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Speculative fiction

Speculative fiction
History[edit] In mythography the concept of speculative fiction has been termed "mythopoesis" or mythopoeia, "fictional speculation", the creative design and generation of lore, regarding such works as J.R.R. Tolkien's The Lord of the Rings.[9] Such supernatural, alternate history and sexuality themes continue in works produced within the modern speculative fiction genre.[10] The creation of speculative fiction in its general sense of hypothetical history, explanation, or ahistorical storytelling has also been attributed to authors in ostensibly non-fiction mode since as early as Herodotus of Halicarnassus, (fl. 5th century BCE) in his Histories,[11][12][13] and was already both practiced and edited out by early encyclopaedic writers like Sima Qian (ca. 145 or 135 BCE–86 BCE), author of Shiji.[14][15] In its English language usage in arts and literature since 20th century, "speculative fiction" as a genre term is often attributed to Robert A. Heinlein. See also[edit] History Genres Themes Related:  Speculative designSpeculative UX design

The Third Eye and the Pineal Gland The symbol of the All-Seeing-EYE, has always been part of Earth's creation mythologies and mysteries. In Ancient Egypt, is was symbolized by the Eye of Horus. The symbol was passed down, through the ancient mystery teachings and and can be found on the American dollar bill. Why the symbol of the EYE? The eye is the observer of reality - or the illusion of reality. In the physical body, your eyes look outward - though it views objects upside down. But the human body has another physical eye, whose function has long been recognized by humanity. It is called the 'Third Eye' which in reality, is the Pineal Gland. The Pineal Gland is about the size of a pea, and is in the center of the brain in a tiny cave, behind and above the pituitary gland, which lies a little behind the root of the nose. The true function of this mysterious gland, has long been contemplated by philosophers and Spiritual Adepts. This gland is activated by Light, and it controls the various biorhythms of the body.

Speculative Design – A Race to What? At the next instalment of RMIT’s SOL:ID lecture series, on Friday 13 September, three leading thinkers in speculative design, Roland Snooks (Kokkugia), Harry Lee (game developer, Freeplay games festival) and Ammon Beyerle (Eurisko), will critically reflect on their own practices and audience questions as they grapple with the topic. The lecture is at RMIT Design Hub where Snooks, Lee and Beyerle will explore the increasingly murky territory of speculative design posing questions such as: Are designers currently only using technology for the purpose that it was built, or are they actually providing productive thinking towards the future?Are speculative design competitions appropriating money towards a non-built world within the heads of intellectuals, and could this money be re-appropriated within these firms and throughout the design industry towards a more holistic future?

Science fantasy Cover of the magazine Imagination, October 1950 Science fantasy is a mixed genre within the umbrella of speculative fiction which draws upon tropes and elements from both science fiction and fantasy, and sometimes also incorporates elements of horror. The Encyclopedia of Science Fiction points out that as a genre, science fantasy "has never been clearly defined," and was most commonly used in the period 1950-1966.[1] Science fantasy versus science fiction[edit] Distinguishing between science fiction and fantasy, Rod Serling claimed that the former was "the improbable made possible" while the latter was "the impossible made probable".[2] As a combination of the two, science fantasy gives a scientific veneer of realism to things that simply could not happen in the real world under any circumstances. Historical view[edit] Henry Kuttner and C. Ace Books published a number of books as science fantasy during the 1950s and '60s. Subgenres of science fantasy[edit] Planetary romance[edit]

About We work closely with clients and collaborators on projects that acknowledge the reality of our rapidly changing times, designing with and for uncertainty, instead of resisting it. We are particularly interested in the ways emerging technologies interface with the environment and everyday life, and with proven experience in design, strategy and foresight, Superflux is in a unique position to explore the implications of these new interactions. Ultimately, we strive to embed these explorations in the here-and-now -- using rapid prototyping and media sketches to turn them into stimulating concepts, experiences, products and services. Our business has two parts. The consultancy is client-facing, offering bespoke services, while the lab is a research space where we develop and test new ideas.

Zero History Several characters in Zero History e.g. Milgrim and Heidi, take journeys on the London Underground Tube system. Here is an image of a Transport for London Oyster Card - prepaid London Underground Tube and Bus travel card (but also a RFID / centralised database tracking and surveillance system) signed by William Gibson, at Forbidden Plant, London, Saturday 9th October 2010, To protect your privacy and personal security from 13.56 MHz licence free Industrial Scientific Medical radio frequency band snoopers (both legal and illegal). There is also the practical issue of preventing accidental deductions of money from your Oyster card, by maladjusted or poorly maintained or hacked Card Readers. See Foiling the Oyster Card Using the Oyster Card, leaves a financial and time / location database transaction trail, which is used anonymously in bulk, to help Transport for London optimise their services.

