Create a new Lean Canvas Lean Canvas is an adaptation of Business Model Canvas by Alexander Osterwalder which Ash Maurya created in the Lean Startup spirit (Fast, Concise and Effective startup). Lean Canvas promises an actionable and entrepreneur-focused business plan. It focuses on problems, solutions, key metrics and competitive advantages. The Gamified Classroom Part I: The Unique Obstacles Teachers Face Today’s 21st century students are not like their parents’ generation. Never before have we, as a civilization, experienced such a large generation gap — and the reason behind it is video games.
Core SEL Competencies Social and emotional learning (SEL) enhances students’ capacity to integrate skills, attitudes, and behaviors to deal effectively and ethically with daily tasks and challenges. Like many similar frameworks, CASEL’s integrated framework promotes intrapersonal, interpersonal, and cognitive competence. There are five core competencies that can be taught in many ways across many settings. Many educators and researchers are also exploring how best to assess these competencies. The Pros and Cons of Gamification in the Classroom There is growing acceptance of the use of digital games in the learning and discovery processes, whether to raise knowledge around school subjects, help business professionals master new skills or keep college students on course. Just where gamification will have its greatest impacts in learning — whether within K–12 or higher ed classrooms or other business or general user scenarios — remains to be seen. There is a great deal of participation among teachers within certain circles, Rochester Institute of Technology’s Andrew Phelps says. Phelps — a professor and the founder and director of RIT’s Center for Media, Arts, Games, Interaction & Creativity (MAGIC) and the founder and former director of RIT’s School of Interactive Games & Media (IGM) — points out that, at the lower grades, teachers are frequently hamstrung when it comes to how much they can innovate, given increases in testing and regulations put in place over the last several years. Balancing Metrics with Real Engagement
What is Genius Hour? - Genius Hour What is Genius Hour? Genius hour is a movement that allows students to explore their own passions and encourages creativity in the classroom. It provides students a choice in what they learn during a set period of time during school. Game templates for teachers Feel free to use any of these templates in your classrooms. You create the questions and answers. The presentation does the rest. I can help, if you need. Save the game template into your file first. Then, you will be able to insert your questions and answers and play it from your file.
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