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Eve Online - Science and Industry Guide by GC13. EVE Search - Moon mineral values and POS costs rough guide. Posted - 2006.03.15 14:21:00 - [1] The Tech II chain Tech 2 ships and modules - blueprints obtained from the blueprint lottery.

EVE Search - Moon mineral values and POS costs rough guide

EVE Evolved: Five useful starbase configurations - Massively. Player housing is one of those features we love to see in an MMO but every game that has it seems to implement it differently.

EVE Evolved: Five useful starbase configurations - Massively

Sometimes it's limited to instanced rooms the player can decorate and sometimes it's a little more functional like shared guild halls. In EVE Online, the closest thing to widely-available player housing would be anchorable starbases, which can be configured to serve a variety of functional roles. Originally, their primary purpose was to mine moon minerals and react them to produce advanced materials for Tech 2 production. Starbases can be very useful as tactical staging points for PvP operations. With the right modules anchored around them, they can also be configured for use in other industries, from mining and manufacturing to research and deep space exploration. In this article, I look at five different starbase configurations that can be very useful to organised corporations.

High Sec Alliance POS Usage Problem AND Troubleshoo. Posted - 2009.05.04 14:51:00 - [1] Ok. To set this up. I have: Corp A - has 7+ standings with Caldari, has one member, CEO.Corp B - has one member, CEO, with Research skills and scientific networking.Both Corps have offices in high sec system where POS is.Corp B owns several BPOs, all of which are in Corp hangar in highsec office. What to Build? Instructions / (Made Up) FAQ What?

What to Build?

What blue prints make the most Profit N Loss (PNL) over base mineral cost? How about the most Isk/hour manufacturing time? Which of the blue prints you have in your hanger right now make the most isk? Search using api key search. Ultimate EVE Excel Sheet. Eve_PI_Diagrams_v1_2.pdf (application/pdf Object) Planetary Commodities. Planetary Commodities are the resources and products of Planetary Industry, a big part of Planetary Interaction.

Planetary Commodities

There are several tiers available with the end-products becoming larger and more complicated each tier. EVE cruncher: Planet search. Eve Online Planetary Interaction Quick Start Guide. Planetary Interaction. Planetary interaction was introduced in May 2010 with the Tyrannis expansion Planetary Interaction (PI) allows pilots to create industrial colonies on just about any planet in the EVE universe.

Planetary Interaction

The aim of this is producing NPC Trade Goods from processing Raw Materials extracted from the planet in a method similar to that of manufacturing goods in Starbases. Planetary Interaction can produce a range of commodities. Some commodities can be used immediately, such as Oxygen for POS fuel, while others can be used in blueprints to create POS_Structures and T2 components[1].

Introduction To engage in Planetary Interaction, Pilots need to purchase the correct Command Center for their chosen planet from the market, there are eight types of Command Centre one to match each type of planet. PI Production Cost Projection (Forge Prices) by Wyke Mossari. EVE Online's planets are open for business - Massively. EveMaps. J115200 - System. Planets radius and possible schemas. Eve online planetary interaction. EVE Online and the EVE logo are the registered trademarks of CCP hf.

J115200 - System. Planets radius and possible schemas. Eve online planetary interaction

All rights are reserved worldwide. All other trademarks are the property of their respective owners. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. CCP hf. has granted permission to [insert your name or site name] to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, [insert name or site name]. Research Points Per Day (RP) Invention - EVElopedia - The EVE Online Wiki. Invention is based on taking a blueprint copy for a lower tech item, adding certain specialized equipment, and attempting to create a blueprint copy for a higher tech item.

Invention - EVElopedia - The EVE Online Wiki

How Invention Works What you must have to engage in invention: A single blueprint copy of the Tech I item Two types of specific datacores One data interface of a particular type The required skills to invent An available invention slot Optional Additions: An actual named Tech I item of the type being researched A decryptor of a particular type Invention jobs use lab slots, not factory slots. The time it takes to complete the invention job depends on where it takes place and the blueprint Class. Advanced Mobile Lab Portable laboratory facilities, anchorable within control tower fields. 3 copy slots (0.65 job time bonus) 2 ME slots (0.75 job time bonus) 2 Invention slots (0.5 job time bonus) Mobile Lab Portable laboratory facilities, anchorable within control tower fields.

EVE - Invention Chance. Profitability of R&D Agents. * 2009-09-05 Connections skill bonus was removed from all agents who have no personal standings towards the character (all of RnD agents).

Profitability of R&D Agents

It is in the patch notes, somewhere. Use this options to calc with old mode (not recommended). ** 2012-10-29 There was some changes that descibed in : Profitability of all the R&D Agents was decreased twice The 10 000 ISK fee was introduced for each datacore The columns "ISK/day" and "ISK/month" take account of these changes, so the total profit, that is displaying in these columns is decreased by 10 000 ISK per datacore The profitability of the R&D agents is evaluated among all the agents accessible by your character (based on the skills specified above). Thus, if the 1st agent in the table is ranked 3, it means that there are 2 more profitable agents among the corporations which have not been selected. If you have any questions, concerns or some ideas, we will be happy to hear from you on our forum.

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