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UX Mastery – We help UX professionals get started and get better.

UX Mastery – We help UX professionals get started and get better.
Related:  UX (User Experience) researchUXUX / UI

UX Design Archives You know, we use ad-blockers as well. We gotta keep those servers running though. Did you know that we publish useful books and run friendly conferences — crafted for pros like yourself? E.g. our upcoming SmashingConf New York, dedicated to smart front-end techniques and design patterns. Category: UX Design Quality articles on usability, information architecture, interaction design and other user experience (UX) related topics – for digital (Web, mobile, applications, software) and physical products. Popular tags in this category: Filling Up Your Tank, Or How To Justify User Research Sample Size And Data Jen is presenting her research report to a client, who runs an e-commerce website. The client asks Jen why they should trust her research when she has spoken to only 12 people. Read more... Improve Your Billing Form’s UX In One Day The checkout page is the last page a user visits before finally decide to complete a purchase on your website. Read more... How To Spark A UX Revolution

When You Shouldn’t Use Fitts’s Law To Measure User Experience The key statement of Fitts’s Law is that the time required to move a pointing device to a target is a function of the distance to the target and its size. In layman’s terms: the closer and larger a target, the faster it is to click on that target. This is easy to understand, not too difficult to implement and it doesn’t seem to make much sense to contradict such a simple and obvious statement. However, before you start applying Fitts’s Law on every single pixel you can find, consider a few problems that might arise for you as an interaction designer. Fitts’s Rule Number 1: Create Larger Targets The likely most prominent statement derived from Fitts’s Law is that the larger a target, the faster it is to acquire. The Benefits Creating larger targets will facilitate interaction as well as allow you to get the most pixels out of your interface. For example, some websites do not extend the clickable area of a button or link to the entire target. The Perils 20First swipe, then delete. (cp)

//ux.blog The Practical Beginner’s Guide to User Research Successful products are created by designers that know their users. Everyone else is designing in the dark. But with all the possible user research methods available, how do you select the right user research techniques? Real-life UX projects don’t always provide enough time for the thorough research discussed in design theory. Photo credit: “Research.” Neil Conway. In this post, we’ll explain the different categories of user research, then dive into practical methods applicable for everyday UX design. We’ve included useful techniques and resources based on recommendations from our own UX team. The 3 Categories of User Research As explained in The Guide to Usability Testing, we can break up user research into three groups. The user research and testing process isn’t always linear, however, so it’s quite common to mix up the order below based on your needs (e.g. you could start first with general usability testing for a redesign). 1. 2. Photo credit: Usability Tools 3. 1. Photo credit: UXPin

What Is User Experience Design? Overview, Tools And Resources – Smashing Magazine Websites and Web applications have become progressively more complex as our industry’s technologies and methodologies advance. What used to be a one-way static medium has evolved into a very rich and interactive experience. But regardless of how much has changed in the production process, a website’s success still hinges on just one thing: how users perceive it. “Does this website give me value? User experience design is all about striving to make them answer “Yes” to all of those questions. What Is User Experience? User experience (abbreviated as UX) is how a person feels when interfacing with a system. Those who work on UX (called UX designers) study and evaluate how users feel about a system, looking at such things as ease of use, perception of the value of the system, utility, efficiency in performing tasks and so forth. UX designers also look at sub-systems and processes within a system. Compared to many other disciplines, particularly Web-based systems, UX is relatively new. (al)

Design de Interfaces: artigos e discussões //ux.blog Eu confesso, tenho uma queda por listas de princípios de usabilidade. Constantemente estou pesquisando, lendo,... Natural User Interface (Interface Natural de Usuário) é o termo que utilizamos para nos referir a uma interfac... Olá pessoal. O Sábado Criativo é uma iniciativa da escola SAIBADESIGN para promover ciclos de palestras e debates sobre Des... Como usuário de iPhone, estava ansioso pelo lançamento do iOS 7. Antes de começar, deixa eu me apresentar. A convite do Edu Agni, ministrei uma palestra no Palco Michelangelo da Campus Party, onde abordei os principai... No dia 30 de janeiro tive a oportunidade de ministrar uma palestra para os alunos do curso de Arquitetura de I... A uns dias postei aqui no blog uma parte da lista de princípios do design de interfaces do usuário criada Josh... Joshua Porter, Diretor de UX da HubSpot, escreveu recentemente uma lista de itens que ele considera como os pr...

Everything You Need to Know About UX Sketching – UX Planet If you’ve done any sort of serious creative work, you are all too familiar with creative block. It feels like hitting a brick wall: None of the ideas you’re able to visualize are good enough, or can’t work in real life. For designers, the feeling is all too familiar. However, like any complicated problem with no clear solution, a smart process can make all the differences. This is where UX sketching comes in. UX sketching is a crucial, yet often overlooked, aspect of user-experience design. In this post, I intend to cover everything you need to know about UX sketching, including the following points: Introduction to UX sketches and wireframes UX sketching basics, tools and techniques Clarifying sketches with notes, annotations, numbers UX sketching tips and tricks Mini-methods designed to boost quality and productivity All you need to know about Wireflows A quick guide to UX flow sketching UX Sketching is a Two-step Process Idea Generation Detailization and Refinement Sketch: Idea Generation

Principi base di Interaction Design [Traduzione di First Principles of Interaction Design di Bruce Tognazzini a cura di Marco Catani] [Sempre di Bruce Tognazzini: Ridurre il tempo soggettivo] In questo articolo: Introduzione Il principi qui esposti sono fondamentali per il disegno e l'implementazione di interfacce efficaci, sia per le GUI tradizionali sia per il Web. Ultimamente si sono viste numerose applicazioni web che hanno mostrato, a loro discapito, una totale mancanza della comprensione di questi principi. Semmai l'applicazione di questi principi è ancora più importante proprio in luce del fatto che queste applicazioni vivono su Web. Interfacce efficienti hanno elementi ben visibili e perdonano gli errori, instillando nei propri utenti un senso di padronanza. Interfacce efficienti non disturbano l'utente richiedendo la comprensione di meccanismi interni al sistema. Applicazioni e servizi efficienti fanno gran parte del lavoro, richiedendo all'utente il minimo numero di informazioni. Anticipazione Autonomia Daltonismo

Blog dos Cursos | UI Design e UX Design: o que são e quais as diferenças entre eles - Blog dos Cursos O Web Design é uma das áreas de conhecimento atual que mais sofre transformações quando falamos sobre meios de comunicação. Novas tecnologias surgem constantemente, velhas tecnologias se transformam… tudo se inventa e reinventa em uma velocidade assombrosa. E nessa constante atualização, é comum nos depararmos com termos novos e estranhos que servem para apontem novos caminhos e novas fronteiras para expansão de nosso trabalho. De uns tempos para cá, você deve ter ouvido falar sobre UI Design e UX Design. Volta e meia essas expressões aparecem aqui e ali em alguns blogs e sites sobre web design. UI – ou a Aparência a serviço da Usabilidade UI significa USER INTERFACE, ou Interface do Usuário. Usuário = pessoa que vai utilizar a interface.INTERFACE = os elementos gráficos como ícones e outros indicadores visuais que podem ser manipulados a fim de se obter uma resposta sobre o uso. Para ver o slide de Trevor completo, é só clicar abaixo: Um site, por exemplo, tem que funcionar bem.

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