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Welcome - Therafim RPG Article (3.5 Edition Excerpts: Adventuring Gear) On sale September 18, the 3.5 Edition premium reprints go on sale, featuring new covers and the latest errata -- so, be sure to pick yours up at your friendly local book or gaming store! As the books themselves described their contents and role within the game: The Player’s Handbook has all the rules players need to create characters, select equipment, and engage in combat with a variety of supernatural and mythical foes. The Dungeon Master’s Guide provides the DM with advice, guidelines, and everything he or she needs to create challenges, adventures, and full-fledged D&D campaigns, including sections on prestige classes, magic items, and character rewards. The Monster Manual contains material that players and DMs alike will find useful. In today's excerpts, we consider the subject of adventuring gear from the 3.5 Edition Player's Handbook. 1st Edition Gear Careful selection of equipment and supplies for characters is very important. (91 Kbs PDF) 3.5 Edition Gear (195 Kbs PDF)

Draconic Translator The D&D Boss Fight (Part 1) | The Angry DM: D&D Advice with Attitude When 4th Edition first came out, I wanted to do three things to show my party that we weren’t in Kansas anymore. First, I wanted to have a skill challenge. Second, I wanted a battle with a lot of minions. Third, I wanted a fight with a dragon. So, my first 4th Edition experience involved my 1st level party trekking across a wintery landscape, fighting scads of kobolds, and finally confronting Frostmarrow, the young white dragon. As the party trounced my poor white-scaled brute, I began a long love-hate relationship with dragons in 4th Edition, and all spiritual kin, the solo monsters. Recently, however, I was working my way through a backlog of Radio Free Hommlet episodes and got to Adventure 41: Always Outnumbered, Somtimes Outgunned in which the hosts discuss the problem with solo monsters. The first article in this three part series will look at the weaknesses of current solo design. The Problem With Solos So what are the problems with solos? 1. 2. 3. 4. 5. 6. Putting It All Together

Classic Marvel Forever - MSH Classic RPG | Home Page The DM’s Adventuring Kit - Ministry of Intrigue I recently wrote about my return to Dungeons and Dragons, and promised another post where I would share what tools our group is using to facilitate our long-distance games. It’s really critical to make sure that game groups are well organized, or many campaigns will fizzle out due to the amount of work involved. Using the right tools can make this easier, but keep in mind that what works for my group may not work for yours. That being said, this process works very well for us, and should serve as a good starting point for anyone. It goes without saying that the most important tools in your planning process are the core rulebooks and an old fashioned whiteboard to map out your storyline and encounter sequence, but there are a number of other tools that are really helpful for organizing your campaign. D&D Insider When D&D 4E launched, Wizards of the Coast made a concerted effort to provide a digital counterpart for the game with mixed success. Character Builder D&D Character Builder Roll20

Solo Acts: The Worldbreaker If you're enjoying the content here, check out our new site, Thoughtcrime Games. Thanks for visiting! If you're new here, you may want to subscribe to my RSS feed. Thanks for visiting! Newbiedm, Sly Flourish and I have all been talking about making Solo monsters with a bit more kick. So what do MMOs have that we want? State changes. I promised Limit Break monsters some time ago, buut the journey had been much longer than I anticipated. Worldbreakers are creatures of such physical or supernatural power that they are capable of transforming and altering the environment with their powers. Lawbreakers have incredible talents and unique abilities that allow them to transform reality and game ‘physics’ around them. In this article we will deal with worldbreaker solos. A WorldBreaker Solo has powers with the keyword worldbreaker. Whenever a power with that Keyword is used, all negative status effects and conditions that require a save are removed. Building a Worldbreaker Power Follow up powers Thrune

System Reference Document v3.5 The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. You may consider this material Open Game Content under the Open Game License, and may use modify, and distribute it. Legal Disclaimer This SRD site is non-commercial and we don't make any money from putting it together. It is in no way approved by, sponsored by, or affiliated with Wizards of the Coast, Inc. This SRD site Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast, Inc. Dungeons & Dragons(r) and the d20 system are registered trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. For rules questions, please consult the FAQ. Recent Update - 17th of August 2008 This is just a bug fix update.

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