An Updated Digital Differentiation Model
Ten months ago I published a Digital Differentiation model on this blog. I've been using the model to guide the work I do each day and I've been sharing it via webinars and hands-on training sessions.Of course, ten months is a long time in the world of edtech, and I've added some new tools and resources to my personal teaching toolkit, so I decided it was time to update the model and tweak it just a bit. The original article and interactive graphic can still be found on this blog. Here is the new post: Technology is a tool that can be used to help teachers facilitate learning experiences that address the diverse learning needs of all students and help them develop 21st Century Skills, an idea supported by the Common Core.
COMICS IN THE CLASSROOM: How one Wissahickon teacher uses comic books to connect with his students - Ambler Gazette
By Dutch Godshalkdgodshalk@21st-centurymedia.com@DutchGodshalk on Twitter Wissahickon High School social studies teacher Tim Smyth uses comic books in his class lessons. BOB RAINES -- DIGITAL FIRST MEDIA LOWER GWYNEDD >> A few years ago, Wissahickon High School social studies teacher Tim Smyth, a by-the-book AP instructor who had earned himself a reputation among students for being “very challenging,” did something unexpected. He started handing out comic books in his classes — lots of comic books.
Kids Speak Out on Student Engagement
A while back, I was asked, "What engages students?" Sure, I could respond, sharing anecdotes about what I believed to be engaging, but I thought it would be so much better to lob that question to my own eighth graders. The responses I received from all 220 of them seemed to fall under 10 categories, representing reoccuring themes that appeared again and again. So, from the mouths of babes, here are my students' answers to the question: "What engages students?" 1.
Engagement Vs. Compliance
The “Rule of Two Feet” I recently attended a conference that asked attendees to follow the “rule of two feet”. Throughout the conference day, if you found yourself in a session that didn’t apply or interest you, it was fine to pick up and move to another session. The presenter would not be offended, but would realize that the session was not a good match for that particular person. The probing question that came up throughout the day was “If students could utilize the ‘rule of two feet’, would they choose to stay in our classroom, or move on?”
Awaken the Learner, Tips
Awaken the Learner To effectively prepare learners for success, teachers can emphasize cognitive skills in addition to content in their classrooms. Teaching knowledge has always been an essential component of the American school system, but recent instructional standards have also highlighted the importance of teaching cognitive skills. Cognitive skills, such as generating conclusions, problem solving, experimenting, and decision making, are thinking processes that promote a deeper comprehension of complex ideas. Teachers can directly teach cognitive skills to assist students in challenging, refining, and repurposing their understanding of lesson content.
20 Questions To Guide Inquiry-Based Learning
20 Questions To Guide Inquiry-Based Learning Recently we took at look at the phases of inquiry-based learning through a framework, and even apps that were conducive to inquiry-based learning on the iPad. During our research for the phases framework, we stumbled across the following breakdown of the inquiry process for learning on 21stcenturyhsie.weebly.com (who offer the references that appear below the graphic). Most helpfully, it offers 20 questions that can guide student research at any stage, including: What do I want to know about this topic?
20 Ways to Keep Your Students' Attention
As the end of the year approaches, it can be more and more challenging to keep your students' attention. Brain Breaks are important, but there are plenty of things you can do within a lesson to keep kids from day dreaming...or worse yet, nodding off. Here are some ideas:Desk Switch: Students have ten seconds (count down from ten) to find another desk to sit in that is in a different part of the room than his or her normal desk. Students stay in that desk for the rest of the lesson.
A Teacher's Guide to Differentiating Instruction
Introduction Does effectively teaching 30 students in one classroom require teachers to develop 30 lessons, one tailor-made for each student? Or should teachers “aim for the middle” and hope to reach most students in a given lesson? The answer is not simple.
Why Instructional Design Must Focus on Learning Outcomes, Not Learning Activities
It’s no secret that kids learn better when teachers provide learning activities that keep them engaged. Teachers work tirelessly to plan engaging lessons that capture and keep the interests of their students, thereby making content more accessible. However, teachers continue to feel the daunting pressure to compete for their students’ attention amidst the ever-evolving and rapidly-hanging mass media, social media, and entertainment industry, as these elements do a stellar job of keeping students highly engaged outside of the classroom. Although it is vitally important for us to know and understand our students' interests and the best conditions under which they learn, there is good news: It’s not necessary that we focus our efforts on competing with the devices and activities our students engage in during their downtime outside of the classroom! Recreation, entertainment, and downtime for students outside of the classroom are just that: recreation, entertainment, and downtime.
Curriculum differentiation - Schools Plus - The Department of Education
Ideas on adjusting the curriculum to meet the needs of all students Schools Plus would like to acknowledge that the information listed below is a body of knowledge that has been collected from a variety of sources - teachers, workshops, classrooms and schools. Set achievable tasks providing regular feedback throughout the activity Teach the student to organize themselves by listing tasks to be done and when they are due. A visual system for younger students, a diary for older students. Sequence activities Have the student’s full attention before giving instructions Instructions, routines and rules should be kept short, concise, clear and positive.
Overview - Mentira
Mentira, a project launched in July 2009, is the first mobile, place-based, augmented reality game explicitly oriented towards the development of language skills in Spanish. It is set in a Spanish-speaking neighborhood in Albuquerque, NM and plays out much like a historical novel in which fact and fiction combine to set the context and social conditions for meaningful interaction (in Spanish) with simulated characters, other players, and local citizens. While playing Mentira, learners must investigate clues and talk to various non-player characters (NPCs) in order to absolve their own family, proving they are not responsible for a murder in a local neighborhood.