Games and Animations Welcome to the Best of History Web Sites Games and Animations section. Below you will find an annotated list of fun history games and animations organized around broad historical periods. Most of these games and animation are aimed at students ages 10-16. We hope you enjoy these selections and encourage you to submit a recommended history game or animation to us via the contact form. Many thanks to Joshua Dale for his help in organizing and developing this section. – Tom Daccord Ancient History Games and Animations
Study Corner - National Geographic Bee What's the best way for students to prepare for the Bee? Here are some tips from the National Geographic Bee Official Study Guide: • Getting Geographic Activities: Teachers can use these activities in the classroom to prepare students for the bee! • Investigating the School Neighborhood • Exploring Landscapes Beneath the Oceans The Planning of the War Ever since Germany had inflicted defeat upon France in the Franco-Prussian War of 1870-71, the major nations of Europe had busied themselves with plans for the next war, seen by many as inevitable given the conflicting ambitions of the major powers; which, in the case of France, included the repossession of Alsace and Lorraine, both lost to Germany as a consequence of the Franco-Prussian War. Much is made of the German Schlieffen Plan and, to a lesser extent, the French Plan XVII. But what of Austria-Hungary's Plan B and Russia's Plan 19? This article details the primary aims of each of these plans, and discusses the rationale behind them. France: Plan XVII The chief aim of Plan XVII, devised by Ferdinand Foch in the wake of the humiliation of the Franco-Prussian War, and taken up by French Commander-in-Chief Joseph Joffre in 1913, was the recapture of the territory of Alsace and Lorraine.
Solving the World - Serious Games Require Serious Gamers Every day gamers go into fictional spaces to save the world. They go on quests to save the Mario Galaxy, battle evil in Azeroth, and improve their lots in Farmville. Millions of gamers spend in the area of 3 billion hours a week solving the difficult and challenging problems of hundreds of fictional worlds and thousands of quests. Until lately that didn't really have much of an effect on the real world. However with the rise of Serious Gaming, a movement that explores the uses of games beyond "entertainment", video games and the real world have become entwined. Games have already been developed that have helped scientists find planets around distance suns, create new proteins to help fight AIDS, teach about peak oil, and this is only the beginning.
40 Must-See Historical Photos EmailEmail While some photographs capture our attention because of how the artist behind the picture has decided to compose the shot, others are fascinating simply because of the subjects that they depict. Below are some captivating photographs that tell stories about our past, depicting the people, places and events that have shaped the course of history. Some of these pictures tell us about history in a way that books and documents will never be able to. Source: boredpanda
World History Computer Games Home Note: see Gaming the Past (my book) for a more extensive list of games along with descriptions and basic information. Featured Game Reviews Online Games Ancient Near East Meso-America and South America 50 Great Sites for Serious, Educational Games By Rose Jensen Serious games are making the news almost every day. From teaching children about the cancer in their bodies to helping college students reinforce lessons from their business classes, these educational games take playing to a whole new level. Take a look at these 50 sites for serious and educational games you can play. No matter what you may be studying in college, there is a good chance that these educational games can enhance your learning or help you teach others. Business and Management
Games Enjoy Human rights education by playing our online games We offer a wide range of educational games provided by the United Nations and its Agencies, but also from Partners to our Campaign. Darfur is Dying Darfur is Dying is a viral video game for change that provides a window into the experience of the 2.5 million refugees in the Darfur region of Sudan.
Game Theory, Popular Science On test day for my Behavioral Ecology class at UCLA, I walked into the classroom bearing an impossibly difficult exam. Rather than being neatly arranged in alternate rows with pen or pencil in hand, my students sat in one tight group, with notes and books and laptops open and available. They were poised to share each other's thoughts and to copy the best answers. As I distributed the tests, the students began to talk and write. All of this would normally be called cheating. But it was completely OK by me. 20 Wonderful Online Museums and Sites for Virtual Field Trips to Use in Class January 27, 2014 Yesterday when I was working on the list of iPad apps that teachers can use with their students to make virtual field trips, it dawned on me to compile another list of web based platforms for both online museums and virtual field sites that can be used with students in class. After scouring the web for hours I finally landed on the selection below. Have a look and as always share with your students and colleagues. 1- National Portrait Gallery The Smithsonian’s National Portrait Gallery tells the history of America through individuals who have shaped its culture. Through the visual arts, performing arts and new media, the Portrait Gallery portrays poets and presidents, visionaries and villains, actors and activists whose lives tell the American story. 2- Smithsonian Museums
languageteacherscollaborate [licensed for non-commercial use only] / NON TECH RELATED ACTIVITIES AND GAMES Flash Card Games By Andrew Hiben *Draw the pictures or print out the icons from the book. *Make them raise the card when I say it "levantalo" 7 Tech Tips for Your Next Read Aloud Reading aloud to children is an essential part of the school day. Experiencing stories as a whole class or in a small group can help students learn essential reading skills. Educators who read aloud to children understand the importance of modeling thinking, providing opportunities to talk about books, and encouraging students to respond to reading with their own thoughts and opinions. As schools increase the amount of technology available to teachers, educators are presented with unique opportunities to incorporate tech tools into their instruction. When teachers thoughtfully integrate technology, they make clear connections to learning objectives. Technology can enhance learning experiences by increasing the frequency and quality of interaction with a text.
Know Your Rights Game - Children's Commissioner for Wales This is an interactive game about the United Nations Convention on the Rights of the Child (UNCRC). Every child and young person under 18 has rights. These rights are in one big list called the UNCRC. Your challenge is to explore the community map collecting all your rights along the way.
Learning Analytic for Digital Game-Based Learning There is an overlooked opportunity in games – big data generated in the interactions through gaming. Game based learning is great, it’s learning-by-doing with lower costs in many cases, it’s focused on problem solving, it improves students motivation. But when we suggest teachers to use serious games to teach their students, the first question that it comes to their minds is: “Well, I like the idea, but… How do I assess this?”, or “How do I know it works for everyone?” Learning Analytics for Serious Games should step in now. Actually it’s another data mining process, quotes from the post from Games and Learning Alliance(GALA):