Inkwell Ideas » Free City Maps: Random Fantasy City Map Generator Updated The number of city section layouts has expanded by one (a new west section that has a circular street layout) and there is also a new large-ish circular tower randomly added in the southern city section. Link: Random City Map Generator If you haven’t seen it before, the random city is divided into 3 sections, which are roughly east (about 90 degrees of a circle), west (about 110 degrees) and south (about 160 degrees.) However, the map is randomly rotated (unless you turn that off using the drop-downs) so your sections may be shifted. The west main section has 3 possible layouts while the east and south sections have two. However, each layout is randomly determined to be low, medium, or high density or not to exist. Each section also may have an optional outer section with one layout each, but it that outer section of each may be low, medium or high density. Then the sections may or may not be connected. Finally some other odds and ends.
Génération de trésors, objets magiques, auberges, scénari,... Bienvenue sur Generation-jdr.fr Vous aussi vous avez trop souvent lancé des brouettes de dés pour connaître le trésor aléatoire que vous désirez placer. Il existe bien quelques sites permettant de générer des bribes de trésor mais ceux-ci sont rarement complet.Generation-jdr a pour vocation de concevoir tout ce qui peut se générer et ce dans différents jeux. Pour l'instant, seuls DD3.5 et les univers médiévaux fantastiques sont en place mais bientôt d'autres générations arriveront peut-être si celles-ci plaisent à la communauté. N'hésitez pas à laisser un message dans la partie contact pour nous faire connaître votre avis. Mise à jour (octobre 2013) Comme demandé sur le FB j'ai fait une petite génération de villes détaillées. Mise à jour (Janvier) Comme je l'avais dit, j'étais sur un autre projet et comme celui-ci commence à émerger, je vous invite à suivre la page facebook de mon futur jeu de rôle. Mise à jour (Décembre) Petite mise à jour : rajout de la génération de noms de gobelins.
25 Ways to Say “You Hit It” When I worked at the student newspaper in college, one sign/reminder on the wall was titled “Other ways to say ‘he said.’” So in that spirit I thought it would be helpful to brainstorm a list of other ways for GMs to say “you hit it.” Critical hits & fails as well as severe or killing blows are easy to describe (there is so many visual things one can say) but the more common attack results in between can sometimes get monotonous. Copy/print the list and put it in a GM’s notebook or on the inside of a GM’s screen. I’d love to get to 100, but 25 is a good start. And of course we could do a “you miss it” list as well. Just pick one and if it needs to be massaged because the weapon type doesn’t apply or it isn’t appropriate for the creature, change it on the fly or use the item above or below.
Logic puzzle A logic puzzle is a puzzle deriving from the mathematics field of deduction. History The logic puzzle was first produced by Charles Lutwidge Dodgson, who is better known under his pen name Lewis Carroll, the author of Alice's Adventures in Wonderland. In the second half of the 20th century mathematician Raymond M. There are also logic puzzles that are completely non-verbal in nature. Logic grid puzzles A logic puzzle grid, with the information that only Simon is 15 and Jane does not like green filled in. Another form of logic puzzle, popular among puzzle enthusiasts and available in magazines dedicated to the subject, is a format in which the set-up to a scenario is given, as well as the object (for example, determine who brought what dog to a dog show, and what breed each dog was), certain clues are given ("neither Misty nor Rex is the German Shepherd"), and then the reader fills out a matrix with the clues and attempts to deduce the solution. See also
Zebra Puzzle There are several versions of this puzzle. The version below is from the first known publication in Life International magazine on December 17, 1962. The March 25, 1963 issue contained the solution below, and the names of several hundred solvers from around the world. Text of the Life International puzzle There are five houses.The Englishman lives in the red house.The Spaniard owns the dog.Coffee is drunk in the green house.The Ukrainian drinks tea.The green house is immediately to the right of the ivory house.The Old Gold smoker owns snails.Kools are smoked in the yellow house.Milk is drunk in the middle house.The Norwegian lives in the first house.The man who smokes Chesterfields lives in the house next to the man with the fox.Kools are smoked in the house next to the house where the horse is kept.The Lucky Strike smoker drinks orange juice.The Japanese smokes Parliaments.The Norwegian lives next to the blue house.Now, who drinks water? Who owns the zebra? Solution
Common Beginner’s Mistakes | The Official RPG Maker Blog Today, I want to cover a few easy to make mistakes that can cause really confusing results at first glance. I will be assisted by a person I’m sure you all know pretty well who will make the mistakes for you, known as ThatGuy. Yes, I know that these mistakes are made by more than just ThatGuy, but lets be honest, his pleas for help are much more amusing. I beat LordThwack, but then he came back! Symptom An event you previously ended comes back if you leave the map and come back. Diagnosis You attempted to use the Erase Event command to remove the event when you were finished with it. Treatment This is a pretty common mistake and for good reason. This is useful for something like say open doors that you DO want to come back, but if your heroes have just killed Lord Thwack the Orc, he should stay defeated. So how do you remove an event permanently? Add a second event page by pushing the New Event Page button.Set the conditions for Page 2 to Self Switch: A is ON. Treatment Correct.
