Atmosphir - Atmosphir Wiki: The Atmosphir encyclopedia Atmosphir (released in October 2004 for private beta) was a 3D adventure game for Mac, PC and Linux. It was based entirely on user-created levels and games. The game went under numerous updates and changes. Overview Edit Atmosphir was primarily a 3D design tool, allowing designers to use not only simple blocks, but also props and hazards. Gameplay Edit Gameplay was varied depending on what a certain user decided to create, but the most popular forms of levels were as follows: Platforming - Consisting of mainly jumping and avoiding obstacles in order to eventually get to the finish flag. These are just some of the wide and varied gameplay elements in Atmosphir, it really depends on the preference of the user. Design mode Edit Designing levels was at the heart of Atmosphir - any user was able to create a level using blocks, props and power-ups, allowing for a huge creative range. Single player The game's single-player element was based entirely on user-created levels. Multiplayer Co-operative mode
minecraftinschool [licensed for non-commercial use only] / FrontPage This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas. Game-based learning, virtual worlds, and simulations are emerging tools for reaching our learners. That's why this wiki was created. Are you an educator who also plays Minecraft? -Lucas Gillispie, Director of Academic and Digital Learning, Surry County Schools. Recent News (11/10/15) - Here's a Sustainable Community Project we're working on at Gentry Middle School. (6/1/15) -Alice Keeler (@alicekeeler) is awesome, but you knew that, right? (12/18/13) - Great tutorial video on how to level in mcMMO by Aidan.
Top 10 Sites for Educational Games There's no denying the appeal that online games have on kids. While this might come w/ a negative stigma there are a lot of online educational games that can be found to not only enhance the joy of learning but strengthen skill sets as well. That being said I've decided to create a list of my favorite educational gaming sites on the web. Top 10 Sites for Educational Games Funbrain - One of the most popular educational gaming sites around. Not only does this site cover a variety of subjects, it caters to K-8th graders, and has nice teacher resources as well.Game Classroom - Excellent, safe, teacher approved, state standard aligned games for grades K-6.
Virtual World Links This year there are a number of virtual world tours planned which require you to download and install software prior to embarking on your virtual adventure. This is a listing of the software that you will require if you want to participate in some of the tours. Second Life Obviously this is where the majority of the conference will be held. World of Warcraft You can get a free trail subscription to WOW. NIAUniverse Minecraft Minecraft is a game about placing blocks to build anything you can imagine. Club Penguin New World Grid Inworldz eAdventure EZPlatformer (Flixel) - Flash Game Dojo From Flash Game Dojo This tutorial will introduce you to Flash, ActionScript and Flixel from the programmer's perspective, and walk you through the creation of a simple platformer. This tutorial was originally written for and published in Game Developer Magazine. Getting Started Building a game, like building an Ikea desk, requires a few simple tools. Fortunately, they're free, fun to use, and very powerful! Windows: For Windows users, we recommend downloading an awesome piece of free software called FlashDevelop from their official website - just click on the yellow box in the upper right that says 'Latest Release'. Mac: For Mac OSX users, we recommend Flash Builder, which is free for 30 days, and includes the Flex SDK (the collection of files and utilities that allow us to program Flash games), so there's just one download and one installer. Making a Game Flixel: Flixel was created by myself over roughly 2 years of spare time development. A Short Tour of Flixel Step 1: Adding Flixel Whoa!
Clark Aldrich Designs: Using Serious Games and Simulations: A Quick and Dirty Guide In This Post: Learn what simulations are and aren’t.Understanding where they fit in an organizations’ flow of skills.Learn best practices in designing and creating sims. A good educational simulation may look a lot like a casual computer game. It may have stylized, fast moving graphics. This has led to a lot of people to erroneously conclude that the primary point of sims is to "make content enjoyable" often (a skeptic may further and logically intuit) at the expense of depth and flexibility while increasing of cost of production and time to “play.” Rather, the necessary goal of a well-designed sim-based program is to develop in the student a deep, flexible, intuitive, kinesthetic understanding of the subject matter. As a result, students who learn via simulation can improvise better in the real world. Forcing Repetition Having said that, the content of the sims itself has to reflect the learning goals, not a reskinned game. Sims in the Context of the Flow of Enterprise Skills Finding Them
Teacher Lesson Plans, Printables & Worksheets by Grade or Subject - TeacherVision.com Game On: Increasing Learning Through Online Games This website is the result of a collaborative group project created for EPS 415: Technology and Educational Reform taught by Professor Nicholas C. Burbules at the University of Illinois at Urbana-Champaign, during Summer 2011. The group members are: Erin Lodes, Bianca Marcell, Erin Schramm, Henry Turek, Angela Williams, and Molly Yue. New generations of learners require new methods of teaching. As computer and Internet use become more widespread among students of all ages, educators must be prepared to adapt to the needs of this interactive and innovative generation. This website is dedicated to educational games across subjects studied in American schools. For more information about further research supporting educational gaming, please be sure to visit the section entitled 'Why Games?'
GarageGames.com Torque 2D is an extremely powerful, flexible, and fast open source engine dedicated to 2D game development. The MIT licensed version of Torque 2D is now available on GitHub. Cross Platform Development at Its Best Torque 2D was developed with OS X, Windows, and iOS devices in mind and works equally well on all the platforms. As with all of our products, Torque 2D includes the complete C++ source code to the engine and many example toys. Graphics Torque 2D's powerful rendering is perfectly suited to achieving a great looking artistic style. Behaviors Torque 2D allows users to share snippets of code easily using behaviors and modules. Scripting Torquescript is a fast and easy to use C++ like scripting language that ties all of the various elements of a project together. Most game functions can be programmed in Torquescript, and engine additions such as physics or intense AI coded in C++ are called from script. Physics Torque 2D uses Box2D as its physics system. Sound Older Versions
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