Victor Manrique's Blog - Gamification Design Framework: The SMA Model The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Gamification Design Framework: The SMA Model Gamification: A design experience to fun, happiness and motivation Gamification is a design experience to happiness and motivation. So design matters, and it is the difference between another PBL system and a great gamified experience. But getting back to Gamification, how do we start? First of all, we should start thinking as a game designer and as a game designer; our main goal is to deliver an awesome experience. But what do you mean with delivering an experience? Whether you just arrived to gamification, or you already are an expert, it’s always good to refresh some Gamification basics. Now we are ready to go! Gamification design framework by Prof. Basically, and as you may know, his model is based on 6 steps that are: - Describe your players
Katie Makkai – Pretty When I was just a little girl, I asked my mother,♫ “What will I be? Will I be pretty? Will I be pretty? Will I be pretty?" ♫ What comes next? “Will I be wanted? “How could this happen? “Don't worry. But this is not about her. Belly gorged on 2 pints of my blood I had swallowed under anesthesia, And every convulsive twist of my gut like my body screaming at me from the inside out, “What did you let them do to you!” All the while this never-ending chorus droning on and on, like the IV needle dripping liquid beauty into my blood. And now, I have not seen my own face in 10 years. This is about the self-mutilating circus we have painted ourselves clowns in. About men wallowing on bar stools, drearily practicing attraction and everyone who will drift home tonight, Crest-fallen because not enough strangers found you suitably fuckable. This, this is about my own some-day daughter. “You will be pretty intelligent, pretty creative, pretty amazing.
The 35 Gamification Mechanics toolkit v2.0 A simple and easy to use toolkit for Gamification Design by @victormanriquey Shipping options Print Out Version The new 2.0 Version This is the new version of my 35 Gamification Mechanics Toolkit. After the great success of v1.0 (that you can find and download here: Toolkit v1.0) I've been working hard for quite some months to improve and revamp both the mechanics design and the content itself. The former version was viewed more than 3500 times, received 85 G+ likes and has helped many people in developing their own gamification projects and I hope this new version will help many others! This new 2.0 version includes: a new design steps system, revamped design & improved mechanics How does It work? Player's Handbook Download and print your cards. You'll have 35 cards, and 6 design levels that follow a color pattern. Every level means a step in the design process. Pink - OnboardingYellow - Late OnboardingOrange - MidgameBlue - Late MidgameGreen - EndgamePurple/Epic - Everlasting experience
Is storytelling the best form of theatre? | Stage Last week I listened as Inua Ellams stood on a bare stage and read a fragment from his newest piece. The story was bumpy and chaotic, a ride in the dark down an unsurfaced road, jolting through countries, skipping over years and then lurching back again. Two boys on a wild journey, with death and politics in the shadows. It was only half an hour long but it was one of the most captivating 30 minutes of theatre I've encountered for months. There is some great storytelling happening in this country. From the luscious spectacle of 1927's The Animals and the Children Took to the Streets to the simplicity of Chris Thorpe's absurd sketches (delivered using only a chair and a microphone), artists are finding ways of weaving yarns that are as daring as they are imaginative. For me, it's not just the love of a good story that makes these pieces so interesting. On the simplest level a story is a group of people gathered at a particular time in a particular place.
Best Gamification Books - Where to start and Why Here's a list I wanted to share with you all on (almost) all the books that you should read if you are to become a gamification expert (still a long way for me, want to join?) So what should I read and is there any order I have to follow? YES! Just follow the list! Introduction to Gamification: The very basics - For the win: How game thinking can revolutionize you business (2012) Written by: Prof. Reasons why: A great and inspiring book to get started in Gamification. - Gamification: A simple introduction (2013) Written by: Andrzej Marczewski Reasons why: A book written by an epic win blog´s friend, Andrzej Marczewski, that will answer you questions like: “What is Gamification”, “Why does it work” or “Where to start”. Also recommended… - Game-based marketing: Inspire customer loyalty through rewards, challenges and contests (2010) by Gabe Zichermann - Business Gamification for dummies (2013) by Kris Duggan Before designing, understand why: Happiness & Motivation Written by: Daniel H. - Level up!
Reaching African Children Through Fables and Animation | Atim Oton When the Lion King came to Broadway in 1997, I was happy for Africa. The Lion King is a 1994 American animated feature film produced by Walt Disney Feature Animation. Ok, I agree it is not a realistic picture of Africa but I will take it as opposed to the Tarzan and Jane one. Finally, we got another slice of story telling using images that celebrated African culture and heritage. Over the years, when I am in Nigeria or across the continent, I spend my time collecting books and magazines for my nephews and nieces because I am a believer in reading and stories -- old and new. This year, for the first time I began looking for videos and animations for my 4-year-old nephew. Source: Decoder Media Arit's Fables is an entertaining children's web series that educates through fables. Arit Essien, the Nigerian actress who is the storyteller comes to it with experience. Anansi and the Turtle, one of the fables was always a good one to read when I was a child and I read it to my nephew.
