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Visual effect and production training

Visual effect and production training

Cinema4D Dynamics A wooden world… It has been a while since the release of Cinema4D r12 and I must apologise for the lack of blog posts. To be honest, I’ve been absolutely snowed under with work. Exclusive! I worked with TWP on a long piece that is all about a wooden world for GE Fleet Card. Jellyfish Spent a few weeks with the lovely people over at MTV Networks Australia working on their promo for the Aria’s. Pollution! In between all of this creative mayhem, I’ve been planning and recording my next set of training. I’m in the process of proofing all of the new tutorials and will be sending out a few teasers soon. In the mean time I have been digging about in my hard drive to find some interesting presets to share… I posted this Thinking Particles preset earlier today and I’ll be posting more in the coming weeks. Have fun!

Welcome to The Computer Graphics Society Wow Effect ! Cinema 4D Tutorials and Tools for Motion Graphic Designers Congratulations to Michael Rinnan for winning the Five Second Project for March. His entry had a great concept and was outfitted with excellent lighting, atmosphere, camera movements and sound design. We wanted to know a little bit more about Michael’s entry, so we asked him a few questions regarding his workflow and the process for creating his winning piece. Where do you work? What is your title? I am a 3D generalist at NFL films in Mt. How did you come up with your concept for the Bright Lights Five Second Project? For my concept, my goal was to come up with a quick story I could tell in 5 seconds. What was the most challenging thing about your project? The most challenging part of this project was honestly the lighting. Tell us a little about how you achieved the zolly (push-pull zoom) effect. To achieve the zolly, I initially mapped out the motion of the motorcycles with a spline and then dropped a camera onto that motion path. What renderer was used?

the c4d base Pioneer SX-535 | Audiovintage Curieusement, dans ma région, les Receivers Pioneer sont rares. Alors quand j’ai vu ce chouette appareil dont le propriétaire ne savait même pas si il fonctionnait, je n’ai pas hésité longtemps, les coffrets bois me font toujours craquer ! Sale, le mot est faible comme vous pouvez le voir. Comme à mon habitude je l’ai ouvert avant de le mettre en route. Je passe au nettoyage interne Un bon coup d’aspirateur + pinceau et on y voit plus clair. L’intérieur est assez commun à tous les amplis-tuners de l’époque avec les cartes séparées. Vue sur les transistors de sorties, des 2SA489 et les complémentaires 2SC789. Le dessous, les câbles pas trop mal rangé et la partie pré-ampli. L’arrière de l’appareil, ces bornes à vis pour les câbles HP, c’est franchement pas terrible, mais le réglage de désaccentuation pour la FM, c’est pas mal du tout ! Comme je l’ai déjà écrit, la première mise en route n’a pas été fameuse.

The Top Ten Tips of Texturing One way to create dirt has already been covered, and that's photo overlays. Those are great for general wear and tear on your texture. If you want small specific details, you'll need to use other techniques. Below are a two techniques I frequently use, one for dust and dirt, and one for rust. Dust and dirt can be done very quickly with a solid brownish layer and a layer mask. Rust is a bit more tricky. I used to handpaint rust, but it always had a bit of a cartoony look, and I was never able to get crispy rust that looks convincing and real. That was until DennisPls shared his technique with me, which I've been using ever since. Good damage placement only requires one thing: logical thinking. That can be chipped paint, scratches, rust, etc. There is a sure chance that you'll find dust and dirt in such an area. This doesn't only work for small borders. The front of the forklift (1) is the area that will suffer the most, and will therefore have more damage than other parts.

70 Ultimate Cinema 4D Tutorials & Techniques Feb 12 2010 Today we share a very comprehensive round-up of Cinema 4D Tutorials. Cinema 4D is a modeling, animation and rendering application that is noted for its flexible interface and ease of use. Cinema 4D comes with an intuitive interface and a sound workflow that let the imagination and creativity of an artist flow freely. Cinema 4D Tutorials Create an Abstract Armored Sphere Scene in Cinema 4DIn this tutorial you will learn how to create a complex abstract Armored Sphere scene in Cinema 4D. Making Of: PrimateranIn this tutorial artist creates a scene that showed a part of the world of the “Primaterans” – a civilization that prefers dark corners of the galaxy, hiding from their enemies until their armada is strong enough to destroy them. Linear Workflow for Gamma Correct Lighting in Cinema 4DOne of the most critical elements involved in creating realistically lit interior environments is exposure control. Making of Super SnailThis work is fully modeled and rendered in Cinema 4D.

Correct setup for backplates in Vray – WillJeffers.net firstly in your render settings add an override to your Environment and then add a Secondary Matte Environment. If you have refractions in your scene you might also want to override the refractions.For the environment overrides you should set the Secondary Matte texture to your backplate. Make sure to set the projection type to screen in the Vray in your VrayPlaceEnvTex. This uses the render cam as the projecting camera. Vray can save coloured alpha channels with RGB data. Known issues. Unordered List Item If your proxy geo is going outside the viewing cone of the camera – in reflections it will display black. Like this: Like Loading...

RetroPixel A la une sur RetroPixel ! Planet Centauri Proposé par onilink_, Le 03/04/2015 à 14:13 Bonjour, je tiens a vous présenter un jeu sur lequel je bosse depuis plus d'un an en tant que developpeur/pixel artiste/game designer. (8 commentaires) :: Catégorie : Jeux-Vidéo Dead Cells Proposé par Cancre, Le 01/10/2014 à 10:55 Un jeu de survie coopératif dans lequel la menace ne vient pas forcément de l'extérieur. (6 commentaires) :: Catégorie : Jeux-Vidéo

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