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Game Creation Tools

Game Creation Tools
Related:  Gamification

minecraftinschool [licensed for non-commercial use only] / FrontPage This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas. Game-based learning, virtual worlds, and simulations are emerging tools for reaching our learners. That's why this wiki was created. Are you an educator who also plays Minecraft? -Lucas Gillispie, Director of Academic and Digital Learning, Surry County Schools. Recent News (11/10/15) - Here's a Sustainable Community Project we're working on at Gentry Middle School. (6/1/15) -Alice Keeler (@alicekeeler) is awesome, but you knew that, right? (12/18/13) - Great tutorial video on how to level in mcMMO by Aidan.

eAdventure Clark Aldrich Designs: Using Serious Games and Simulations: A Quick and Dirty Guide In This Post: Learn what simulations are and aren’t.Understanding where they fit in an organizations’ flow of skills.Learn best practices in designing and creating sims. A good educational simulation may look a lot like a casual computer game. It may have stylized, fast moving graphics. This has led to a lot of people to erroneously conclude that the primary point of sims is to "make content enjoyable" often (a skeptic may further and logically intuit) at the expense of depth and flexibility while increasing of cost of production and time to “play.” Rather, the necessary goal of a well-designed sim-based program is to develop in the student a deep, flexible, intuitive, kinesthetic understanding of the subject matter. As a result, students who learn via simulation can improvise better in the real world. Forcing Repetition Having said that, the content of the sims itself has to reflect the learning goals, not a reskinned game. Sims in the Context of the Flow of Enterprise Skills Finding Them Torque 2D is an extremely powerful, flexible, and fast open source engine dedicated to 2D game development. The MIT licensed version of Torque 2D is now available on GitHub. Cross Platform Development at Its Best Torque 2D was developed with OS X, Windows, and iOS devices in mind and works equally well on all the platforms. As with all of our products, Torque 2D includes the complete C++ source code to the engine and many example toys. Graphics Torque 2D's powerful rendering is perfectly suited to achieving a great looking artistic style. Behaviors Torque 2D allows users to share snippets of code easily using behaviors and modules. Scripting Torquescript is a fast and easy to use C++ like scripting language that ties all of the various elements of a project together. Most game functions can be programmed in Torquescript, and engine additions such as physics or intense AI coded in C++ are called from script. Physics Torque 2D uses Box2D as its physics system. Sound Older Versions

Action video games boost reading skills Related images(click to enlarge) <I>Current Biology</I>, Franceschini et al. Much to the chagrin of parents who think their kids should spend less time playing video games and more time studying, time spent playing action video games can actually make dyslexic children read better. "Action video games enhance many aspects of visual attention, mainly improving the extraction of information from the environment," said Andrea Facoetti of the University of Padua and the Scientific Institute Medea of Bosisio Parini in Italy. The findings come as further support for the notion that visual attention deficits are at the root of dyslexia, a condition that makes reading extremely difficult for one out of every ten children, Facoetti added. "These results are very important in order to understand the brain mechanisms underlying dyslexia, but they don't put us in a position to recommend playing video games without any control or supervision," Facoetti said. And, guess what? Source: Cell Press

Elders of Madness: así crean un videojuego alumnos de secundaria para aprender álgebra o literatura ¿Se puede aprender álgebra, literatura o música con un videojuego? ¿Se puede conseguir, en plena era de los “dispositivos para consumir, no para crear”, que el colegio te enseñe a amar la línea de comandos, el código misterioso, el embrujo de conseguir que tu ordenador haga lo que quieras? En el colegio San Juan Bosco de Torrejón de Ardoz llevan ya dos intentos creyendo en que sí. El último, que acaban de lanzar en abierto, se llama ‘Elders of Madness’: un videojuego creado por alumnos de 3º y 4º de la ESO en siete meses de actividad frenética. Monsters are back: la prueba de que tenía sentido Miguel Ángel García, coordinador de bachillerato y profesor de lengua, literatura e informática del colegio, es quien nos ha guiado por un desarrollo que, pese a lo sorprendente, no es el primero: “Creemos que el objetivo de la educación debe ser siempre práctico, y cogimos la idea de que pudieran poner en práctica todas esas asignaturas creando un juego. De la libreta al pixel Cthulhu fhtagn!

MinecraftEdu Jugar a Minecraft en el aula: así es como construir a base de píxeles puede ayudar en la educación del siglo XXI "Minecraft es un juego de construcciones. Así de sencillo" Estas palabras de Ovi Barceló, uno de los profesores más activos en el uso de Minecraft en clase, resumen perfectamente el punto de partida para usar este videojuego. "Se puede combatir a los mobs o realizar arduas tareas de supervivencia; pero el modo que creemos más encaja en educación es el modo creativo". Minecraft es uno de los fenómenos más importantes en el mundo del videojuego de los últimos tiempos. MinecraftEDU: adaptando un videojuego comercial para educación Píxeles y la base de que hay que construir en un mundo abierto y con infinitas posibilidades. En 2011, cuando dos profesores y un programador arrancaron el proyecto, apenas una escuela pública en Nueva York usaba su versión de un juego muy conocido. El flechazo de Joel Levin, uno de los profesores detrás de MinecraftEDU, fue instantáneo. Minecraft es un mundo abierto que promueve la creatividad, la colaboración y la resolución de problemas.

Swedish School Now Has A Mandatory Minecraft Class Should School Days Be Longer? A 7th Grade Class Weighs In 4.76K Views 0 Likes An old post on Edudemic just got an interesting comment from Jamie Baird, a middle school teacher in North Carolina. How One Girl Created A Reddit Meme For Her School Fundraiser 9.26K Views 0 Likes The phrase that comes to mind is 'work smarter, not harder' and that's exactly what one father and his daughter, Ruby, did. Cambridge University Shares Free Guide To Raspberry Pi 3.42K Views 0 Likes If you want your students to tinker with the inner workings of computers, smartphones, and other electronics, you've probably heard of the Raspberry Pi.

Portal 2 on Steam Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal over 70 industry accolades and created a cult following. The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game. The game’s two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters.

YOUmedia Chicago :: About Us YOUmedia is an innovative, 21st century teen learning space which is currently located at five Chicago Public Library locations. YOUmedia was created to connect young adults, books, media, mentors, and institutions throughout the city of Chicago in one dynamic space designed to inspire collaboration and creativity. High school and middle school age students, engaging with YOUmedia, can access thousands of books, laptops and desktop computers, and a variety of media creation tools and software, all of which allow them to stretch their imaginations and their digital media skills. Chicago Public Library librarians and Digital Youth Network mentors lead workshops to help teens build their skills and create digital projects – from songs to videos to photography to podcasts. All high school age students are welcome, at the Harold Washington Library location. The Story of YOUmedia... from YOUmedia on Vimeo.