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Meaningful Transitions // Home

Meaningful Transitions // Home
Meaningful Transitions - Motion Graphics in the User Interface »Meaningful Transitions - Motion Graphics in the User Interface« deals with the use of animations in the user interface. It documents transitions in a clustered way to show at which point transitions can be a helpful extension to a static user interface, because of cognitive benefits to enhance the user experience. The purpose of Meaningful Transitions is to illustrate the process of the interaction and the structure of the user interface. They focus on specific events, or clarifying the user's interaction by animation. All transitions are divided into six categories in order to differentiate between their application.

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Best workflow for icon design: Start big, or start small A slight correction to your assumptions: While Windows and Mac do use multiples of 16, they don't scale at the same rate. Vista/7 standard sizes are 162, 322, 482, 2562. OS X is 162, 322, 1282, 5122 (+HiDPI versions). To further complicate things, Windows Vista/7 default zoom levels seem to be 162, 482, 962, 2562 and will happily scale in increments as small as 2px. This shouldn't make a huge difference to your workflow except that it obviates the need to be concerned with specific pixel grids at all zoom levels. My workflow is different than yours in that I don't do very much resizing.

Typography Deconstructed Ampersand A stylized character of the Latin et used to represent the word and. Definition: The typographic symbol used to designate the word and (& ) is the Latin symbol for et which means and. The name, ampersand , is believed to be derived from the phrase “and per se and.” On a standard English layout... Aperture Welcome to the Usability Body of Knowledge Motion Ui Design Principles — Beyond Kinetic This blog is a quick look at some simple Ui motion design principles. There isn’t too much documented about this area of mobile ui design and I thought there would be some value in expressing my views. From what is documented already I urge anyone interested in ui motion to check out Pasquale D’Silva and Johannes Tonollo’s meaningful transitions Also make sure you bookmark and (A special thank you to Capptivate.co who allowed me to use their captures below).

Design - Helpshift for iOS This documentation applies to Helpshift SDK 4.x for iOS. Looking for SDK 3.x docs? Click here → Learn about Skinning the Helpshift SDK to match the look-n-feel of your app. Customize localizable strings to support multiple languages in the SDK UI. 16 Great Graphic Design Blogs and Sites What are your favorite design blogs and sites? There are so many design blogs now, that your top list is sure to be a bit different. Here we've collected 16 great design sites that consistently bring high-quality material to their audience. They are filled with great resources, original material, thought provoking articles, or well constructed design tutorials that keep you growing as a designer.

Adobe's new online tool lets you convert PSDs to CSS code Adobe has debuted a beta web-based tool that lets you convert PSDs into CSS code. At first glance it appears to be more of a fun experiment than a serious tool – as it replicates the Generator tool added to Photoshop CC last September – but it's also more evidence of how Adobe is thinking about moving more of its Creative Cloud toolset into the actual cloud. You can see Project Parfait in action in Adobe's video above, or try it yourself at projectparfait.adobe.com (though it requires you to be using Chrome). On the Project Parfait site, you can upload PSDs – even large ones – and access (though not edit) all of the elements and layers. As with Generator, this isn't a tool that 'converts' PSDs into websites, but more of a way to smooth the process turning mockups into anything from interactive prototypes to full sites.

Mobile User Interface Patterns Pttrns is a curated library of iPhone and iPad user interface patterns. All patterns has been carefully chosen before they were added to maintain excellent content quality. There is currently 2819 patterns in our library. 50 graphic design blogs Update: 02 November 2010 I published this collection back in 2007, albeit with a few minor updates here and there. Today I shared a new post showing the design blogs on my subscription list. That’s a more up-to-date selection. Web Animation Infographics: A Map of the Best Animation Libraries for JavaScript and CSS3 plus Performance Tips Today we have decided to showcase a 'map' of the current state of web animation by compiling highly regarded libraries, frameworks and plugins based on their versatility and performance. Infographic 1: The Map of Web Animation The infographic is divided into three sections, the first part is a selection of a few of the most comprehensive animation libraries which offer up all the tools one could ever wish for from easing functions and callbacks to timing control, not to mention the generic animation functions we have come to expect. We have segregated libraries which use CSS3 transition to animate elements from libraries which call on JavaScript instead.

Functional Animation In UX Design Editor’s Note: This article contains many video examples that show functional animation. Therefore, it may take longer to load on slow connections. A good UX designer can easily explain the logic behind each decision in a design concept. QR Code and 2D Code Generator This page is an online two dimensional code generator which is written in PHP. It can generate QR Code, Data Matrix, Aztec Code and Micro QR Code for the time being. Because QR Code is much more popular than the other code formats, it is separately named in the page title. How and When to Design an App Walkthrough A walkthrough is the process of intentionally revealing functionality to a user. While some people argue that a user should be able to figure out how an app works just by looking at it, walkthroughs are becoming an increasingly popular user experience strategy as apps become more complex. Today’s users and their usage patterns are so varied that to say that all apps should be equally intuitive is like saying that controlling a bicycle should be as intuitive as flying an airplane. While they’re both modes of transportation, they’re on completely different levels of complexity. Therefore, designers must always keep intended users and usage patterns at the top of their minds when deciding if and how to implement a walkthrough. It is a constant struggle to balance functionality with ease of use, which is why walkthroughs can be incredibly useful – especially when implemented with care and precision.

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