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A-Frame – Make WebVR

https://aframe.io/

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WebVR and the Future of VR - Sketchfab Blog 2016 has been named “the year of VR”, with so many industry milestones happening across the year. Among the most notable ones, Vive and Oculus started to ship to consumers, Google announced Daydream, Xiaomi and Tencent announced a headset too. The next big release is Playstation VR, due in October. Since headsets have launched, attention has turned to the importance of content too. With game, interactive, and video studios playing catch up on content creation, output has been slower than early adopters had hoped.

Blend4Web - Wikipedia Blend4Web is an open source framework for creating and displaying interactive 3D computer graphics in web browsers. Overview[edit] It is dual-licensed and is distributed under an open source GPLv3 and a commercial license; the source code is hosted on GitHub.[2] A 3D scene can be prepared in Blender and then exported as a pair of JSON and binary files to load in a web application. It can also be exported as a single, self-contained HTML file, in which exported data, the web player GUI and the engine itself are packed.[3] The HTML option is considered to be the simplest way .[4] The resulting file, which has a minimum size of 1 MB, can be embedded in a web page using a standard iframe HTML element.[5] Blend4Web-powered web applications can be deployed on popular social networking websites such as Facebook.[6]

Now you can livestream virtual reality gaming sessions on Facebook Sharing a moment by taking a photograph or video is a pretty easy task that even a kid can do it today. But when it comes to sharing virtual reality experiences, now that is a complicated process. WebVR : Dive into Virtual Reality from your browser Written by @thomasbalou the 1st of March 2016 [UPDATE]: Since last March, lots of things have evolved in VR, and so did in WebVR. I made a new article to keep you up to date with this here. Virtual reality is a new medium for consuming multimedia, using Head Mounted Displays (HMDs). Some of them are already available to the market (like the Samsung Gear or Google Cardboard), while the rest of the big VR hardware players should be delivering their HMDs in the course of 2016.

Documentation User Manual API Reference This manual is intended for application developers and 3D artists. It contains information about installing, creating models, exporting scenes and viewing them in the engine. Also there is a description of the technologies used, working with the version control system and other useful things. Unreal Engine 4.7 Binary Release Includes HTML5 Export With the launch of Unreal Engine 4.7, Epic Games has added the ability to export to HTML5 as a regular part of their Windows binary engine releases. One of the world’s most advanced game engines is one step closer to delivering truly amazing content right in your browser. With this addition, developers will be able to create content in Unreal Engine 4.7, immediately compile it to the Web, and launch it in their browser of choice with the click of a button.

Cowboys Stadium: Unreal Engine 3 Brings Architecture to Life Project Details Developer DALLAS, TX—One of the leading architectural firms in the world, HKS, has quietly been revolutionizing the way sports stadiums, luxury hotels and state-of-the art hospitals are being designed. The company recently signed a licensing deal with Epic Games to bring Unreal Engine 3 into the company’s development process, allowing the clients who spend hundreds of millions of dollars on sports arenas and cutting-edge buildings to see what the final structure will look like in real-time 3D. While most architecture firms still draw up 2D blueprints that require the buyers to use more than their imagination in envisioning the final building, HKS has a team of four architects dedicated to using UE3 to bring one-third of the company’s annual workload (roughly 60 of 300 projects) to life in glorious, lifelike 3D. “Unreal technology has been instrumental in selling the Cowboys, Colts and Liverpool projects,” said Trubey.

Virtual Reality for architecture: a beginner’s guide With the availability of affordable headsets like the Oculus Rift and HTC Vive, VR is now within reach of AEC firms of all sizes. Greg Corke explores this brave new virtual world Architectural VR experience created by TruVision using Unreal Engine It’s an all too familiar scenario: an architect enters a building for the first time and the space doesn’t quite match the vision of his or her design. However beautiful a static rendered image may be, traditional design visualisation can only convey so much, even when the scene is rendered at eyelevel with furniture for scale. At Gensler, design director and principal Hao Ko knows the feeling. Demo Files - blender.org - Home of the Blender project - Free and Open 3D Creation Software Blender Splash Screens Blender 2.78 - Procedural Juri Unt (www.cgstrive.com) Purpose of the scene is demonstrate mostly progressive, nondestructive and nonlinear workflow.

How to Render Your Building to Sell it, Not Just Show it How to Render Your Building to Sell it, Not Just Show it "The Rendering View," is a new monthly column on ArchDaily by PiXate Creative founder Jonn Kutyla which will focus on hints, tips, and wider discussions about architectural rendering. As an architect you have spent countless hours designing, modifying, and refining what you believe to be the very best possible layout for a building. The numerous projects you have imagined, designed, and then seen as a finished building have given you the ability to visualize it with incredible accuracy. Unfortunately, your clients often lack the ability to visualize a space before it is built.

Unity - Manual: Android SDK Setup Getting started with Android development Whether you’re building an Android application in Unity or programming it from scratch, you need to set up the Android SDK (software development kit) before you can build and run any code on your Android device. 1. Download the Android SDK On your PC, go to the Android Developer SDK website. Download and unpack the latest Android SDK.

Rhoda Fajardo 3D My friends call me Dada. I'm a single mompreneur from Manila, Philippines. I have 3 daughters (3D, get it? Technology, Jobsite Technology, Construction Technology, Building Technology, Mobile Technology, 3D Technology, Products Walking clients through a project can be tedious, particularly if the work is still ongoing. Architects have long relied on paper, physical models, field visits, and, more recently, digital tools to convey progress on a project. Earlier this year, Autodesk announced plans to make 3D models created in a selection of its software programs compatible with Microsoft's HoloLens augmented reality (AR) technology. The company is not alone. Software developers in the AEC space are evolving digital modeling with the development of AR and virtual reality (VR) platforms that allow project teams to use mobile phones, tablets, and headsets to immerse themselves and their clients in their forthcoming buildings.

Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology Preliminary Remarks Media reports indicate that virtual reality (VR) headsets will be commercially available in early 2016, or shortly thereafter, with offerings from, for example, Facebook (Oculus), HTC and Valve (Vive) Microsoft (HoloLens), and Sony (Morpheus). There has been a good bit of attention devoted to the exciting possibilities that this new technology and the research behind it have to offer, but there has been less attention devoted to novel ethical issues or the risks and dangers that are foreseeable with the widespread use of VR. Here, we wish to list some of the ethical issues, present a first, non-exhaustive list of those risks, and offer concrete recommendations for minimizing them.

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