Geek Chic: we make furniture for geeks Fact & Theory The respository where you'll find definitions, philosophy, and the long answers to questions you didn't even ask yet. Curiosity may have killed the cat, but it also gave us one that is both alive and dead until we open the box. 'Heirloom quality' has become a marketing phrase of indefinite meaning. As an example, The Sultan gaming table is constructed with extensive dovetail joinery. We also use solid hardwoods on our tables. There is one more benefit to Heirloom Quality furniture that we believe warrants mentioning: Heirloom Quality is an essential step towards environmentally sound living. What we call extra-custom pieces of furniture. Our Latin motto, of sorts. Why you want to wait Waiting is without question the worst part of ordering a piece of furniture from Geek Chic. 1. The next bit is an assumption. We are constantly encouraged by well meaning experts to charge more for our products. 2. 3. ''Why isn't there a [insert high tech gadget name here] in the table?'
Tabletop role-playing game A tabletop role-playing game, pen-and-paper role-playing game, or table-talk role-playing game is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The terms pen-and-paper and tabletop are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary. Gameplay Role playing gamers at the Convention Burg-Con in Berlin 2009 Most games follow the pattern established by the first published role-playing game, Dungeons & Dragons. The GM then begins the game by introducing and describing the setting and the characters. Role playing gamers in a private game session
Role-playing video game A role-playing video game (commonly referred to as role-playing game or RPG, as well as computer RPG or CRPG) is a video game genre where the player controls the actions of a protagonist (or several adventuring party members) immersed in a fictional world. Many role-playing video games have origins in pen-and-paper role-playing games (such as Dungeons & Dragons) and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games typically rely on a highly developed story and setting, which is divided into a number of quests. Story and setting
Gamemaster A gamemaster (simplify as GM, also known as game master, game manager, game moderator or referee) is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are most common in co-operative games in which players work together and are less common in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM'ing". The role of a gamemaster in a traditional role-playing game is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The role of a gamemaster in an online game is to enforce the game's rules and provide general customer service. History and variants of the term Gamemasters in traditional role-playing games The four major "hats" See also
Play by the Rules: Random Character Flaw Generator | intwischa.com Guided by a firm belief that the books are just the beginning, we here at Intwischa are pleased to present “Play By The Rules”, an ongoing series that will provide custom mechanics for your favorite RPGs! These posts will strive to give players and storytellers alike original, creative, game-ready ways to add spice and texture to all kinds of role-playing experiences. Here’s hoping you’ll try one out, leave a comment, or suggest your own! After listing some non-mechanical ideas for quirky, unique characters I thought it might be fun to create a table that would let the dice decide just how messed up a PC could be. So here we go: a Random Flaw Generator for your new (or existing) character. A brief example of how I just now used this table for the first time : I start by rolling a D6, and get a 6 right off the bat. Now I know what you’re thinking: where’s the balance?
Play By The Rules: Random Character Benefit Generator | intwischa.com Guided by a firm belief that the books are just the beginning, we here at Intwischa are pleased to present “Play By The Rules”, an ongoing series that will provide custom mechanics for your favorite RPGs! These posts will strive to give players and storytellers alike original, creative, game-ready ways to add spice and texture to all kinds of role-playing experiences. Here’s hoping you’ll try one out, leave a comment, or suggest your own! If you joined us last time, you may have already used our random generator for character quirks and flaws . A brief example of how I just now used this table for the first time : I start by rolling a D6, and get a very impressive 1 to start things off. Not only does that give me some ideas for role-playing and further character creation, it means that the first time my character takes damage during an encounter I have to roll a D20, subtract 1 from it (my character’s Intensity Modifier), and compare it to my Reflex defense.