GarageGames.com Torque 2D is an extremely powerful, flexible, and fast open source engine dedicated to 2D game development. The MIT licensed version of Torque 2D is now available on GitHub. Cross Platform Development at Its Best Torque 2D was developed with OS X, Windows, and iOS devices in mind and works equally well on all the platforms. As with all of our products, Torque 2D includes the complete C++ source code to the engine and many example toys.
Virtual World Links This year there are a number of virtual world tours planned which require you to download and install software prior to embarking on your virtual adventure. This is a listing of the software that you will require if you want to participate in some of the tours. Second Life Obviously this is where the majority of the conference will be held. Atmosphir - Atmosphir Wiki: The Atmosphir encyclopedia Atmosphir (released in October 2004 for private beta) was a 3D adventure game for Mac, PC and Linux. It was based entirely on user-created levels and games. The game went under numerous updates and changes. Overview Edit Game Design Software that can Help Beginners Create their Own Games Game Design Published on April 20th, 2013 | by Jimmy Sorensen For those of us who enjoy gaming, there are always moments when we wish we could change the game basics to our liking. Some even wish to personalize the whole game to their own preferences but feel stifled because of their limited programming knowledge. But, thanks to the availability of game design software, even with little programming know-how and oodles of imagination you can create 3D video games that cater to your exact liking.
minecraftinschool [licensed for non-commercial use only] / FrontPage This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas. Game-based learning, virtual worlds, and simulations are emerging tools for reaching our learners. That's why this wiki was created. Are you an educator who also plays Minecraft?
EZPlatformer (Flixel) - Flash Game Dojo From Flash Game Dojo This tutorial will introduce you to Flash, ActionScript and Flixel from the programmer's perspective, and walk you through the creation of a simple platformer. This tutorial was originally written for and published in Game Developer Magazine. Getting Started Building a game, like building an Ikea desk, requires a few simple tools. Fortunately, they're free, fun to use, and very powerful! Board Game Design First Steps Once you've completed (at least tentatively) the analysis phase of the process, it's time to begin to design your board game. Because your board game will be only one part of some larger instructional environment, you have more freedom than is usual in instructional design and more opportunity to be creative. Anything that is not taught or reinforced well by your game will be taken care of by some other medium and format.
Clark Aldrich Designs: Using Serious Games and Simulations: A Quick and Dirty Guide In This Post: Learn what simulations are and aren’t.Understanding where they fit in an organizations’ flow of skills.Learn best practices in designing and creating sims. A good educational simulation may look a lot like a casual computer game. It may have stylized, fast moving graphics. Physics Puzzle Game Maker Help For video tutorials, visit Introduction The Physics Puzzle Maker allows you to create small worlds that simulate realistic physics. You can create worlds with objects you can move, aim and drag around.
Patching Board Games Caverna, image provided by publisher As board gamers we have varied expectations for what it looks like to be a consumer within our niche community. Some people like their games to be dripping with theme and pimped out with fancy bits while others just want solid game play and don’t care as much about presentation and immersion. But we can all agree that we want our games to be well tested and produced whether that means coming with piles of miniatures and beautiful art, being deeply immersive, tightly balanced, having varied depth of play, or a healthy dose of everything. So how should we react when a game comes out with a flaw?
Portal 2 on Steam Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal over 70 industry accolades and created a cult following. The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game. The game’s two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters.