Guides General Guides that apply across platforms and SDKs Overview Structural Tessellations and Morphologies The honeycomb is probably the epitome of structural efficiency. Bees have been creating hexagonal comb structures for millenia and humans inspired by the incredible structural strength to weight ratio of their combs have joined them. It is said that the first man-made honeycomb was made by Daedalus using gold by lost wax casting more than 3000 years ago. In 1859 Charles Darwin said that “the comb of the hive-bee, as far as we can see, is absolutely perfect in economizing labour and wax”. Little noticed is that even the the closed ends of the honeycomb cells are also an example of geometric efficiency as their trihedral shape allows two opposing honeycomb layers to nest into each other, with each facet of the closed ends being shared by opposing cells. 50 years later D’Arcy Wentworth Thompson discovered that bees build their honeycombs first as cylinders and as they push more wax onto the inside surface they also push the soft sides out and up against the neighboring cylinders.
PhD Thesis – Modelled on Software Engineering: Flexible Parametric Models in the Practice of Architecture In my PhD thesis I explore the relationship between software engineering and the design of flexible parametric models. It’s a little too long to fit on a single webpage, so either jump into the specific sections using the contents below, download the whole thing as a PDF, or buy a print copy from Lulu (at cost). Cite as: Davis, Daniel. 2013. “Modelled on Software Engineering: Flexible Parametric Models in the Practice of Architecture.” PhD dissertation, RMIT University.
Design Proposal/ Digital Tooling System A pseudo code for the final design proposal was written in the form of a flowchart. To enable the application of the material system on different sites and conditions, digital models have to be simulated for testing purposes. A digital algorithm that allows for recursion is needed to produce different iterations to constantly re-evaluate the generated outcome. Within the intelligence algorithm the material behaviour of the system and the possible spatial limitations have to be taken into consideration. architecture These are a series of experiments, in which the designer try to use parametric and digital method to realize these interesting optical illusion effects and generate 3d geometry or space rather than just 2d painting. Continue reading The design task of this project was to design a multifunctional theatre inside an old gasholder in the Hague the Netherlands. In the a new developed masterplan he Gasholder is placed in a small lake surrounded by different thematic islands. The location of these islands are not fixed an can move dynamically around the theatre.
The Grasshopper Primer (EN) 1.5.1. Surface Geometry NURBS (non-uniform rational B-splines) are mathematical representations that can accurately model any shape from a simple 2D line, circle, arc, or box to the most complex 3D free-form organic surface or solid. Because of their flexibility and accuracy, NURBS models can be used in any process from illustration and animation to manufacturing. Inside Smartgeometry Inside Smartgeometry: Expanding the Architectural Possibilities of Computational Design Edited by Brady Peters and Terri Peters
Tutorial 6 - Brick wall Introduction Result of this tutorial This tutorial will be about creating a curved brick wall using a 'stretcher bond' brick pattern that consists of bricks of the same size laid from the mid of each bricks above and below. In this tutorial you will you will use mathematical functions to generate the wall and will use the dispatch function to achieve the 'stretcher bond' pattern. The Design Reza Ali C++, code art, GUI, Inspiration, iOS, iPad, ofxUI, open source, OpenFrameWorks, OpenGL, Special Effects, Technology, UI Design, User Interface Algorithmic, Art, C++, code art, Computational Design, Design, Generative, GLSL, Graphic Design, Gray Scott, Inspiration, ofxUI, OpenFrameWorks, OpenGL, Prototyping, Reaction Diffusion, Reza, Simulation, Visualization, Visuals Algorithmic, C++, Computational Design, Design, EDM, Freelance, Generative, ofxUI, OpenFrameWorks, OpenGL, Particles, production, Reza, Simulation, Special Effects, Technology, vfx, Visuals, VJ Deadmau5 + Rezanator February 19, 2013
Earthscrapers, by Rael San Fratello Architects. Display table demonstrating the tools and outcomes of rapid manufacturing and rapid prototyping with concret Earthscrapers is an installation for the 2010 Biennial of the Americas that imagines the potential of employing CAD and CAM processes in the construction of a proto-architectural landscape—one where the building material source and the building itself are seamless. It also demonstrates the internal design, research and experimentation process by Rael San Fratello Architects in hacking a 3D printer to rapid prototype and rapid manufacture clays, ceramics and ultimately cement. Mining, desertification, dredging and erosion are a few of the many examples of natural and anthropogenic processes for shaping the landscape and have become the theoretical material sources, sites and contexts for the forms and spaces created. A rapid manufactured concrete tower maquette:
LUNCHBOX – PROVING GROUND LunchBox is a set of computational design tools for Grasshopper and Dynamo. The plugins include new component nodes for managing data and geometry for activities such as generative form making, paneling, rationalization, and interoperability. LunchBox is a core technology that we use in our education and consulting work. LunchBox is and, always will be, free to use for educational and commercial purposes. codedchromics I hadn’t heard about this before but fist (whoops, mean first) saw this earlier this month mentioned on Syuzi Pakhchyan’s blog Wearable Technology (always an inspiration!) Sophie de Oliveira Barata offers a ‘real’ option ‘surreal’ option and an ‘unreal’ option – you’ve just got to love that! Here are some of the incredible decorated and unusual prosthetics from The Alternative Limb Project - “The Alternative Limb Project offers a personal and friendly bespoke service, which provides unique prosthetics to blend in with the body or stand out as a unique piece of art, reflecting the wearer’s imagination, personality and interests.
Rhino ++ Grasshopper – Plethora Project Plethora-Project.com is an initiative to accelerate computational literacy in the frame of architecture and design. It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design. Directed by Jose Sanchez Contact me at : firstname.lastname@example.org Bio: Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. He is partner at Bloom Games, start-up built upon the BLOOM project, winner of the WONDER SERIES hosted by the City of London for the London 2012 Olympics. He is the director of the Plethora Project (www.plethora-project.com), a research and learning project investing in the future of on-line open-source knowledge.
Neoarchaic Design February 4th, 2012 | Published in Design, Furniture, Uncategorized | 1 Comment Mathematical Craft Table_se blends mathematics and computational methods with the practice of a material craft. The concept for the table arose when studying the transformation of the parametric form of the super ellipse.