Guides General Guides that apply across platforms and SDKs Overview Structural Tessellations and Morphologies The honeycomb is probably the epitome of structural efficiency. Bees have been creating hexagonal comb structures for millenia and humans inspired by the incredible structural strength to weight ratio of their combs have joined them. It is said that the first man-made honeycomb was made by Daedalus using gold by lost wax casting more than 3000 years ago. In 1859 Charles Darwin said that “the comb of the hive-bee, as far as we can see, is absolutely perfect in economizing labour and wax”. Little noticed is that even the the closed ends of the honeycomb cells are also an example of geometric efficiency as their trihedral shape allows two opposing honeycomb layers to nest into each other, with each facet of the closed ends being shared by opposing cells. 50 years later D’Arcy Wentworth Thompson discovered that bees build their honeycombs first as cylinders and as they push more wax onto the inside surface they also push the soft sides out and up against the neighboring cylinders.
Design Proposal/ Digital Tooling System A pseudo code for the final design proposal was written in the form of a flowchart. To enable the application of the material system on different sites and conditions, digital models have to be simulated for testing purposes. A digital algorithm that allows for recursion is needed to produce different iterations to constantly re-evaluate the generated outcome. Within the intelligence algorithm the material behaviour of the system and the possible spatial limitations have to be taken into consideration. architecture These are a series of experiments, in which the designer try to use parametric and digital method to realize these interesting optical illusion effects and generate 3d geometry or space rather than just 2d painting. Continue reading The design task of this project was to design a multifunctional theatre inside an old gasholder in the Hague the Netherlands. In the a new developed masterplan he Gasholder is placed in a small lake surrounded by different thematic islands. The location of these islands are not fixed an can move dynamically around the theatre.
Scientific Publications Geometric Multi-Covering.R. Strauss, F. Isvoranu, G. Elber CAD / Graphics, 2013 (Proceedings). The Grasshopper Primer (EN) 1.5.1. Surface Geometry NURBS (non-uniform rational B-splines) are mathematical representations that can accurately model any shape from a simple 2D line, circle, arc, or box to the most complex 3D free-form organic surface or solid. Because of their flexibility and accuracy, NURBS models can be used in any process from illustration and animation to manufacturing.
Inside Smartgeometry Inside Smartgeometry: Expanding the Architectural Possibilities of Computational Design Edited by Brady Peters and Terri Peters Reza Ali C++, code art, GUI, Inspiration, iOS, iPad, ofxUI, open source, OpenFrameWorks, OpenGL, Special Effects, Technology, UI Design, User Interface Algorithmic, Art, C++, code art, Computational Design, Design, Generative, GLSL, Graphic Design, Gray Scott, Inspiration, ofxUI, OpenFrameWorks, OpenGL, Prototyping, Reaction Diffusion, Reza, Simulation, Visualization, Visuals Algorithmic, C++, Computational Design, Design, EDM, Freelance, Generative, ofxUI, OpenFrameWorks, OpenGL, Particles, production, Reza, Simulation, Special Effects, Technology, vfx, Visuals, VJ Deadmau5 + Rezanator February 19, 2013
Earthscrapers, by Rael San Fratello Architects. Display table demonstrating the tools and outcomes of rapid manufacturing and rapid prototyping with concret Earthscrapers is an installation for the 2010 Biennial of the Americas that imagines the potential of employing CAD and CAM processes in the construction of a proto-architectural landscape—one where the building material source and the building itself are seamless. It also demonstrates the internal design, research and experimentation process by Rael San Fratello Architects in hacking a 3D printer to rapid prototype and rapid manufacture clays, ceramics and ultimately cement. Mining, desertification, dredging and erosion are a few of the many examples of natural and anthropogenic processes for shaping the landscape and have become the theoretical material sources, sites and contexts for the forms and spaces created. A rapid manufactured concrete tower maquette:
Inorganic Speciation Inorganic Speciation by Iain Maxwell + Dave Pigram (supermanoueuvre) Form is the primary instrument through which architecture engages with the world. It is this firmly held position that motivates supermanoeuvre to develop custom methodologies of formation that allow for the explicit and open-ended negotiation between multiple architectural intentions and the complex milieux within which they will operate. These methodologies are algorithmic in nature, primarily digitally enacted, and extend the capacities of the form-finding tradition within architecture through a decoupling of its processes from the limits of physics, enabling a broader examination of the number and nature of negotiable inputs. The abstract notation underlying these algorithms enables a meta-analysis of the formational processes, which has an accelerating influence on their evolution, as experienced within other fields of intellectual and artistic endeavour. -Source
LUNCHBOX – PROVING GROUND LunchBox is a set of computational design tools for Grasshopper and Dynamo. The plugins include new component nodes for managing data and geometry for activities such as generative form making, paneling, rationalization, and interoperability. LunchBox is a core technology that we use in our education and consulting work. LunchBox is and, always will be, free to use for educational and commercial purposes. codedchromics I hadn’t heard about this before but fist (whoops, mean first) saw this earlier this month mentioned on Syuzi Pakhchyan’s blog Wearable Technology (always an inspiration!) Sophie de Oliveira Barata offers a ‘real’ option ‘surreal’ option and an ‘unreal’ option – you’ve just got to love that! Here are some of the incredible decorated and unusual prosthetics from The Alternative Limb Project - “The Alternative Limb Project offers a personal and friendly bespoke service, which provides unique prosthetics to blend in with the body or stand out as a unique piece of art, reflecting the wearer’s imagination, personality and interests.
Neoarchaic Design February 4th, 2012 | Published in Design, Furniture, Uncategorized | 1 Comment Mathematical Craft Table_se blends mathematics and computational methods with the practice of a material craft. The concept for the table arose when studying the transformation of the parametric form of the super ellipse. Fabrication Grasshopper: Parametric CurvesThis module covers the basic parametric properties of curves along with common grasshopper methods for evaluating and dividing curves. ARCH 598 Summer 2011information >> n-formations FABRICS // LATTICES // FIELDSThis course is designed to introduce and explore computational design, algorithmic thinking, and digital manufacturing–both: the larger ramifications that emerging digital technologies and ideas are having architectural theory via readings, discussions, presentations; and the practical application of these ideas and tools through a series of hands-on, iterative modeling and fabrication assignments. ARCH 581/498 : Fall 2010Digital Design + Fabrication Foundations I Grasshopper: Surface to Planar TrianglesGrasshopper : Surface to Planar Triangles : Fabrication Layout of Planar Components Laser Cutting: Adobe IllustratorLaser Cutting from Adobe Illustrator