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Game-Based Learning Units for the Everyday Teacher

Game-Based Learning Units for the Everyday Teacher
Game-based learning (GBL) is getting a lot press. It is an innovative practice that is working to engage kids in learning important 21st century skills and content. Dr. Judy Willis in a previous post wrote about the neurological benefits and rationale around using games for learning. She also gives tips about using the game model in the classroom. James Paul Gee has long been a champion for game-based learning in speeches, blogs, and books. Myths About Game-Based Learning First, let's clarify a couple things. Gee refers to teachers as "learning designers," and I couldn't agree more. Inspired by the work I've seen, here is an overview of components and structure for the everyday teacher to implement game-based learning Overall Structure: Individual Quests and Boss Levels A game-based learning unit should consist of both smaller quests and more robust boss levels. Boss levels are more rigorous missions that require students to synthesize the content and skills learned in the quests. Avatar

http://www.edutopia.org/blog/video-game-model-unit-andrew-miller

Related:  InteresantesGame-based learningThinking: Game-based learningGame-based learningAmerican TESOL Shelly Terrell & Ed Tech

Quest - Write text adventure games and interactive stories Quest lets you make interactive story games. Text adventure games like Zork and The Hitchhiker's Guide to the Galaxy. Gamebooks like the Choose Your Own Adventure and Fighting Fantasy books. The nine golden rules of using games in the language classroom I think you might want to download these activities so you can use them later… so here’s a handy PDF file of this blog post! I’ve long been an admirer of the use of games in teaching. Indeed, one of my most popular posts ever here on the Teach them English blog is the rather misleadingly titled ‘Why I don’t use games in the language classroom’ which, if you’ve got a spare ten minutes, gives you as good a background into the role of games in the language classroom as you’ll ever need (no need for me to be modest!).

Organiser Tools Skip to main content Create interactive lessons using any digital content including wikis with our free sister product TES Teach. Get it on the web or iPad! Myrmes In Myrmes , originally shown under the name ANTerpryse , players control ant colonies and use their ants to explore the land (leaving pheromones in their wake); harvest "crops" like stone, earth and aphids; fight with other ants; complete requests from the Queen; birth new ants; and otherwise dominate their tiny patch of dirt, all in a quest to score points and prove that they belong at the top of the heap, er, anthill. After three seasons of scrabbling and foraging, each ant colony faces a harsh winter that will test its colonial strength. In game terms, each player has an individual game board to track what's going on inside his colony – that is, whether the nurses are tending to larvae or doing other things, where the larvae are in their growth process, what resources the colony has, which actions are available to workers when they leave the colony, and so on. After three seasons, players must pay food to get their colony through winter, losing points if they can't.

How My School Is Transitioning to Digital Textbooks: Process (Step 3 of 5) This fall, my high school is transitioning to digital textbooks through a 1:1 program. In this five-part series, I am describing the process we went through to to make this transition. In the past two installments of this blog series, I covered the organization and building phases of creating an ePub environment in your school. This piece will continue to focus on the process, and feature an analog version of this process orchestrated by Tim Calvin, Burlington High School English teacher and the Burlington High School English department.

Awesome Websites to Get Your Kids Hooked on Programming - TheITBros The success stories of people who used MOOCs (Massive Open Online Courses) to pick up new skills and even change careers aren’t exactly rare nowadays. You probably have heard of people learning how to code by signing up for classes on sites like Coursera, eDX, and Udacity, then leveraging the knowledge that they’ve gained to find jobs and/or internships. But what if your ten-year old kid expresses an interest in becoming a computer programmer? These MOOC sites aren’t exactly kid-friendly, and most of the courses that are hosted there require at least highschool-level knowledege to fully comprehend (plus kids might not be so keen on participating in online class discussions if their classmates are scary grownups). Thankfully, there are a few child-friendly options that kids (and kids-at-heart!) can play and program with.

Game based learning & Gamification Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague. Game Based Learning Mobile Games for Adult Learning: What’s the Appeal? The 23 Best Game-Based Education Resources for 2014 Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014. If your class hasn’t gotten its game on yet, then now is the time. Understanding Game-Based Education Image via Flickr

The Teacher's Guides To Technology And Learning Welcome to the official guide to technology and learning by Edudemic! This part of Edudemic is meant to offer you, the teacher, some of the best and most popular resources available today. We’ve combed through hundreds of resources in order to narrow down our guides into something easy to read, easy to use, and easy to share. Below are links to the guides we have made so far. They’re always a work in progress so be sure to let us know if we missed something or if you have more resources you want us to call out in the guides. Texting in the Classroom: Not Just a Distraction The Pew Research Center released new data this week on Americans' text-messaging habits. According to Pew, 83 percent of American adults now own cell phones and almost three-quarters (73 percent) send and receive text messages. The research only looks at adults' usage of text-messaging, but it does find that younger adults are much more active texters than older age groups. Cellphone owners between the ages of 18 and 24 exchange an average of 109.5 messages a day -- that's more than 3200 messages per month. That's compared to about 41.5 messages a day for all cellphone owners, a figure that's largely unchanged from figures reported in 2010.

CodeSpells: Express Yourself With Magic by ThoughtSTEM When we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells. Now, we want to bring that kind of creative freedom to video games. Instead of giving the player pre-packaged spells, CodeSpells allows you to craft your own magical spells. It's the ultimate spellcrafting sandbox. Submrge Garry’s Mod A physics-based “sandbox” in which users can do almost anything, with a wide selection of assets (3D models, sounds, actions). Read More Spaceteam Allows multiple players using the same wifi to control a spaceship by executing various technical commands.

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Game Plan Level: Upper intermediate+/mature students Location: Computer room Skills Focus: Reading/writing (reading comprehension check)

Related:  21st century teachingGame Creation ToolsGBL