background preloader

Home – D&D Tools

Home – D&D Tools

Shaman Handbook [Oriental Adventures] Spell (SpC) Ability: Minor bonus to concentration and spellcraft.Spell Highlights: L2 Silence, L3 Anyspell, L6 Anyspell, L7 Limited Wish, L9 DisjunctionComments: Amazing domain. Almost everything scales wonderfully and provides considerable utility; even the minor skill boost ability is very useful at low levels. First rate. Summoner (SpC) Ability: Caster level boost with summons and calling spellsSpell Highlights: L3 Summon Monster III, L4 Lesser Planar Ally, L5 Summon Monster V, L6 Planar Ally, L7 Summon Monster VII, L8 Greater Planar AllyComments: Fantastic boost in versatility (see here for Summon Monster breakdown), spells you'll use consistently and an ability that's useful for the Shaman's SNA and Spirit Ally spells as well. Time (SpC) Ability: Improved InitiativeSpell Highlights: L3 Haste, L4 Freedom of Movement, L6 Contingency, L8 Foresight, L9 Time StopComments: Useful ability, powerful spells not found on the Shaman list, excellent domain. Celerity (SpC): Competition (SpC):

Dé roulant, le blog rôliste de YoYo Autant vous le dire immédiatement et que je sois clair avec vous, Aventures dans le monde intérieur (AMI) est un de mes coups de coeur de cette année 2012. Je ne suis pas un gros consommateur de jeu de rôle, en témoigne cette critique tardive du jeu sortie dans sa seconde édition en avril 2010. Mais il me faut bien vous l'avouer, dés les premières pages de ce livre de base je suis tombé sous le charme et fort bien enthousiasmé par ce jeu avec une irrésistible envie de plonger dans le monde intérieur. Non non, ne partez pas maintenant, avec un tel préambule vous vous dites que je vais vous livrer une critique de fanboy. Bref, décortiquons ensemble ce livre de base. AMI c'est quoi ? Plutôt que de vous donner une n-ième description du jeu vous renvoie vers la fiche du GROG ou vers le site officiel du jeu. Le bouquin Sur la forme, le livre est splendide et contribue parfaitement à l'immersion dans le monde intérieur et l'époque victorienne. Les illustrations sont réussies. 4 pages. 110 pages.

Dé roulant, le blog rôliste de YoYo 7th Sea Swordsman Schools, v1.1 undefined Version 1.1--a bit of spelling corrested, and the credits are (I think) all correct now. Anyway, Derek and Whitman are credited with their OWN Schools, not each other's. An asterisk (*) indicates that we (Derek & Whitman) modified the item or School. Quick Reference Guide Table of ContentsSwordsman Schools Avalon Castille Crescent Empire Eisen Montaigne Ussura Vendel/Vestenmannavnjar Vodacce Gypsies Other UniversalSwordsman’s KnacksWeaponsNew SkillsNew Advantages Key to the KnacksEW = Exploit Weakness (this School) B = Buckler BH = Bare Hands BO = Bow C = Cloak CB = Crossbow F = Fencing FA = Firearm HW = Heavy Weapon IW = Improvised Weapon K = Knife PA = Polearm PH = Panzerhand QS = Quarterstaff W = Whip WR = Wrestling Swordsman Schools Braice (WT) Description: The Braice School uses the older smallswords, rather than rapiers. Braice Swordsmen will use flurries of attacks and parries to keep their opponent off balance. Connly (WT) Description: Everyone needs to defend themselves.

Ravenloft-Deeds in the Mist undefined This listing of adventures have all been play tested, numerous times, on numerous groups, by more than just myself. As a whole these adventures leave no leeway for error. You mess up, you are dead or worse. All of these adventures will rely on the PLAYERS skill, not thier power. Ravenloft: Adventure Hooks Adventure Hooks More information can be found on Vlad Drakov and Falkovnia in the core rule books books Realm of Terror, Domains of Dread, and the Ravenloft Campaign Setting, the 3rd edition books Ravenloft 3rd Edition, Ravenloft Dungeon Master's Guide, Ravenloft Players Handbook, Ravenloft Gazetteer II and Secrets of the Dread Realms. Yaoi Huntress Earth Since Falklovia is rather close to the Shadow Rift, a Shadow Fey has been collecting changelings via the herbal drugs (see RG 2) by getting potential victims addicted. irve One of the local pretty maidens has attracted the attention of a Talon. After the PCs are introduced to the conflict on the family/her love axis, the Talon steps in and introduces the conflict on the powerlessness axis by demanding his right to any lady. alhoon Mists or mischievous vistani or anything, transports the party to the center Falkovia. The wizard can control them temporarily with charm monster spells, but eventually they break away from his control. Coan

Green Ronin Publishing Forum • View topic - Blue Rose Arcana to DARPG spells Blue Rose Arcana Spells: A-B Alter PsycheMagic School: Spirit (Blood) Spell Type: Attack Mana Cost: 3 MP Health Cost: 2 Health Casting Time: One minute or more. Target Number: 13 Test: Willpower (Self Discipline) vs. Spellpower +2 You can alter the memories of a person you have forged a mental bond with (as through the mind touch spell). Battle DanceMagic School: Spirit Spell Type: Enhancement Mana Cost: 3-6 MP Casting Time: Minor Action Target Number: 12 You increase your sensory awareness of combat around you. Beast LinkMagic School: Animism Spell Type: Utility Mana Cost: 3 MP Casting Time: Major Action Target Number: 11 Test: Willpower (Self-Discipline) vs. You forge a psychic connection with an animal, gaining limited access to its senses and limited psychic communication. Beast MessengerMagic School: Animism Spell Type: Utility Mana Cost: 4 MP Casting Time: 1 minute Target Number: 12 Test: Willpower (Self-Discipline) vs. You call a natural animal to your side.

Kellri I'm going to depart from my usual hard nosing the gaming highway and share a slightly more stylish update on my latest whereabouts...vacationing in Phnom Penh now, a refugee from an impending and overdue divorce settlement and lately taking a break from billiards in the girly bar next door. Y'see, Kell's got his stubby Dwarvish hands full keeping things balanced between the Pure Land of the rpg old school and the punishing regimen of the Hell of the 10,000 Bargirls. Just trying to keep my yin going and my yang coming, so to speak, is either going to gain me a lot of XPs or shock me like an undead badass and drain a few levels. Here's a few gaming related anecdotes and annotations from the jungle - Last week, well into my cups, I let slip to the other expat boozers at the table that I play alot of D&D and write some too. I went shopping in the big, shabby Art Deco central market and manage to find a copy of JENGA. Anyways, that's when I'm feeling social. Gary: You ok?

Related: