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Graymachine

Graymachine

Mattrunks Greyscale Gorilla Congratulations to Michael Rinnan for winning the Five Second Project for March. His entry had a great concept and was outfitted with excellent lighting, atmosphere, camera movements and sound design. We wanted to know a little bit more about Michael’s entry, so we asked him a few questions regarding his workflow and the process for creating his winning piece. Where do you work? I am a 3D generalist at NFL films in Mt. How did you come up with your concept for the Bright Lights Five Second Project? For my concept, my goal was to come up with a quick story I could tell in 5 seconds. What was the most challenging thing about your project? The most challenging part of this project was honestly the lighting. Tell us a little about how you achieved the zolly (push-pull zoom) effect. To achieve the zolly, I initially mapped out the motion of the motorcycles with a spline and then dropped a camera onto that motion path. What renderer was used? How long did your piece take to make?

Shilo maltaannon.com  Motionworks Motionworks/ Tutorials Main Shop Tutorials Shows About Support © copyright 2011 Motionworks. loading Virtual art Virtual art is the term for art made with the technical media developed at the end of the 1980s (or a bit before, in some cases).[1] These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc.[2] As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized.[3] Definition[edit] Virtual art can be considered a post-convergent art form based on the bringing together of art and technology, thus containing all previous media as subsets.[4] Sharing this focus on art and technology are the books of Jack Burnham (Beyond Modern Sculpture 1968) and Gene Youngblood (Expanded Cinema 1970). Virtual art in virtual worlds and entertainment[edit] Notable artists producing virtual art[edit]

studio de communication /// vectornews Mon dernier billet date de novembre 2009, autant dire une éternité . Pourquoi tant de temps? Essentiellement car à ma vie personnelle et professionnelle sont devenues relativement complexes. Pas mal de changements plus ou moins heureux m'ont éloigné de la blogosphère. Ensuite parce qu'à force de regarder pendant des heures des folios et des créations, je ne fini par plus rien voir du tout. Comme certain d'entre vous le savent, j'ai deux métiers : galeriste et graphiste, un pied dans l'art et l'autre dans la com', deux métiers pas forcément miscibles, même si au prime abord ils semblent de la même veine. J'avais (pour ceux d'entre vous qui me suive) un portfolio en flash. J'ai donc cherché une soluce à mon problème. Ce CMS n'est pas parfait, loin s'en faut, il n'a aucun rapport avec ceux que je connais (dotclear, typolight) mais il est parfaitement adapté aux artistes, photographes, illustrateurs... Si Indexhibit vous intéresse, cliquez ici (attention anglophones are welcome)

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