Game company exits topped $24B in 2014 It was a year for the history books in games. 2014 saw a record $24 billion in game-company exits spread over both acquisitions and initial public offerings. Mobile drove more than half of all value that was created for management teams and early stage investors. For perspective, that’s the equivalent of about 10 Minecraft deals (at $2.5 billion, Microsoft’s purchase price for the block-building game’s developer, Mojang). More than $15 billion of the total came from acquisitions, and of that number, five megadeals accounted for $8.1 billion. Indie PC game Surviving the end of the world, in a game, usually means there’s a combat-heavy journey ahead of you across irradiated wastes. Not so in Sheltered, Unicube’s management sim. The survivors in question are a family, and they are already safe (relatively) in their underground shelter.
Christophe Heral and Billy Martin Talk Rayman Legends on Top Score March 6, 2014 Copy and paste the HTML below to embed this audio onto your web page. Audio player code: St. Paul, Minn. — Christophe Héral and Billy Martin collaborated on their second Rayman game: Rayman Legends. It's a winning collaboration, because the music for Rayman Legends is fantastic. Ludum Dare Ludum Dare 29 Theme Slaughter!! April 10th, 2014 1:16 pm With over 3000 themes suggested by the community, how do we make that more manageable? With this! IndieGames [By Armin Ibrisagic] Our relationship with DLC at Coffee Stain has been quite rocky. For Sanctum 1, we initially decided to do tons of small DLCs where you could buy a tiny additional piece of content for $1, and we'd let players choose themselves what content they wanted to buy. That didn't turn out great, after only a few months, we had a clustermess of 10 different DLCs, each priced at $1 each, new players had no idea what to buy, and just adding every single one to your Steam cart was a nightmare. For Sanctum 2, we decided to do a Season Pass with big expansions that added tons of more content.
Mobile game revenues will overtake console games in 2015. Here's why. © Time Inc. All rights reserved. Fortune.com is a part of the Time.com network of sites. Powered by WordPress.com VIP Tag Search - Walkthrough Guides, Reviews, Discussion, Hints and Tips at Jayisgames Games Featured: • elarel • Jerry Clouds • Amulets and Armor Nothing like a little nostalgia to start the weekend! Be warned, though. This nostalgia comes with a price. That price is your sanity.
Video Games are the New Best Way to Make a Living Composing Music first, the amount per minute is based on what you can get. If you're just starting out, on your first project, then yea, $10 a minute might be okay. it seems like you haven't had a lot of experience scoring things commercially (please correct me if i'm wrong), because you're basically ensuring that you will sell yourself short. most of my projects lately have been percentage-based.
A Video Game Development Blog November 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play. We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions brought instant smiles on the faces of pretty much anyone who had a chance to play it. We had heard about great looking levels, multiplayer interaction, and creation aspects of the game. Little did we know… Little did we know…
Elona Eternal League of Nefia - Official Site Introduction Elona is a freeware roguelike RPG. If you are interested in the game, you can read the following reviews and Elona Manga by Dattan. Note that manga translation is still in progress. You can also review the screenshots of Elona. Call of Duty sales surpass 175 million One copy of Call of Duty sold every two seconds on average since series' inception The Call of Duty series has sold 175m units, Activision has revealed ahead of this year's CoD Championship. The publisher has released an inforgraphic (below) that reveals the figure, along with a few gameplay stats. Ludum Dare For this mini-LD challenge, I decided to try to create a game for the original 8-bit Nintendo Entertainment System (NES). This was the first game console that I ever owned as a kid, so creating a game for it was something that I had always wanted to do. Unfortunately, to create an NES game, everything has to be written in assembly. When I was at Georgia Tech working on my computer science undergraduate degree, I did have one project where I had to write assembly code for an emulated MIPS system. The emulator was called SPIM (MIPS spelled backwards), and it looks like it is still available for download today.
how to become a composer in a game company Quote: Originally Posted by Hiker I've been searching for a job as a composer in a game company for a couple of months, but what I've found out is that game companies tend to have a contractor musician rather than hire them as full-time employees. RB Whitaker's Wiki: Welcome Welcome to this website! This started out as a temporary location for my tutorials and projects, which has become quite popular, and as a result, fairly permanent. As long as Wikidot keeps cooperating with me, I'm planning on staying here.