Components Beside being a full-stack framework, Symfony is also a set of decoupled and standalone components. What is a Component? Symfony Components implement common features needed to develop websites. They are the foundation of the Symfony full-stack framework, but they can also be used standalone even if you don't use the framework as they don't have any mandatory dependencies.
massive multiplayer game server for Flash, Unity 3D, iPhone/iPad and Android games, MMO, virtual worlds and communities Introduction SmartFoxServer 2X (aka SFS2X) takes the core SmartFoxServer philosophy established by the Basic and Pro editions and expands it in new directions, introducing hundreds of improvements and focusing on a few precise goals: simplicity of use, versatility and performance. Simplicity of use: all unnecessary complexities of previous versions of SmartFoxServer have been cleaned up, making the client/server API more intuitive, streamlined and richer. massive multiplayer game server for Flash, Unity 3D, iPhone/iPad and Android games, MMO, virtual worlds and communities Introduction SmartFoxServer Pro has been the most advanced multiplayer games engine available on the market for six years, used by hundreds of customers. It still powers some of the most creative and successful web based multiplayer games/MMOs from all over the world. Our client list includes Disney's Club Penguin, MTV, DreamWorks, Nickelodeon, Warner Bros., Viacom, Cartoon Network... just to name a few. Even if now the scepter goes to SmartFoxServer 2X, the Pro edition still provides powerful tools to create sophisticated realtime multiuser applications and games at an affordable price.
Five reasons object-oriented design makes sense for PHP Editor’s Note: Today we have a guest post from Brandon Savage, an expert in crafting maintainable PHP applications. We invited Brandon to post on the blog to share some of his wisdom around bringing object-oriented design to PHP, a language with procedural roots. One of the most common questions that PHP developers have about object-oriented programming is, “why should I bother?”
Jon Skeet's C# and .NET articles and links The code in all articles is C#-based, as that's the background I come from. Many of the concepts in the C# articles will be applicable to other .NET languages, but there may be some wrinkles which are C#-specific. The framework articles should be more language-agnostic, even though they are couched in C# terms. I have a book called C# in Depth, published by Manning. Hopefully if you find these articles useful, you'll find the book handy too. The first edition covers C# 2 and 3; the second edition (out now) covers C# 4 as well.