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Shadertoy BETA

Shader of the Week Featured shaders Recommended shaders Headlines 15/03/2014 - Announcement Remember to be part of the first Shadertoy Hackathon this Wednesday March 19th. More info here: here 14/02/2014 - Release 0.3.8 adds gold/silver stars for Featured Shader and Shaders of the week, a new 2560px layout, fixes for layout and font size issues 10/12/2013 - Release 0.3.7 adds support for Android devices, mathematical symbols for comments, fast access to latest shaders from main page, and fixed apple touch icons 05/11/2013 - Release 0.3.6 faster page loading, youtube embedding via [video] tag in comments, can sort shaders by name, and security fixes for shader embedding 30/09/2013 - Release 0.3.5 brings the section "My Loved" with your favorite shaders, an "About" field in your public profile, and a new music track (by Dave Hoskins!)

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Watch: How to Create a Realistic VFX Army From Only One Person Under Armour's viral 'Rule Yourself' campaign was created using state-of-the-art technology and old-fashioned ingenuity. Under Armour's inspiring 'Rule Yourself' campaign, featuring Misty Copeland, Stephen Curry, and Jordan Spieth, and produced in collaboration with Droga5 and director Wally Pfister, features an army of athletes training. But there wasn't enough time or resources to film hundreds of people. So how did they pull it off? In a new video, production company The Mill shows how its employees cloned the athletes with plates, clever camera usage, and VFX.

Livecodelab What's this? This is a toy live coding environment: programs run immediately as they are typed. Pick something from the "Demos" menu or try the tutorials. Want more info? See the intro or the docs qshaderedit - Simple multiplatform shader editor inspired by Apple's OpenGL Shader Builder Features QShaderEdit allows you to edit shaders and tweak shader parameters while previewing the results in real-time. Currently it supports the following shading languages: ARB programs. GLSL shaders. Complexification LIVING WORKS binary.ring bit.10001 bone.piles box.fitting box.fitting.img new bubble.chamber buddhabrot city.traveler cubic.attractor deep.lorenz guts new new henon.phase henon.phase.deep new inter.aggregate new inter.momentary new invader.fractal limb.sand.stroke limb.strat limb.stroke mcp moonlight.soyuz nine.block new offspring orbitals new paths.i sand.dollar sand.stroke sand.traveler new self-dividing.line stitches substrate new trema.disk trema.spike INFORMATION about the programmer about the medium ORDERING works available production qualities ordering policies CONTACT j.tarbell @

3D Printed Reaction Diffusion Patterns Reaction diffusion system are widely studied and researched because their are argued to be linked to the chemical / biological processes that are responsible for pattern formation in nature (zebra stripes, leopard spots, etc). In addition, reaction diffusion systems exhibit beautiful motion when simulated and visualized. The gifs above showcase different growth patterns and oscillations in RD systems. To see more gifs, go here: In simple terms, reaction diffusion systems model how one or more substances (i.e. gases or liquids) change and/or combine when mixed in a container.

Creating a Volumetric Ray Marcher The last few posts on this blog have been building up the pieces needed to create volumetric ray marching shaders. Lets briefly review those. Generating Volume Textures: In this post we looked at a way to generate pseudo volume textures by storing texture slices stored as a 2d array of frames, like a flipbook. Codes - GENERATIVE GESTALTUNG 2016-03-15RT @bndktgrs: 幸せなコーディング! Launched: Our #GenerativeDesign book has also a 🇯🇵 website now!👍 [Link] Cheers @BugNews! @Proce… 2016-03-05RT @bndktgrs: Our #GenerativeDesign book made it to 🇯🇵 #Japan! [Link] published by BNN @BugNews #veryhapy [Link] 2015-10-08Updated! All code examples of Generative Design should be ready for #Processing3 now!

s+v+m Collecting Virtual, Augmented and Mixed realities, places built on a tridimensional matrix where the data is materialized in space. More Immersive Spaces under the tag “Immersive Audiovisual Environments”. “Unthinkable complexity. Generative Art Links Some links to Generative Art, Math & Fractals, and other creative ways of creating computional imagery. The list is not meant to be exhaustive: rather, it is a list of my favorite links. Generative Art Software General-Purpose Software Processing is probably the most used platform for Generative Art.

AICP - 2016 Reel - Dir. Cut - Method Design ~ Motion & Direction Method Design was tapped by production company RSA to concept and create this year’s sponsor reel for AICP at the MoMA The AICP awards celebrate global creativity within commercial production. Method Design wanted to create an entertaining piece of design that encapsulates the innovative and prolific nature of this industry. Our aim was to showcase the AICP sponsors as various dancing avatars which playfully reference the visual effects used throughout production. Motion capture, procedural animation and dynamic simulations combine to create a milieu of iconic pop dance moves that become an explosion of colorful fur, feathers, particles and more. Credit:Concept, Design & Direction: Method DesignProduction: Method Studios NYCreative Director: Jon NoorlanderDirector: Rupert BurtonArt Director: Johnny LikensLead Houdini FX Artist: Tomas SlancikHoudini FX Artist: Vraja ParraRigger: Ohad BrachaProducer: Adrienne Mitchell

Tools and Libraries Arts-Engineering Tools Used in this Course A Quick Review of These and Other Arts-Engineering Tools バカ・アフター プラグイン作例(Particular) Trapcode Particularを用いた作例集。 バカ・アフター:Particularで作った弾む渦 from BaKaAfter on Vimeo. バカ・アフター:Particularで作った光る菌 from BaKaAfter on Vimeo. バカ・アフター:Particularで作った俊敏な線 from BaKaAfter on Vimeo.