/HelpshiftConfig.plist into your XCode project and set values for attributes in HelpshiftConfig.plist Colors Colors are specified in hexadecimal format, e.g. Images Images should be included in your project and can be specified by their filename. Fonts Global Attributes Rate

Patterns : Designing Interfaces Selected patterns from the book are featured here on the website, in their entirety. Here are all of the patterns in the second edition of the book, sorted by chapter. Most of these patterns are not online yet, but many of them will become available over time as featured patterns. What users do Patterns of user behavior Safe Exploration Instant Gratification Satisficing Changes in Midstream Deferred Choices Incremental Construction Habituation Microbreaks NEW Spatial Memory Prospective Memory Streamlined Repetition Keyboard Only Other People’s Advice Personal Recommendations NEW Getting around Navigation, signposts, and wayfinding Clear Entry Points Menu Page NEW Pyramid Modal Panel Deep-linked State NEW Escape Hatch Fat Menus NEW Sitemap Footer NEW Sign-in Tools NEW Sequence Map Breadcrumbs Annotated Scrollbar Animated Transition Organizing the page Lists of things Images, messages, search results, etc. Doing things Showing complex data

Mobile User Interface Patterns Pttrns is a curated library of iPhone and iPad user interface patterns. All patterns has been carefully chosen before they were added to maintain excellent content quality. There is currently 2819 patterns in our library. I started this project in Prague, February ’11. In the beginning, it was just meant to be a personal and private tool for my own inspiration. Technical info The web app is custom made in Ruby on Rails and we're running on Heroku with all the content served by CDN77. Our Crew There have been multiple collaborators who volunteered their time to help with the web app. Robin Raszka — Site design and all content Roman Sklenar — Current lead developer Jan Sedivy — Second version of the site Honza Cerny — Created the original MVP Submission We get tons of requests every day and I try to review all of them.

Quick Recipes & Easy Recipe Ideas - Tablespoon Functional Animation In UX Design Editor’s Note: This article contains many video examples that show functional animation. Therefore, it may take longer to load on slow connections. A good UX designer can easily explain the logic behind each decision in a design concept. This includes the information architecture, the hierarchy of page content, the flow and the assumptions made. Sooner or later, animation will be introduced to the wireframe concept, and then making design decisions or explaining them becomes harder. What Is Functional Animation? Functional animation is subtle animation that we embed in a user interface design as part of our process. Unlike animation made by Disney Studios or animation made for computer games, functional animation has a clear, logical purpose. In a perfect world, we should be able to validate functional animation against a well-defined set of logical purposes. It also works the other way around: When an animation doesn’t fit a functional purpose, it usually also feels awkward or annoying.

Downloads » Cone Trees- User Research & Design The Usability Testing Process (diagram) March 14, 2010 Chinese translation of the diagram and article (by Ryana). Are you interested in a high-res print out of this diagram for putting up on the cork board by your office desk? Download the A4 Poster PDF for free.Usability Testing Process Poster (A4 PDF) (downloaded 2157 times) Send me a pic: Did you put it up at work? A usability test consists of the following steps: 1- Usability test planning 2.1- Participant Recruitment 2.2 Scenario & Task creation 3- Execute the usability test/ conduct usability test sessions 4- Data Analysis 5- Reporting 6- Usability test recommendation incorporation checkpoint I will follow up with another post to explain the steps in detail, but for now, here is some detail on step 6. After you report the usability test findings and recommendations, stakeholders will agree to incorporate a certain number of recommendations. To see how many of those suggestions agreed upon have actually been incorporated. June 24, 2009

How and When to Design an App Walkthrough A walkthrough is the process of intentionally revealing functionality to a user. While some people argue that a user should be able to figure out how an app works just by looking at it, walkthroughs are becoming an increasingly popular user experience strategy as apps become more complex. Today’s users and their usage patterns are so varied that to say that all apps should be equally intuitive is like saying that controlling a bicycle should be as intuitive as flying an airplane. Therefore, designers must always keep intended users and usage patterns at the top of their minds when deciding if and how to implement a walkthrough. Integrated Content Generally, the more integrated a walkthrough is within an app, the better. More often than not, it’s more effective to walk users through an app’s functions through a completely integrated and contextual experience. InVision makes great use of hints to thoroughly explain each of their web app’s fairly intuitive features. Presence Choice Intent 1.

Patterns in Interaction Design Usability articles and resources Browse by topic Browse by category Latest article 5 reasons why your first user research activity should be a usability test 4 April, 2016 - A usability test is the wrong research method when you want to discover if there's a real user need for your product; when you want to understand the environment where your system is used; and when you want to find out how people use your product in their daily lives. User experience e-books Bright Ideas for User Experience Managers If you're a user experience manager (or just like to take a strategic view), start here. Usability Test Moderation: The Comic If you've been tasked with running a usability test, then you'll love this instructional guide. ISO 9241 for Beginners ISO 9241 is widely cited by user experience experts who would be hard pushed to name any other standard — but all most usability professionals know about the standard is its name. Usability Test Plan Toolkit Morae for Usability Practitioners User Experience Research articles & resources

UXmatters :: Insights and inspiration for the user experience community

Related: