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Ressources histoiredesarts

Ressources histoiredesarts

http://www.histoiredesarts.culture.fr/index.php

Related:  artistes et chercheurs

Les 50 meilleurs sites d’artistes, un dossier de Beaux Arts magazine Dans son édition de février 2011, le magazine papier Beaux Arts Magazine consacre un dossier de 11 pages sur l’Art et le Web « Les 50 meilleurs sites d’artistes » avec des repères pour découvrir des espaces Web où les oeuvres sont présentées avec choix et également sur la manière d’exposer sur le Web. C’est d’abord à une interrogation sur comment les artistes utilisent le Web aujourd’hui ? Quels types de sites créent-ils ? Y a-t-il un autoportrait de l’artiste sur l’Internet ?

Images d’Art LIENS : Arts Arts : sélection de sites Web Point de départ Guide de l'internet culturel (ministère de la culture) L'Histoire par l'image" nouveau site, créé par la direction des musées de France et la Réunion des musées nationaux avec une collection d'oeuvres (1789-1939) qui bénéficient d'un commentaire à la fois historique et analytique. Des liens vers (presque) tout : ART HISTORY RESOURCES ON THE WEB Contents : très complet.par grande "période" depuis la Préhistoire ou par grande aire . Un bon site de départ.The PartheNet Combined internet resources for students of art history : des liens, mais moins nombreux .The Greatest Painters on the Web : renvoie vers des sites spécialisés sur un certain nombre de peintres .

nocinema nocinema WEB CINEMA english - français - español - deutsch Presented in an initial version at the Walker Art Centre in Minneapolis at the end of the 90's, "nocinema.org" is an ever-evolving streaming online application developed by Jérôme Joy, French artist and composer, and continuously & collectively developed by the nocinema team. This project, between documentary and fiction and developed for the web, generates infinite audio-visual sequences and "interludes".

Box with the Sound of Its Own Making - Robert Morris Artist: Robert Morris Completion Date: 1961 Style: Minimalism, Conceptual Art Genre: installation As its title indicates, Morris's "Box with the Sound of Its Own Making" consists of an unadorned wooden cube, accompanied by a recording of the sounds produced during its construction. Lasting for three-and-a-half hours, the audio component of the piece denies the air of romantic mystery surrounding the creation of the art object, presenting it as a time-consuming and perhaps even tedious endeavor. MIKE DIANA OFFICIAL WEBSITE COMIX ORIGINAL ART UNDERGROUND FREEDOM OF SPEECH for more info, to schedule an interview with Mike, buy artwork, comix, etc, contact: jefe (at) testpress (dot) net, or join Mike's email list below NEW from MIKE DIANA! Mike Diana's artwork graces the new CD from pop-grindcore-comedy-homocore-rock band TOTALLY FUCKING GAY!

New English Library The New English Library was a United Kingdom book publishing company, which became an imprint of Hodder Headline. History[edit] New English Library (NEL) was created in 1961 by the Times Mirror Company of Los Angeles, with the takeover of two small British paperback companies, Ace Books Ltd and Four Square Books Ltd, as a complement to its 1960 acquisition of New American Library in the United States.[1] The imprint was sold in 1981 to Hodder & Stoughton,[2] and became part of the merged Hodder Headline in 1993. The brand continued as a mass-market imprint for Hodder Headline, focussing on thrillers and horror, until 2004 when it was dropped following Hodder's assimilation into the Hachette Livre group, and a single Hodder & Stoughton paperback list was created, combining the NEL titles then in print with those in Hodder's previous Coronet (mainstream) and Flame (young and contemporary) paperback lines.[4] References[edit] Further reading[edit]

A House of Dust - Alison Knowles and James Tenney - 1967 (East of Borneo) A House of Dust - Alison Knowles and James Tenney - 1967 posted by john on July 12, 2013 A House of Dust, a poetry project created by Alison Knowles and James Tenney and the Siemens 4004 computer in 1967. Diego Collado - Data Recovery One of the haunting aspects of digital technology refers to the unknown durability of the equipment used. What will happen to the memory accumulated in DVDs and hard drives? Analog film has a physical presence that enables its direct visualization but for an archive in graphic format it is necessary to be decoded. We can make backup copies, but the doubts regarding images of immaterial nature persist. Diego Collado aggravates the issue by insisting that there is no place for nostalgia, all of these memories will be lost, but marvelous transformations will be made in the process. Data Recovery retrieves erased images from memory cards and, using a digital first aid software, partially recovers the images, and completes the unrecoverable part following the criteria of the software.

Benjamin Ziggy Lee Stock Photos On the surface, this series is a documentary of adolescent youths in their rooms. Their gazes are averted, looking out the window and beyond. And in their respective “window frames”, an artificial landscape is constructed using found images online. What will be constructed then? The constructed/virtual landscape will be a place they would like to go.

RICHARD VIJGEN [OBJECT ORIENTED INFORMATION DESIGN & RESEARCH] About the studio Studio Richard Vijgen is a design studio for contemporary information culture. I investigate new strategies to find the big stories in big data through research and design. My work is deeply rooted in the digital domain but always connects with physical or social space. I design and produce interactive data visualisations and data installations ranging from microscopic to architectural in scale. I use code, pixels and 3D printers to describe the world.

RICHARD VIJGEN [OBJECT ORIENTED INFORMATION DESIGN & RESEARCH] About the studio Studio Richard Vijgen is a design studio for contemporary information culture. I investigate new strategies to find the big stories in big data through research and design. My work is deeply rooted in the digital domain but always connects with physical or social space. I design and produce interactive data visualisations and data installations ranging from microscopic to architectural in scale. ANGELA WASHKO - Playing A Girl Screened/Exhibited:The Sun That Never Sets: Spectacle and Normalcy in Time, SPRING/BREAK Art Fair, NYCSubversive Strategies in Online Gaming Culture, Kiasma Museum of Contemporary Art, Helsinki FinlandA Haven, Art Connects New York, NYCAngela Washko: It's Just Not Fair, Austin Peay State UniversityParameters: Jena Cummiskey, Kyle J Thompson, Angela Washko, Center for Design and Geopolitics, UCSD, San Diego In early 2012 Angela Washko founded "The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft" as an intervention within World of Warcraft, the most popular massively multiplayer role playing game of all time. In this particular performance, I discussed several male players' decision to play female toons (avatars) and also got into a discussion with a female player about her belief that if you wear revealing clothing it's your fault that you get raped (hardcore slut-shaming).

gijs van vaerenbergh / Reading Between the Lines Arch2O.com In this unique project by Pieterjan Gijs and Arnout Van Vaerenbergh, architecture meets art in a beautiful and gentle way. Made with 30 tons of steel and 2000 columns, and on a fundament of armed concrete this unconventional church provides the viewer with unique perspectives and views from each angel. Courtesy of Gijs Van Vaerenbergh Depending on the perspective of the viewer, the church can appear as a conventional solid mass or a can disappear and blend into the landscape almost entirely. This structure is meant to aspire thought, contemplation a sense of existence. The structure flirts with views of the mindscape dominating at times and ceasing to exist on others.

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