Making Games with Python and Pygame Book Description This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. More about interactive graphs using Python, d3.js, R, shiny, IPython, vincent, d3py, python-nvd3 I recently found this url The Big List of D3.js Examples. As d3.js is getting popular - their website is pretty nice -, I was curious if I could easily use it through Python. After a couple of searches (many in fact), I discovered vincent and some others. It ended up doing a quick review. Every script was tested with Python 3.
s Python Class - Google's Python Class - Google Code Welcome to Google's Python Class -- this is a free class for people with a little bit of programming experience who want to learn Python. The class includes written materials, lecture videos, and lots of code exercises to practice Python coding. These materials are used within Google to introduce Python to people who have just a little programming experience. The first exercises work on basic Python concepts like strings and lists, building up to the later exercises which are full programs dealing with text files, processes, and http connections. The class is geared for people who have a little bit of programming experience in some language, enough to know what a "variable" or "if statement" is. Beyond that, you do not need to be an expert programmer to use this material.
Design Patterns In software engineering, a design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern isn't a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations. Uses of Design Patterns Design patterns can speed up the development process by providing tested, proven development paradigms. Effective software design requires considering issues that may not become visible until later in the implementation. Learn Python The Hard Way, 2nd Edition — Learn Python The Hard Way, 2nd Edition Welcome to the 3rd Edition of Learn Python the Hard Way. You can visit the companion site to the book at where you can purchase digital downloads and paper versions of the book. The free HTML version of the book is available at Table Of Contents
Python The Case for Test-Driven Development By Meghan Blanchette March 28, 2014 Harry Percival, author of Test-Driven Web Development with Python, discusses how he got into TDD, why you should too, and shares some tips. In the podcast above, listen to Harry talk candidly about the types of tests that make sense, … Interface Languages and Feature Discovery By Ben Lorica March 2, 2014 The Python “with” Statement by Example Python’s with statement was first introduced five years ago, in Python 2.5. It’s handy when you have two related operations which you’d like to execute as a pair, with a block of code in between. The classic example is opening a file, manipulating the file, then closing it: with open('output.txt', 'w') as f: f.write('Hi there!')
The Hitchhiker’s Guide to Python! — pythonguide 0.0.1 documentation Greetings, Earthling! Welcome to The Hitchhiker’s Guide to Python. This is a living, breathing guide. If you’d like to contribute, fork us on GitHub! This handcrafted guide exists to provide both novice and expert Python developers a best practice handbook to the installation, configuration, and usage of Python on a daily basis. This guide is opinionated in a way that is almost, but not quite, entirely unlike Python’s official documentation.