Pathfinder Roleplaying Game Reference Document The Pathfinder Roleplaying Game is released under the Open Game License, meaning the core rules that drive the Pathfinder RPG system are available to anyone to use for free under the terms of the OGL. This compendium of rules, charts, and tables contains all of the open rules in the system, and is provided for the use of the community of gamers and publishers working with the system. This compendium is NOT the official Pathfinder Roleplaying Game! Players interested in a user-friendly introduction to the Pathfinder system will want to check out the full line of Pathfinder Roleplaying Game products, which comes with lots of great monsters, illustrations, advice and more!
Introduction to Dungeons and Dragons Dungeons & Dragons. People often ask me if they can join a game, watch, or just take part in the magic. I oblige, but my hopes that they'll continue to play are low. Traits Open This in a New Window Character traits are abilities that are not tied to your character’s race or class. They can enhance your character’s skills, racial abilities, class abilities, or other statistics, enabling you to further customize him. At its core, a character trait is approximately equal in power to half a feat, so two character traits are roughly equivalent to a bonus feat. Yet a character trait isn’t just another kind of power you can add on to your character—it’s a way to quantify (and encourage) building a character background that fits into your campaign world. Think of character traits as “story seeds” for your background; after you pick your two traits, you’ll have a point of inspiration from which to build your character’s personality and history.
SRD Home This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. Hosted by 12 To Midnight. Sure hope y'all find this useful. Props to Sovelior and Sage for the original design -- I was stumped until their lovely version turned up. Armor and Shields For most, armor is the simplest way to protect oneself in a world of rampant threats and dangers. Many characters can wear only the simplest of armors, and only some can use shields. To wear heavier armor effectively, a character can select the Armor Proficiency feats, but most classes are automatically proficient with the armors that work best for them. Here is the format for armor entries (given as column headings on Table: Armor and Shields).