Gamification Design About this course Why Gamification? Games have become the new normal. It seems like only games are truly understanding how human motivation really works. And the most important question: How to do so? Course Structure Week 1 (17/03/2014) Games. Learning Outcomes In this course you'll learn the basics of Gamification with a highly practical approach. Who is this course for? Do you want your team to perfom better? Gamification can be used in many areas and almost any task can be fun and engaging so this course could be great for people like: teachers, educators, managers, C-level executives, health and fitness professionals, psychologists or researchers. Whether you ever asked yourself one of these questions or you just want to know how to make things more fun and engaging, this course is for you! Prior Knowledge This is a level 1 course and all you need to bring in the class is a playful attitude! Assessments and Certification Workload Live G+ Hangouts & Local Meetups Keep in touch! Facebook
10 Powerful Quotes About Storytelling By Ben Okri 1. To poison a nation, poison its stories. A demoralised nation tells demoralised stories to itself. 2. 3. 4. 5. 6. 7. 9. 10. Ben Okri is a Nigerian novelist living in London. Tags: African literature, ben okri quotes, quotes on storytelling How Video Games Are Infiltrating--and Improving--Every Part of Our Lives Jesse Schell peered out at the 400 or so attendees of last February's DICE (design, innovate, communicate, entertain) Summit, the video-game industry's answer to TED. Dressed in a crinkly button-down shirt and chinos, the 40-year-old game designer and Carnegie Mellon professor had no idea how his speech would be received. Organizers had invited him to share insights about his work at Disney Imagineering, where he had helped design large-scale theme-park rides such as Pirates of the Caribbean, but he knew the Mouse would have his head if he violated any nondisclosure agreements. He began his speech with the premise that a real-life game could be stacked on top of reality. Sensors, he said, have gotten so cheap that they are being embedded in all sorts of products. After work, you go shopping. The applause was nothing compared to the reception his speech got online. Dystopian? The players have taken their places, the pieces are set, the cards dealt, the dice tossed. "Work can be tough.
— Create Your Life Story : Helping You Record a Lifetime of Stories Telling Your Story – Authentic, Laconic and Captivating Podcast: Play in new window | Download (0.0KB) Click to share on Twitter You’re Telling Your Story Garrison Keillor speaking of the News from Lake Wobegon Storytelling is the art of taking a story, your story or another’s and retelling that story. Instead of telling and re-telling the same story, you are telling your own individual personal story and most probably only telling that story once. It’s a story not a lecture Telling your story is not like writing an essay as you were taught in school. Instead create an anecdote that builds the story, event by event as it happened. Beginning – sets the stageBody – starts and builds the storySequence of events – helps to create a storyBait – Constantly raising questions(where is this going?) Once you have the story that you want to mention, think of the introducing question and your opening statement as mentioned in the previous episodes, then sit with it, mulling it over for a few days.
Bing gordon-hacking-gamification Liz's Ireland Journal: Pat Speight Comes to Study Abroad Ireland The Three Rivers Storytelling Festival brought Pat Speight to my class on Thursday, June 9th. All of my students were there, plus six of the remaining twelve in the program. I was very pleased that so many of them got to hear Pat – The Hat, as he brands himself. Speight is pronounced just like eight. Pat started off by telling us that he was an “organic storyteller” with no professional academic training. He gave us some background on himself and on the ancient tradition of storytelling in Ireland. He explained the difference between the two Irish names for storyteller: seanchai and scealai. Pat then told us his first story. (22) The story of the archer, as told by the rabbi to explain how he always has a story for every occasion. After this story he took some questions: How old were you when you first got paid? 12. (33) A story about gravestones that had a particular date and time rather than a span of years. 13. (34) The Man Who Went in Search of His Luck.
Meaningful Play - coding conduct Meaningful Play Meaningful Play. Getting »Gamification« Right. Presentation, Google Tech Talk, January 24, 2011, Mountain View, CA. Between promises of plain mind control and warnings of »pointsification«, the debate on »gamification« is deeply split. How to design for a playful experience that is truly meaningful to its users instead of a shallow and transient novelty effect? In this talk, summarising and expanding on previous ones, I provide an overview of the gamification movement, lay out three currently »missing ingredients« – meaning, mastery, and autonomy –, and how they can be translated into design principles and process. Short link: