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Virtual reality

Virtual reality
U.S. Navy personnel using a mock VR parachute trainer. Virtual Reality (VR), which can be referred to as immersive multimedia or computer-simulated life, replicates an environment that simulates physical presence in places in the real world or imagined worlds. Virtual reality can recreate sensory experiences, which include virtual taste, sight, smell, sound, and touch. Most up to date virtual reality environments are displayed either on a computer screen or with special stereoscopic displays, and some simulations include additional sensory information and emphasise real sound through speakers or headphones targeted towards VR users. Some advanced, haptic, systems now include tactile information, generally known as force feedback in medical, gaming and military applications. Concept origins[edit] Multimedia: from Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan and first published in 2001, explores the term and its history from an avant-garde perspective. History[edit]

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Virtual environment software Virtual environment software refers to any software, program or system that implements, manages and controls multiple virtual environment instances. The software is installed within an organization's existing IT infrastructure and controlled from within the organization itself. From a central interface the software creates an interactive and immersive experience for administrators and users. Uses[edit] Virtual environment software can be purposed for any use. What Virtual Reality Is About To Mean For Technology and Advertising IN THE 1982 SCIENCE-FICTION NOVEL Software, an elderly character named Cobb Anderson trades in his frail human body for an android avatar and then sets out on an unusual mission: to start a cult. The old man’s new body allows him to alter his appearance at will, which turns out to be handy for gathering disciples. To gain trust and devotion, Anderson meets with his initiates one at a time—and then changes his face to resemble theirs. “I always use this trick on the recruits,” he says with a chuckle. A few years ago, a research psychologist at Stanford University named Jeremy Bailenson effectively proved the soundness of Anderson’s recruitment methods (pdf).

Open Source Virtual Reality - Wikipedia The Open Source Virtual Reality or OSVR is an open-source software project that aims to enable headsets and game controllers from all vendors to be used with any games. It is also a virtual reality headset that claims to be open-source hardware and use open-source software,[2] however as of October 2016 electrical hardware and firmware source files have not yet been made available.[3] The hardware source files that have been released so far are under a proprietary, source-available license.[4] The headset is developed by Razer and Sensics. The first model of the headset was introduced on January 2015 in CES.[5] Shipping to select developers started on July 2015.[6] Pre-ordering was opened to the general public by October and shipping started by November 2015.[7] Project information[edit] OSVR has two main and independent parts: open-source hardware and open-source software.

Themes In contemporary literary studies, a theme is the central topic a text treats.[1] Themes can be divided into two categories: a work's thematic concept is what readers "think the work is about" and its thematic statement being "what the work says about the subject".[2] The most common contemporary understanding of theme is an idea or concept that is central to a story, which can often be summed in a single word (e.g. love, death, betrayal). Typical examples of themes of this type are conflict between the individual and society; coming of age; humans in conflict with technology; nostalgia; and the dangers of unchecked ambition.[3][examples needed] A theme may be exemplified by the actions, utterances, or thoughts of a character in a novel. An example of this would be the theme loneliness in John Steinbeck's Of Mice and Men, wherein many of the characters seem to be lonely. It may differ from the thesis—the text's or author's implied worldview.[4][example needed]

Virtual environment This article or section is incomplete and its contents need further attention. Some sections may be missing, some information may be wrong, spelling and grammar may have to be improved etc. Use your judgment! 1 Definition This is a short overview entry with pointers to more specialized articles in this wiki. It also includes some general links and reference. Promoting motivation with virtual agents and avatars: role of visual presence and appearance Amy L. Baylor1,2,3,* + Author Affiliations * Authors Toni Morrison is a prominent American author who was awarded the Nobel Prize in Literature in 1993 for her vivid representation of American culture, particularly the cultures of African Americans. Authors often have both political and social impacts through their works, placing their work into the public sphere as a testament to their ideas. An author is broadly defined as "the person who originated or gave existence to anything" and whose authorship determines responsibility for what was created.

History of Virtual Reality - where did it all begin? The History of Virtual Reality – otherwise known as VR. A term that applies to simulations made by technology in an environment that mimics the real world. Also as imaginary worlds. Most VR programs try to create a visual experience for its audience – a form of immersive entertainment.

Internet Comments and Civility You’re reading a story on the web and your eyes accidentally drift down to the comments. Within moments, lost in a sea of atrocious behavior and even worse grammar, your view of humanity clicks down another few notches. It’s an experience so common it’s spawned a mantra: Don’t Read The Comments. But why should this be so? The web is also filled with examples of altruism, kindness, and generosity.