Augmented Reality Brings New Dimensions to Learning Editor's Note: Drew Minock, who co-wrote this piece, is an elementary teacher, co-founder of the popular education blog Two Guys and Some IPads, and is one of the voices on "The Two Guys Show" podcast. Imagine living in the magical world of Harry Potter, where the school hallways are lined with paintings that are alive and interactive. Now imagine creating an atmosphere like that for your students. Augmented Reality (AR) allows educators and students to do just that: unlock or create layers of digital information on top of the physical world that can be viewed through an Android or iOS device.
Augment - A Platform for Sharing 3D Models in Augmented Reality A couple of weeks ago Heidi Samuelson shared some good ideas for using the augmented reality app Aurasma in math and reading lessons. Another augmented reality tool that you might consider using is called Augment. Augment is a platform through which you can upload images to have them turned into 3D models that your students can then view through their iPads or Android tablets.
Augmented reality NASA X38 display showing video map overlays including runways and obstacles during flight test in 2000. Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. Technology Hardware
The Top 10 Companies Working on Education in Virtual Reality and Augmented Reality List updated on 9/16/2016 Virtual Reality and Augmented Reality are new technologies which have been making all kinds of waves recently; but VR and AR are not only going to be used for gaming, several companies are exploring applications for VR and AR to be used in education. Around 90% of what we see and do is retained, which is something that has always been missing from education; students do not retain as much information if they are just reading a textbook compared to having more real applications of what they’re learning. Which is why VR and AR in education are so beneficial; these technologies engage students in a completely new way which is more fun and engaging for them, and it increases retention. Several companies are currently working on innovations in this space; and the work we’ve seen so far is surely a good sign of things to come.
Good Ideas for Using Augmented Reality in Elementary School Math and Reading This week I am giving some guest bloggers the opportunity to share their ideas and experiences. This is a post from Heidi Samuelson. One of the most exciting pieces of technology I’ve tried with my students this year has been Augmented Reality…There are many different apps for Augmented Reality, but the one I’ve had the most success with is Aurasma (available for iOS and Android). How Augmented Reality Works Video games have been entertaining us for nearly 30 years, ever since Pong was introduced to arcades in the early 1970s. Computer graphics have become much more sophisticated since then, and game graphics are pushing the barriers of photorealism. Now, researchers and engineers are pulling graphics out of your television screen or computer display and integrating them into real-world environments. This new technology, called augmented reality, blurs the line between what's real and what's computer-generated by enhancing what we see, hear, feel and smell. On the spectrum between virtual reality, which creates immersive, computer-generated environments, and the real world, augmented reality is closer to the real world. Augmented reality adds graphics, sounds, haptic feedback and smell to the natural world as it exists.
My Top 5 Educational Augmented Reality Apps – Learning Inspired Augmented Reality is a hugely engaging phenomenon that has never been more accessible. Explaining what Augmented Reality is, is a bit like trying to describe the difference between a 3D shape and a 2D shape. Seeing it and using it will give you a much better understanding of what it is. Essentially, augmented reality creates a three dimensional animation that can be viewed through the iPad’s camera. 5 Top Augmented Reality Apps for Education The concept of augmented reality has been in existence for a few years now despite the fact that many users of mobile devices are under the impression that it is a new phenomenon. New technologies such as Google’s augmented reality glasses which are the first computing eyewear are still in the testing phase. This leads mobile device users to believe augmented reality is new on the horizon. Pin it
ArUco: a minimal library for Augmented Reality applications based on OpenCV News: Aruco 2.0.x released: A Library to rule them all. The new version can detect markers from other libraries such as AprilTags, ArTootKit+ and ARTAG. IMPORTANT: see the related project markermapper The main features of ArUco are: Detect markers with a single line of C++ code. Detect varios dictionaries: ARUCO, ARUCO-HRM, AprilTag,ArToolKit+,ARTAG.