background preloader

TIGSource

TIGSource
By: ithamore On: March 4th, 2014 Do you want to shoot words, bullets, or missiles? This is socializing brought to you. Pocket Fleet is a MMO space arena shooter with different modes of play and a growing, global community. It is the latest release from Overdose Caffeine: a Turkish group of developers focusing on mobile and browser based games.

http://www.tigsource.com/

IndieGames [By Armin Ibrisagic] Our relationship with DLC at Coffee Stain has been quite rocky. For Sanctum 1, we initially decided to do tons of small DLCs where you could buy a tiny additional piece of content for $1, and we'd let players choose themselves what content they wanted to buy. That didn't turn out great, after only a few months, we had a clustermess of 10 different DLCs, each priced at $1 each, new players had no idea what to buy, and just adding every single one to your Steam cart was a nightmare. For Sanctum 2, we decided to do a Season Pass with big expansions that added tons of more content.

Miniclip Games Jeux sur Miniclip Bienvenue sur Miniclip.com, le principal site de jeux en ligne où tu peux jouer à une large gamme de jeux gratuits dont des jeux d'action, des jeux de sport, de réflexion, des jeux pour les filles, des jeux pour mobile, des jeux pour iPhone, Android ou Windows Phone, des jeux pour les enfants, des jeux flash et bien d'autres encore. Joueurs et performances Katawa Shoujo: Review y OST Como quizás ya sabéis Katawa Shoujo significa literalmente “Adolescente Discapacitada” y trata de la vida de un adolescente(Hisao Nakai) que, tras recibir el infarto más cruel existente, es diagnosticado con arritmia y trasladado a un instituto para personas discapacitadas (Yamaku). Katawa Shoujo es … una historia profunda, emotiva, romántica y realista; una Novela Gráfica Interactiva(VN) cuyo objetivo no es mantenerte leyendo un texto con cleveage de fondo para que anotes en un papel la fecha de cumpleaños de las heroínas. Esta obra esta dividida en 4 actos con 10 finales distintos, cifra que no incluye finales prematuros.

A Video Game Development Blog November 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play. We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions brought instant smiles on the faces of pretty much anyone who had a chance to play it. We had heard about great looking levels, multiplayer interaction, and creation aspects of the game. Little did we know… Little did we know…

Octalysis: Complete Gamification Framework (This is the Gamification Framework that I am most known for. Within a year, it was translated into 9 different languages and became classic teaching literature in the gamification space in the US, Europe, Australia and South America.) Octalysis: Complete Gamification Framework Gamification is design that places the most emphasis on human motivation in the process. Elona Eternal League of Nefia - Official Site Introduction Elona is a freeware roguelike RPG. If you are interested in the game, you can read the following reviews and Elona Manga by Dattan. Note that manga translation is still in progress. You can also review the screenshots of Elona.

So You Want to Be a Game Programmer? I often get email from people looking to get their first job in the game industry asking me for advice. What are companies looking for in candidates for entry-level programming positions? How come it’s so difficult to land a job? I can’t answer for the industry as a whole, but I can certainly tell you what I am looking for when trying to fill an entry-level programmer position. A few weeks ago, Joel wrote an article with advice for college students looking to become programmers.

How to Gamify Your Goals: A Step By Step Guide How to Gamify Those Pesky New Year’s Resolutions The Following is a Guest Post by Jon Guerrera When I started gamifying my goals last year, I didn’t think it would become something worth sharing. I simply wanted to create an effective system for tracking and achieving my goals – especially the ones that were in dire need of motivation. Despite its humble beginnings, this gamified system has far exceeded my expectations, and has even helped me acquire a dream job of sorts. It’s done a great deal of good for me, so I’d like to pass it along to you (in excruciating detail, of course). Making and selling visual novels and dating sims - indiePub Games Although both visual novels (VNs) and dating sims have been gaining popularity in western markets, many people still don't know exactly what they are or, more likely, have the wrong idea about them. Visual novels are a graphic novel of sorts with flat or basically animated tableaus and a story with optional paths the reader can follow. Dating sims are very similar in that the reader chooses from on-screen options but the purpose is to develop personal relationships with in-game characters. These games can have rather complex paths with multiple endings.

Opinion: Indie Game Design Do-s and Don't-s: A Manifesto [Veteran indie game creator Edmund McMillen, known for his work on 2005 IGF Grand Prize winner Gish, Time Fcuk, and Super Meat Boy for WiiWare, shares his opinions and manifesto on making indie games, with 24 clear do-s and don't-s to make your art thrive.] One of the most common questions I'm asked in interviews is, "Do you have any advice for independent game developers who are new to the scene, or tips for developers in general?" Well, I actually answered it this time: I came up with this list of indie do-s and don't-s. Now, I'm going to make clear that I'm not perfect and I'm sure as the years go by this list will change. But from where I stand right now, having made independent art/games for a living for the past 10 years, the advice below is crucial to all indie game designers, and all artists for that matter. Also note that when I refer to a "designer" or "artist," I include programmers.

Computer Games I don’t have any decent recent photo so I’ll just go with this one, a few years ago Today I’m 40, and it has been more or less 10 years since I’m doing indie games! The Past All began back in 2003, when I discovered the now defunct Dexterity forums. Ludum Dare Ludum Dare 29 Theme Slaughter!! April 10th, 2014 1:16 pm With over 3000 themes suggested by the community, how do we make that more manageable? With this! Top 10 pixel-art iPhone games Pixel-art, sprite work, and hand-placed coloured dots used to be the best that a game could achieve. But as console power increased and artists became more experienced, these pixelated graphics quickly grew from humble necessity to something of an art form. Those raw, pixelated edges and simplified, bright colour palettes gave way to some of the most beautiful games, emotive characters and immersive worlds. But much in the same way that retro chiptune beats were replaced by orchestral scores and horrfiying EA trax, 3D graphics have wiped out hand-drawn sprites with equally impressive efficiency. But while the home consoles faff about with high-definition this and texture-buffer that, and even consoles like the DS focus on 3D with low resolution textures stretched across bulky, boxy, ugly polygons, there's still one refuge for this almost ancient art form. Beat it!

Magicka Gameplay[edit] Magicka is an action-adventure game played in a 3D environment from an isometric perspective. A single player or up to four simultaneous cooperative players take on the roles of wizards tasked with stopping an evil sorcerer that has thrown the world into a state of turmoil. The main adventure campaign consists of 13 levels.[7] Spells and elements[edit]

Related: