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Welcome - Therafim RPG Article (3.5 Edition Excerpts: Adventuring Gear) On sale September 18, the 3.5 Edition premium reprints go on sale, featuring new covers and the latest errata -- so, be sure to pick yours up at your friendly local book or gaming store! As the books themselves described their contents and role within the game: The Player’s Handbook has all the rules players need to create characters, select equipment, and engage in combat with a variety of supernatural and mythical foes. The Dungeon Master’s Guide provides the DM with advice, guidelines, and everything he or she needs to create challenges, adventures, and full-fledged D&D campaigns, including sections on prestige classes, magic items, and character rewards. The Monster Manual contains material that players and DMs alike will find useful. In today's excerpts, we consider the subject of adventuring gear from the 3.5 Edition Player's Handbook. 1st Edition Gear Careful selection of equipment and supplies for characters is very important. (91 Kbs PDF) 3.5 Edition Gear (195 Kbs PDF)

Draconic Translator Shaman Handbook [Oriental Adventures] Spell (SpC) Ability: Minor bonus to concentration and spellcraft.Spell Highlights: L2 Silence, L3 Anyspell, L6 Anyspell, L7 Limited Wish, L9 DisjunctionComments: Amazing domain. Almost everything scales wonderfully and provides considerable utility; even the minor skill boost ability is very useful at low levels. First rate. Summoner (SpC) Ability: Caster level boost with summons and calling spellsSpell Highlights: L3 Summon Monster III, L4 Lesser Planar Ally, L5 Summon Monster V, L6 Planar Ally, L7 Summon Monster VII, L8 Greater Planar AllyComments: Fantastic boost in versatility (see here for Summon Monster breakdown), spells you'll use consistently and an ability that's useful for the Shaman's SNA and Spirit Ally spells as well. Time (SpC) Ability: Improved InitiativeSpell Highlights: L3 Haste, L4 Freedom of Movement, L6 Contingency, L8 Foresight, L9 Time StopComments: Useful ability, powerful spells not found on the Shaman list, excellent domain. Celerity (SpC): Competition (SpC):

Classic Marvel Forever - MSH Classic RPG | Home Page The DM’s Adventuring Kit - Ministry of Intrigue I recently wrote about my return to Dungeons and Dragons, and promised another post where I would share what tools our group is using to facilitate our long-distance games. It’s really critical to make sure that game groups are well organized, or many campaigns will fizzle out due to the amount of work involved. Using the right tools can make this easier, but keep in mind that what works for my group may not work for yours. That being said, this process works very well for us, and should serve as a good starting point for anyone. It goes without saying that the most important tools in your planning process are the core rulebooks and an old fashioned whiteboard to map out your storyline and encounter sequence, but there are a number of other tools that are really helpful for organizing your campaign. D&D Insider When D&D 4E launched, Wizards of the Coast made a concerted effort to provide a digital counterpart for the game with mixed success. Character Builder D&D Character Builder Roll20

Dé roulant, le blog rôliste de YoYo Autant vous le dire immédiatement et que je sois clair avec vous, Aventures dans le monde intérieur (AMI) est un de mes coups de coeur de cette année 2012. Je ne suis pas un gros consommateur de jeu de rôle, en témoigne cette critique tardive du jeu sortie dans sa seconde édition en avril 2010. Mais il me faut bien vous l'avouer, dés les premières pages de ce livre de base je suis tombé sous le charme et fort bien enthousiasmé par ce jeu avec une irrésistible envie de plonger dans le monde intérieur. Non non, ne partez pas maintenant, avec un tel préambule vous vous dites que je vais vous livrer une critique de fanboy. Bref, décortiquons ensemble ce livre de base. AMI c'est quoi ? Plutôt que de vous donner une n-ième description du jeu vous renvoie vers la fiche du GROG ou vers le site officiel du jeu. Le bouquin Sur la forme, le livre est splendide et contribue parfaitement à l'immersion dans le monde intérieur et l'époque victorienne. Les illustrations sont réussies. 4 pages. 110 pages.

System Reference Document v3.5 The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. You may consider this material Open Game Content under the Open Game License, and may use modify, and distribute it. Legal Disclaimer This SRD site is non-commercial and we don't make any money from putting it together. It is in no way approved by, sponsored by, or affiliated with Wizards of the Coast, Inc. This SRD site Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast, Inc. Dungeons & Dragons(r) and the d20 system are registered trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. For rules questions, please consult the FAQ. Recent Update - 17th of August 2008 This is just a bug fix update.

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