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15 Free Ebooks about User Experience and Interface Design » paul olyslager

15 Free Ebooks about User Experience and Interface Design » paul olyslager
I have collected 15 free ebooks about UX and interface design, including some best selling books which are definitely worth reading. Not only are these free ebooks pretty good reads but perhaps I could save a small rainforest as well. Please let me know if you have read other great free ebooks lately. Search User Interfaces by Marti A. Hearst (2009) If you want to design innovative search user interfaces, you need this book close at hand at all times. Web Style Guide by Patrick J. A style guide for the interface with real long-run value, showing us deep principles of design rather than simply fashion and technology. Designing Interfaces – Patterns for Effective Interaction Design by Jenifer Tidwell (2006) Anyone who’s serious about designing interfaces should have this book on their shelf for reference. Designing Mobile Interfaces by Steven Hoober and Eric Berkman (2011) Mental Models in Human-Computer Interaction by John M. Research Issues About What the User of Software knows.

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User Interface Design Libraries for Keynote, PowerPoint and OpenOffice Save 10 hours on your next app design project, GUARANTEED! When you buy a bundle, you get all 9 templates for 50% off the total price, and you receive all future updates for free. Each template includes both Keynote and PowerPoint files. 100% Money Back Guarantee Try Keynotopia ABSOLUTELY RISK FREE. 5 Psychological Principles of High Converting Websites You know the feeling when you pour your heart and soul into a promising new A/B test, only to have it flop like an entrepreneur’s first startup? I certainly do. Last year, I ran all product and brand marketing for an edutech company. For the first few months, things were amazing. I improved the CTA button, optimized the headline, and removed distracting links.

Creative UI Design Examples for Great UX UX (User Experience) is all those elements and factors related to the user's interaction with a particular environment or device which generate a positive or negative perception of the product, brand or device. UX is subjective and focused on use. The standard definition of UX is "a person's perceptions and responses that result from the use or anticipated use of a product, system or service". These factors are related to design and usability, but also to the emotions and feelings generated in the user, accessibility, brand trust... In the case of the web, the user's experience with the device is not a matter of concern to web designers: big hardware companies do the job of building our machines and computers.

So you wanna be a user experience designer — Step 1: Resources Want to pursue a career in UX, but don’t know where to start? When you Learn the Ropes with Whitney Hess, you get in-depth training on principles, process, methods and techniques you need to excel in User Experience. Learn more > Pretty much every single day I get a tweet, email, or in person request for information on how to get started in the field of user experience. 12 Standard Screen Patterns 2010 Update- 15 patterns and 80 new examples By Theresa Neil As Bill mentioned in an earlier post, we don’t want to limit this blog to just the principles and patterns found in the book. For that you can check out our Explore the Book section. Managing UI Complexity Posted: August 10th, 2009 | Author: Brandon Walkin | Filed under: Design | Comments Off Interface complexity is an issue every designer wrestles with when designing a reasonably sophisticated application. A complex interface can reduce user effectiveness, increase the learning curve of the application, and cause users to feel intimidated and overwhelmed. I’ve spent the past year redesigning a particularly complex application with my primary focus being on reducing complexity. In this article, I’ll go over some of the issues surrounding complexity and techniques that can be used to manage it. Progressive Disclosure

Brewing a Better Rating System Brewing a Better Rating System Hey there tea drinkers, we just rolled out some updates to Steepster! For one, you can now specify things like steep times and temperatures in your tasting notes. Another highly requested change is a finer rating system, something we’ve been trying to figure out for a while. Google’s Dead-Simple Tool For Making UX Decisions: 2 Jars Of Marbles Nothing is perfect. So even for the most successful platforms, design needs to continuously evolve. But beyond mere gut instinct or that ephemeral talent of taste, how can you know when a design decision is good or bad? How can you be sure that change is actually for the better and not for the mere sake of change?

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