Ascended master Both "Mahatmas" and "Ascended Master" are terms used in the Ascended Master Teachings. Ascended Master is based on the Theosophical concept of the Mahatma or Master of the Ancient Wisdom. However, "Mahatmas" and "Ascended Masters" are believed by some to differ in certain respects. The Ascended Master Teachings refer to the Sixth Initiation as Ascension.[1] According to the Ascended Master Teachings, a "Master" (or "Spiritual Master") is a human being who has taken the Fifth Initiation and is thereby capable of dwelling on the 5th dimension. An "Ascended Master" is a human being who has taken the Sixth Initiation and is thereby capable of dwelling on the 6th dimension. A "Chohan" (Lord) of a "Ray" is an Ascended Master who has been placed in charge of one of the 12 "Rays" (until recently, 7 Rays were generally known, and 5 Rays were "secret"), due to having an extraordinary natural spiritual affinity for that Ray. Definition[edit] Beliefs about Ascended Masters[edit] New Age Rays

Speculative Design: Playing Devil's Advocate | About the AR Speculative designs that escape from conventional capitalist systems offer visonary directions forward At least according to its dictionary definition, design is a straightforward process with an unambiguous objective: to ‘do or plan something with a specific purpose in mind’. While this is certainly an adequate explanation for everyday use, it is a little superficial, representing design only within conventional capitalist systems. But must design always target a specific purpose? What can design mean and achieve if liberated from the demands of corporate shareholders and brand strategists? Since the 1960s, a number of irreverent ‘speculative designers’ have explored the potential of such emancipated practice. Clive Sinclair in his C5 tricycle, which was voted one of the ‘biggest innovation disasters’ of all time Consider the example of British designer Clive Sinclair’s infamous C5: a flopped concept for a battery-assisted personal urban tricycle (how much more radical does it get?).

Materialism Materialism is a form of philosophical monism which holds that matter is the fundamental substance in nature, and that all phenomena, including mental phenomena and consciousness, are the result of material interactions. Materialism is closely related to physicalism; the view that all that exists is ultimately physical. Philosophical physicalism has evolved from materialism with the discoveries of the physical sciences to incorporate more sophisticated notions of physicality than mere ordinary matter, such as: spacetime, physical energies and forces, dark matter, and so on. Thus the term "physicalism" is preferred over "materialism" by some, while others use the terms as if they are synonymous. Overview[edit] Despite the large number of philosophical schools and subtle nuances between many,[1][2][3] all philosophies are said to fall into one of two primary categories, which are defined in contrast to each other: Idealism, and materialism. History[edit] Axial Age[edit] Common Era[edit]

FCJ-142 Spectacles and Tropes: Speculative Design and Contemporary Food Cultures | Fibreculture Journal: 20 Carl DiSalvoGeorgia Institute of Technology, Atlanta Abstract: Speculative design is a particularly inventive mode of design that is concerned with developing imaginative futures or alternate presents. Often, the purpose of speculative design is to prompt reflection on contemporary conditions and express possible implications of current trends in science and technology. Like all design, speculative design reproduces as well as invents culture and there are limits to the work it does. In this essay, I trace the ways speculative design reproduces contemporary food cultures through two projects: Guide to Free Farming (2009) and Family Whiskey (2010). Introduction Speculative design is a practice of creating imaginative projections of alternate presents and possible futures using design representations and objects. As speculative design continues to develop as a practice, it is incumbent upon critics to provide ways of analyzing its construction and the work that it is, and is not, doing.

node Node Magazine: The Next Phase WARNING! This blog is SPOILER-HEAVY! If this is your first visit, you may want to start at the beginning. Thanks for taking the time to visit the blog that University College London professor / Guardian UK ciritic called “the future of literary criticism” and scifi legend William Gibson described as “cheap A.I.” and “completely original.” To learn more about the latest developments in the world of Spook Country and prepare for Gibson’s next novel Zero History, please visit nodemagazine.com. Thanks! Node 1, 2, 3… Memetic Engineer has now created a secret subsite annotating the Node tumblog in chronological order [a much more accessible method, especially for newcomers]. Patternboy interviews cyberpunk legend William Gibson during a noisy boksigning at the Boulder Bookstore asking, “What question do you wish more people were asking?” Node: “Remarkably Accurate and Inherently Unhealthy” Yeah, I’ve seen that. And Now, Towards Chapter 85… Chapter 84. Chapter 83.

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