Gamestorming Think back to the last time you played a game. What was the game? Why did you choose to play? Was it a simple game like tic-tac-toe, or something more complex, like Monopoly, Scrabble or Chess? Or maybe it was a game of basketball? Gamification Categorization Gamification in a narrow sense is used in a non-game context, is built into the service system, and is aiming at an infinite experience. It does not aim at creating a game but offering a gameful experience. In a broader sense gamification also includes game context such as in serious games and finite and infinite games. Another categorization compares gamification with other gameful approaches by looking at characteristics such as spontaneity, rules, or goals: Techniques
Step 1: What is a PLN? Welcome to our professional learning series on building a PLN. This series guides you step by step through the process of setting up your own PLN. The aim of this first step is to: Explain what is a PLN.Help you understand why educators create their own PLN. The following information on PLN was co-written by Michael Graffin, a relief/substitute teacher and blogger from Western Australia. You can check out Michael’s original “What the heck is a PLN” post here.
The Magic Potion of Game Dynamics Michael Wu, Ph.D. is Lithium's Principal Scientist of Analytics, digging into the complex dynamics of social interaction and group behavior in online communities and social networks. Michael was voted a 2010 Influential Leader by CRM Magazine for his work on predictive social analytics and its application to Social CRM.He's a regular blogger on the Lithosphere's Building Community blog and previously wrote in the Analytic Science blog. You can follow him on Twitter at mich8elwu. When I kicked off this short-series on gaming last week I explained the various game related terminologies. Good Questions to Ask Your Girlfriend Good Questions to Ask Your GirlfriendWelcome to Good Questions to Ask Your Girlfriend Asking great questions always opens up interesting conversation. If you can get them telling stories that relate back to the answers you will have endless good times. So enjoy yourself and ask away. Here are the categories. Strange Interesting Fact QuestionsDo you have any scars I don’t know about?
As websites become games, understand the trend with the Gamification Encyclopedia 11 January '11, 03:20pm Follow One of the biggest trends we’ve seen on the Web in the past year has been the growing “Gamification” of websites and online services. From Foursquare to Get Glue and and services like One True Fan and even, er, The Next Web, it seems that badges and leaderboards are everywhere right now. In order to explain this, San Francisco startup Gamify has launched an in-depth Gamification Encyclopedia. This wiki-based site covers gamification of all kinds, from websites to the ways it’s been applied by governments and industries like healthcare and transport.
RealizeIt Can Make Your Program Adaptive Imagine a platform that would turn static content into an adaptive sequence, and would get smarter the more it was used. RealizeIt, based in Dublin and Chicago, can semi-automatically ingest almost any form of learning content and, with a little coaching, can identify prerequisite relationships and build a competency-based sequence of granular learning nodes with assessment gateways. Founder David Collery spent 14 years teaching Mathematics in inner city Dublin schools. His first startup provides scheduling software still used by all of the schools in Ireland.
The Power of the Prize They gave the world guns and butter -- specifically, the AK-47 and margarine. They sent Charles Lindbergh's The Spirit of St. Louis from New York to Paris and Burt Rutan's SpaceShipOne almost 70 miles above the earth -- twice. They are innovation prizes -- think, X Prize -- and from their origins in the Age of Discovery in the 1500s, they've come roaring back to life in recent years, with foundations, governments, and businesses alike rewarding fantastic achievements. This spring alone, , , and MIT are expected to announce the winners of major business-idea competitions. Trip's GeoAdventures If there was ever a cache that everyone should try once, pict-o-caches would likely be near the top of the list. They take aspects of several different types of caches and join them together to make a cache that everyone can participate in and enjoy. But how do they work? First, we need to establish what they are… Pict-o-caches are a class on their own.
Education Levels Up! – A noObs guide to Gamifying your Classroom A new way to manage classroom instruction is slowly creeping into the world of education: “Gamification“. Gamifying simply means turning the class content and the way students learn into a game with a rewards system, quests, experience levels, and healthy competition. Gamifying isn’t anything new; businesses and social websites have been using “gaming” to attract and keep users coming back for years now. Here is a short list of groups already gaming: Facebook – Farmville! Need I say more.Starbucks – Buy coffee – get more coffeeKhan Academy – Earn badges as you learn math!
Canvas Learning Management System Will itget used? 1. Is it easyto use? Hide&Seek - Inventing new kinds of play I like neologisms. We need new words because we have new ideas, and ideas are the only things that break the law of the conservation of energy. Where once there was nothing there now is something, and the history of the neologism is a history of those moments of pure creation. Become an Expert in Free RPGs Friends! Roleplayers! Philanthropists!