Victor Manrique's Blog - Gamification Design Framework: The SMA Model The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Gamification Design Framework: The SMA Model Gamification: A design experience to fun, happiness and motivation Gamification is a design experience to happiness and motivation.
Katie Makkai – Pretty When I was just a little girl, I asked my mother,♫ “What will I be? Will I be pretty? Will I be pretty? Will I be pretty?" ♫ What comes next? The 35 Gamification Mechanics toolkit v2.0 A simple and easy to use toolkit for Gamification Design by @victormanriquey Shipping options Print Out Version The new 2.0 Version This is the new version of my 35 Gamification Mechanics Toolkit. After the great success of v1.0 (that you can find and download here: Toolkit v1.0) I've been working hard for quite some months to improve and revamp both the mechanics design and the content itself. The former version was viewed more than 3500 times, received 85 G+ likes and has helped many people in developing their own gamification projects and I hope this new version will help many others!
Is storytelling the best form of theatre? Last week I listened as Inua Ellams stood on a bare stage and read a fragment from his newest piece. The story was bumpy and chaotic, a ride in the dark down an unsurfaced road, jolting through countries, skipping over years and then lurching back again. Two boys on a wild journey, with death and politics in the shadows. It was only half an hour long but it was one of the most captivating 30 minutes of theatre I've encountered for months. There is some great storytelling happening in this country. From the luscious spectacle of 1927's The Animals and the Children Took to the Streets to the simplicity of Chris Thorpe's absurd sketches (delivered using only a chair and a microphone), artists are finding ways of weaving yarns that are as daring as they are imaginative.
Best Gamification Books - Where to start and Why Here's a list I wanted to share with you all on (almost) all the books that you should read if you are to become a gamification expert (still a long way for me, want to join?) So what should I read and is there any order I have to follow? YES! Just follow the list! Reaching African Children Through Fables and Animation When the Lion King came to Broadway in 1997, I was happy for Africa. The Lion King is a 1994 American animated feature film produced by Walt Disney Feature Animation. Ok, I agree it is not a realistic picture of Africa but I will take it as opposed to the Tarzan and Jane one. Finally, we got another slice of story telling using images that celebrated African culture and heritage. Over the years, when I am in Nigeria or across the continent, I spend my time collecting books and magazines for my nephews and nieces because I am a believer in reading and stories -- old and new.
Gamification Design About this course Why Gamification? Games have become the new normal. 10 Powerful Quotes About Storytelling By Ben Okri 1. To poison a nation, poison its stories. A demoralised nation tells demoralised stories to itself. How Video Games Are Infiltrating Jesse Schell peered out at the 400 or so attendees of last February's DICE (design, innovate, communicate, entertain) Summit, the video-game industry's answer to TED. Dressed in a crinkly button-down shirt and chinos, the 40-year-old game designer and Carnegie Mellon professor had no idea how his speech would be received. Organizers had invited him to share insights about his work at Disney Imagineering, where he had helped design large-scale theme-park rides such as Pirates of the Caribbean, but he knew the Mouse would have his head if he violated any nondisclosure agreements.
— Create Your Life Story : Helping You Record a Lifetime of Stories Telling Your Story – Authentic, Laconic and Captivating Podcast: Play in new window | Download (0.0KB) Click to share on Twitter You’re Telling Your Story Meaningful Play - coding conduct Meaningful Play Meaningful Play. Getting »Gamification« Right. Presentation, Google Tech Talk, January 24, 2011, Mountain View, CA. Between promises of plain mind control and warnings of »pointsification«, the debate on »gamification« is deeply split. How to design for a playful experience that is truly meaningful to its users instead of a shallow and transient novelty effect?
Liz's Ireland Journal: Pat Speight Comes to Study Abroad Ireland The Three Rivers Storytelling Festival brought Pat Speight to my class on Thursday, June 9th. All of my students were there, plus six of the remaining twelve in the program. I was very pleased that so many of them got to hear Pat – The Hat, as he brands himself. Speight is pronounced just like eight. Persuasive Games: Exploitationware In the meantime, there's another lesson to learn from Frank Luntz: don't let the opposition set the terms of the debate. Instead, concoct better concepts with which to oppose them. In addition to his many verbal offensives, Luntz is also the architect of defensive phrases like "death tax," which invokes considerably more dissatisfaction than "estate tax." The latter phrase sounds like it applies to the wealthy (which, as a matter of fact, it does), but Luntz managed to help win much more mainstream support for its possible repeal by removing resentment about its association with wealth and replacing that resentment with disgust at the idea of being taxed just for dying. And more recently, Luntz has advocated that Republicans opposing Obama's health care reform by calling it a "Washington takeover" that will force citizens to "stand in line" for care. In particular, gamification proposes to replace real incentives with fictional ones.