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The Future of Education

The Future of Education
"The depth of your observations from last night is still resonating with me. I'm trying to think of another interview I've given where the questioner understood the material so well that he/she so regularly (and fluidly) went into new intellectual territory. I can't think of any. Pretty amazing. Thank you." -David Shenk

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Case studies in social bookmarking - Empowering learners with social bookmarking Introducing social bookmarking with students Anne talks about the process for her and students to work out what new tools can provide and then how they can enrich the learning experience. Allowing ‘set up’ time initially to help students to familiarise with the tools is an important part of this process. Future of Education: Breaking The Connection Between Learning and Assessment - Epic 2020 It is the best of times. It is the worst of times. Let's find out. The Best Web 2.0 Applications For Education In 2011 — So Far I usually just do a year-end list on Web 2.0 Applications For Education and many other topics, but it gets a little crazy having to review all of my zillion posts at once. So, to make it easier for me — and perhaps, to make it a little more useful to readers — I’m going to start publishing mid-year lists, too. These won’t be ranked, unlike my year-end “The Best…” lists, and just because a site appears on a mid-year list doesn’t guarantee it will be included in an end-of-the-year one. But, at least, I won’t have to review all my year’s posts in December… As usual, in order to make this list, a site had to be: * accessible to English Language Learners and non-tech savvy users.

14 Adult Learning Principles To Combat The Conference Learning Crisis Leaving no conference attendee brain behind. It’s the new motto of the 21st century conference organizer…that is, if you want to get them back next year. It’s time for associations and corporations to address the root cause of the conference learning crisis: a limited understanding of successful adult learning. Andragogy – How Adults Learn Malcolm Knowles championed the word “Andragogy” to describe how adults learn in contrast to how children learn or “pedagogy.” Andragogy focuses on adult learning strategies.

Taking the Learners and Technology Outdoors I began my career as an educator as an outdoor educator. Now I teach educational technology. Given both the ever increasing sedentary and indoor lives of kids and the advancement of technology, the time is ripe to combine the two. Current and recurring themes that guide my ideas about what constitutes a “good” education include: Why Curation Will Transform Education and Learning: 10 Key Reasons There is a growing number of key trends that are both rapidly revolutionizing the world of education as we know it and opening up opportunities to review and upgrade the role and scope of many of its existing institutions, (as the likeliness that they are going to soon become obsolete and unsustainable, is right in front of anyone's eyes). George Siemens, in his recent Open Letter to Canadian Universities, sums them up well: 1) An Overwhelming Abundance of Information Which Begs To Be OrganizedThe goal is not (and probably it never was) to learn or memorize all of the information available out there. It's just too much even if we focus only on the very essence of it. The goal is to learn how to learn, to know where to look for something and to be able to identify which parts of all the information available are most relevant to learn or achieve a certain goal or objective.This is why new digital literacy skills are of such great importance. From the New York Times: "...Mr.

The 'F' Word - 10 Tips To Get More Out Of Facebook In Education Even the mention of the word ‘Facebook‘ is enough to send a shiver down the spine of many educators. Privacy risks and ‘friending’ students scares many teachers off using Facebook for education. But it doesn’t have to be that way. NoPaper Philosophy Moving to digital files to enable the 21st Century learner to use native tools to produce school work requires new ways of completing and collecting class work. Collecting Digital Work 2. Create a form with the following fields: ClassFirst NameLast NameProject NameNotes/DescriptionURL

Teaching Using Google Glass and Apps Creating a platform to enable the fluid and continuous exchange of ideas and information. Can the use of devices such as Glass add pedagogical value (Video 1)? As a wearable computer, the Glass screen can be used to provide an educator with key or supplemental information during a talk, lecture, or discussion. It is also being used by instructors to demonstrate specific skills, interview experts, and allow students to view distant sites (such as CERN in Switzerland – a feature temporarily suspended due to poor user experience). Examples of these uses and more can be found on forums such as Google Glass in Education. Video 1: The VT Glass Story

Framework for 21st Century Learning The Framework presents a holistic view of 21st century teaching and learning that combines a discrete focus on 21st century student outcomes (a blending of specific skills, content knowledge, expertise and literacies) with innovative support systems to help students master the multi-dimensional abilities required of them in the 21st century and beyond. The key elements of 21st century learning are represented in the graphic and descriptions below. The graphic represents both 21st century student outcomes (as represented by the arches of the rainbow) and 21st century learning support systems (as represented by the pools at the bottom). While the graphic represents each element distinctly for descriptive purposes, P21 views all the components as fully interconnected in the process of 21st century teaching and learning. 21st Century Student Outcomes and Support Systems 21st Century Student Outcomes

Atlantis Remixed Transformational play involves the use of virtual worlds to help people learn and grow in a context where they can fail safely. Theory At its core, transformational play is a learning and empowerment philosophy that is grounded in the belief that each one of us is capable of, wants to, and deserves to achieve, great things. Unlike any other form of curriculum, these games offer entire worlds in which learners are central, important participants; a place where the actions of a ten-year old can have significant impact on the world; and a place in which what you know is directly related to what you are able to do and, ultimately, who you become.

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