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Visible Earth: Browse by Collection: Blue Marble

Visible Earth: Browse by Collection: Blue Marble

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The World's Loveliest Advertisement For Death There are times when design needs to be understated, when it needs to recede into the background. Spaces where the proportions of a room, a wall treatment, or a tacky chandelier should be the last thing on your mind. Like a funerary home. Funeral homes are purposely dour, all subdued blacks, hushed grays, and buffed dark cherry wood. It would seem that design flourishes have no part to play in this (non)aesthetic. Project Eden In this post, I'll be describing in more detail how the CG Earth is constructed. The whole planet was broken down into several key components: land, water, clouds, atmosphere and an atmospheric "rim". The atmosphere has two components because it's not a true volumetric simulation, but a kind of hack ^^; Land

Rope Physics Rope Simulation In this tutorial, you will find a simulation of a rope. This simulation is based on the simple physical simulation engine in Lesson 39. In order to benefit from this tutorial, you should know how forces are applied to masses in simulations, how position and velocity of a mass is iterated while the simulation runs, and how 3D vectoral operations are used in physics. If you hesitate on any one of those subjects, read about them from Lesson 39 and other sources, and develop several applications. In physical simulations, the purpose is to form a physical setting, which acts the same as in the natural environment. Electronics Electronics deals with electrical circuits that involve active electrical components such as vacuum tubes, transistors, diodes and integrated circuits, and associated passive interconnection technologies. Commonly, electronic devices contain circuitry consisting primarily or exclusively of active semiconductors supplemented with passive elements; such a circuit is described as an electronic circuit. The nonlinear behaviour of active components and their ability to control electron flows makes amplification of weak signals possible and electronics is widely used in information processing, telecommunication, and signal processing. The ability of electronic devices to act as switches makes digital information processing possible. Interconnection technologies such as circuit boards, electronics packaging technology, and other varied forms of communication infrastructure complete circuit functionality and transform the mixed components into a regular working system.

3d Realistic 3D Papercraft Birds by Johan Scherft Dutch artist Johan Scherft has created this series... Cube 3D Home Printer The Cube 3D Printer is the latest 3D Home Printer,... The World’s First 3D Printing Pen 3Doodler is the world’s first and only 3D Printing... john locke » Blog Archive » visualizing sound in processing This was the final applet in motion. Using the minim library for processing, each waveform is generated in realtime as the two sounds play over eachother creating a pretty chaotic sound, but there are some instances of overlapping patterns where the mashup works pretty well. In the third version of the code, the boolean of the two waveforms is generated, producing a new way to visualize the waveforms. View the youtube video here, but I really need to figure out a way to add sound to the video, silence doesn’t do it justice. Charlie Parker, Iggy Pop and Richard Wagner comparison + code: import processing.dxf.*; import ddf.minim.analysis.*; import ddf.minim.*; FFT fftLog1; FFT fftLog2;

OpenGL:Tutorials:Tutorial Framework:Particles In this example, We're going to extend the principles used in the Ortho example to produce a nice particle effect. Setting Up Each particle has unique position, direction vector, color and a 'life' values. These values are contained by a structure: typedef struct { float xPos,yPos,zPos; float xVec,yVec,zVec; float r,g,b,life; }SpriteInfo;

Artificial intelligence AI research is highly technical and specialized, and is deeply divided into subfields that often fail to communicate with each other.[5] Some of the division is due to social and cultural factors: subfields have grown up around particular institutions and the work of individual researchers. AI research is also divided by several technical issues. Some subfields focus on the solution of specific problems. Others focus on one of several possible approaches or on the use of a particular tool or towards the accomplishment of particular applications. The central problems (or goals) of AI research include reasoning, knowledge, planning, learning, natural language processing (communication), perception and the ability to move and manipulate objects.[6] General intelligence is still among the field's long-term goals.[7] Currently popular approaches include statistical methods, computational intelligence and traditional symbolic AI. History[edit]

art Posts tagged as "art" Abstract models Tags: art , humor , painting By Flora Borsi Such art, much concept Some comments on OpenGL rendering of particles When rendering particles in OpenGL there are many possible ways to represent them. The following goes through some of the possibilities with associated pseudo-code. At the very basic level it is possible to simply render the particles as points: glPointSize( 3.f ); glColor4f (1.0f,1.0f,1.0f,1.0f); glBegin(GL_POINTS); for(i=0; i<npoints; i+=nskip) { glVertex3f(x[i], y[i], z[i]); } // Done drawing points glEnd(); This produces a plot below: In the next level, it is possible to replace the points with "point sprites".

Software engineering Software Engineering is the study and application of engineering to the design, development, and maintenance of software.[1][2][3] Typical formal definitions of software engineering are: "the application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software".[4]"an engineering discipline that is concerned with all aspects of software production"[5]"the establishment and use of sound engineering principles in order to economically obtain software that is reliable and works efficiently on real machines"[6] 10 Infographics That Will Teach You About Typography Typography is a crucial component of great designs involving text, so knowing as much as you can about it is an important step to becoming a great designer. This roundup of infographics will help you discover new and interesting things (as well as reinforce and reiterate stuff you already know) about typography. Click the Go to Source link under each infographic to navigate to the source of the infographic and to see the larger version provided by the creator of the infographic.

Simulating Particle Effects using OpenGL Particle Effect In this article I will demonstrate one possible way to implement a particle effect in C++ using OpenGL to render the effect. This demo uses the fixed function pipeline and the host processor (CPU) to perform the simulation. In this article, I will use OpenGL and GLUT to render graphics to the application window. If you do not know how to setup an application using OpengGL and GLUT you can refer to my previous article titled [Introduction to OpenGL for Game Programmers] available [here]. Particles systems have been used extensively in games for many years.

Optics Optics is the branch of physics which involves the behaviour and properties of light, including its interactions with matter and the construction of instruments that use or detect it.[1] Optics usually describes the behaviour of visible, ultraviolet, and infrared light. Because light is an electromagnetic wave, other forms of electromagnetic radiation such as X-rays, microwaves, and radio waves exhibit similar properties.[1] Some phenomena depend on the fact that light has both wave-like and particle-like properties. Explanation of these effects requires quantum mechanics. When considering light's particle-like properties, the light is modelled as a collection of particles called "photons". Quantum optics deals with the application of quantum mechanics to optical systems.