studioAKA - OurWork 3ds Max Tutorials, Maya Tutorials, Lightwave 3D Tutorials, Cinema 4D Tutorials, Softimage Tutorials, Bryce Tutorials AlexSoft.ru - сериалы и софт от Алекс Speed up your workflow in After Effects Decent organisation when you’re working in After Effects is important for a number of reasons. For a start, if you have to hand work over to a client or colleague, it’s best not to be known as ‘the one with messy projects’. Similarly, have you ever received project files from other people, only to find you have to organise things in a way you can understand? A few minutes’ work now can save hours in the future, both for yourself and for others. 01 As a project develops, many people begin to pre-comp to tidy up (Layer>Pre-Compose). 02 Another great function of pre-comps is the ability to render work out and automatically insert it into your main composition. 03 Create three folders in your Project window (File>New Folder), as most things can be divided into three simple categories. 04 01-Maincomp is intended solely for the final composition – the one you intend to render. 05 03-Assets is where you can put everything else, particularly all of the elements that you import.
Cinema 4D Plugins Tutorials Resources MAXON today introduced CINEMA 4D Release 15 (R15) that redefines the 3D motion graphics, visual effects, painting and rendering software workflow. The next generation release of the widely-used 3D software platform reinforces the leadership MAXON has earned over the past 25 years by elevating the creative experience from project planning to content delivery, and is marked by powerful enhancements to modeling, text creation, rendering and sculpting. Packed with improved capabilities and added features such as all-new beveling for modeling efficiency, interactive kerning for advanced 3D typographic control and Team Render allowing for convenient rendering across networks directly within the CINEMA 4D interface, R15 delivers to 3D professionals the ultimate toolset for creating compelling creative content and collaborating more effectively to take on the most demanding projects. [Note: MAXON will debut CINEMA 4D R15 at the SIGGRAPH 2013 convention, July 23-25, 2013, Booth #315]
Work « SEHSUCHT™ Melted Ego – Fragments of Paradise No finger exercise, but a megaton of work and computing time: In his second life as a robotics engineer our very own Mr Timo von Wittken - Sehsucht's lead 3D artist and thoroughbred headbanger - brought this steel monster of an independent music video to life. Guided by the hard rock guitar riffs of his band 'Melted Ego' Timo (aka Optimo Prime) and an elite division of 24 senior CG masterminds from all over Germany assembled the 'Fragments of Paradise' to convey the songs disturbing vision of an uncertain future in a large-scale cgi video project. 270 shots, 14,000 hours of rendering time and one hell of iron will. The will that Timo always brings in at ease ... We are proud and impressed. Creative Direction: Timo von Wittken Producing: Stephan Reinsch DOP: Neels Feil Light, Grip: Markenfilm Hamburg Camera Assistance: Phillip Schöttner Make-Up: Stephanie Kelting Concept Art: Timo von Wittken, Anja von Harsdorf Edit: Christoph Senn Software Saturn – Tech-Nick
maltaannon.com | Free Adobe After Effects and Production Studio Video Tutorials Digieffects - Plug-ins - After Effects, Final Cut Pro, Premiere Pro and Edius helloluxx Tutorials | Rate My Funeral In this tutorial we look at how to make a simple building. Hopefully, there’s a few useful techniques in here that may be of benefit. We start by creating a simple building shape, then adding a few details, then really really quickly light it. So if you are thinking that you would like to join in and submit something but are not sure where to start, this should get you up and running. Continue reading “Cinema 4D Tutorial – Build a Futuristic Building” »
Mac Animation Pro - Macintosh Animation Production Tools & Techniques for Professionals The Complete Guide to Creating Photoshop Filters By Dave Nagel I realized some time ago that it's simply too difficult for new readers of our publications to go hunting through the tutorials archives here to find all of the parts to our Filter Factory tutorial series. To date there have been six parts--two specific tutorials on generating 3D effects, one on customizing the interface of completed filters and three general pieces on working with the Filter Factory's expressions, functions and operators to generate effects. To this we now add our seventh and final part and conclude the series. ...Read More » GPU Computing Gems Jade Edition By Wen-mei W. Hwu, Mark Harris and Michael Garland The NVIDIA Fermi GPU architecture introduces new instructions designed to facilitate basic, but important, parallel primitives on per-thread predicates, as well as instructions for manipulating and querying bits within a word.
2d Animation Articles Acting and Animation "An animator is an actor with a pencil", goes the oldest and truest animation cliché. Not "a draftsman that acts", but first and foremost - an actor. If you're trying to tell a story through a character, inevitably you're an actor. The only question is whether you are a good actor or a bad one... Read Full Article > Drawing for Animation Drawing Lessons #1: Draw what you See The biggest problem that artists must overcome is not one of technique or of inspiration. Read more Drawing for Animation > The 28 Principles of animation (by Mark Kennedy) This article was given to me by Mark Kennedy (storyboard artist on Hercules and Tarzan). Read Full Story > Becoming an animator (by Shanna Smith) What does it take to be a Disney animator? Read Full Story > Character Animation Books (by Harold Whitaker and John Halas) Acting for Animators covers a lot of ground that doesn't get addressed much in animation school. Read Full Story > Concept Artist Aaron St. Read Full Story > (by Doron A.
ConstantQuality With the average bitrate or target size methods, you control the size of the output file but give up control over the video's quality. Constant quality mode does the opposite; you specify a quality level and HandBrake adjusts the bitrate (that is, the size) to meet it. Benefits over Average Bitrate ¶ Faster Encoding - No need to do 2-Pass encoding (thus almost halving the encode time.) Constant Quality can produce the same quality as a 2 pass encode. Reduced file sizes Videos usually have a mix of complex and less complex frames. Output File Sizes ¶ Because it takes a different bitrate to reach a given quality level for any given part of any movie, the output size is unpredictable and varies from source to source. Example: Given 2 sources of the same length, one could turn out to be 1.2GB, the other 1.9GB. In particular, grainy sources tend to come out larger as they require a higher bit-rate to maintain all that extra detail in the video. x264 Recommended Quality RF Values ¶ x264 and RF 0 ¶
VIDEO COPILOT | After Effects Tutorials, Plug-ins and Stock Footage for Post Production Professionals Please Click the Troubleshooting button below if you are running into issues with Element 3D or having licensing problems The following tutorials are a great starting point for learning what Element 3D is all about. Everything you need to know to get started! Customizing UI Adding textures Basic texture mapping options Using animated custom texture maps Material settings overview Force Opacity Using multiple Groups Lighting & Ambient Occlusion C4D tips, OBJ exporting and more! Exporting 3D objects for Element 3D Exporting from Blender & 3D Max (works with other software too) Tips for working with C4D files in Element Exporting multiple materials to view in Element Rebuilding materials with texture images Illumination maps and Occlusion maps Advanced Shader design and adjustments Added world position pass. Importing OBJ Sequences: In the Element Scene interface you can go to File/Import 3D Sequence and you can navigate to where your sequence is saved. Glow Custom Anchor point Position Text