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Augment | Augmented Reality for Sales Augment is a mobile app that lets you and your customers visualize your 3D models in Augmented Reality, integrated in real time in their actual size and environment. Augment is the perfect Augmented Reality app to boost your sales and bring your print to life in 3 simple steps. Your brand deserves the best. “We were looking for a good working AR app. Sign up to Augment Manager to easily add your own 3D models and trackers and create your own Augmented Reality experiences. Your 3D models can be exported from any 3D software : 3ds Max, Sketchup, Maya, SolidWorks, Cinema 4D etc... Try for FREE Augment is a powerful visualization tool for your sales, design and marketing team. Your team members can login in the Augment app and access all your 3D models offline. Learn More With Augment for Print, bring life to your catalogs, brochures, flyers, signages, business cards, magazine ads, virtually any print content. Check our plans & pricing. See Plans & Pricing

ScriptSpot | Your community resource for 3ds MAXScript or SketchUp Rubyscript Studio Lighting Techniques Studio Lighting Techniques by Chuck McKern Most photographers are interested in portrait lighting but most seem not to understand how to do it. The techniques that we are going to discuss can be used with either hot lights or studio strobes. You can use these same concepts with flash units, however you will not be able to see the effect until after you shoot. With practice you will be able to control the harshness of the light as well as being able to de-emphasize problem areas, such as a narrow face or a round face. If you get daring enough to use a hair light cones and snoots will allow you to control the light so that it only illuminates the hair and doesn’t spill onto the shoulders and face of your subject. Background lights can be used to illuminate the background, gaining more depth or separation in your image. The reflector cards do not need another light source, as they will reflect the light that is already there.

Kstudio - Architectural Visualization » //game dev log of martins upitis: BGE Candy It has been a busy week with real life stuff, so I am not progressing very fast. Last 2 days I have been working on environment reflection mapping coordinates. Blender currently have only view-space reflection coords reflect(viewvec,viewnormal); and of course that is not nearly enough for a proper IBL (Image Based Lighting) setup. So first I implemented world space reflection coordinates so the environment texture is world oriented. Same mapping techniques can be applied not only on "Reflection" coordinates, but also on "Object" and "Normal" coordinates, which means that besides doing reflection and specular reflection, the environment mapping can also be used for texturing the object or doing image-based diffuse lighting. these are the 3 environment map textures: "sphere" or "angular" map "equirectangular" or "spherical panorama" or "Blinn/Newell latitude-longitude" map "cube" map All 3 of them does the same job, but with different results.

3d max plugins Ivy generator This is a plugin “grows” ivy on 3d objects. Just place the seed next to the model, click “grow ivy” and let it do the job. If you need it not to grow around some 3d models in your scene, just freeze them. RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode, shoot and do other similar things you have always dreamed of to do in Max. Vray scatter VRayScatter let VRay to generate huge amount of objects in array. Autograss A plugin that enables you to create photorealistic grass instantly. RealFlow This is most probably the best tool for creating dynamic fluids and soft bodies. SolidRocks This plugin optimizes the vray settings for “faster rendering times and higher quality”. Madcar A wonderful plugin that helps you rig and animate a 4 wheel vehicle in 3ds max. Ozone 4.0 GroundWiz FumeFX Thinking Particles Roof designer

Rigging a Character in 3DS Max - Spotlight Multimedia Set up character in usual pose facing the front and arms stretched wide. Select all body parts and hit Alt-X, which turns it semi-transparent. Right-click and freeze it. Attach Mesh to the Biped - Physique Modifier To attach the mesh to the skeleton we apply a Physique Modifier.Unfreeze you character by right clicking and Unfreeze AllSelect all components of the character (you may need to use the Select by Name list) and apply Physique from the modifier menu

Sunflow - Global Illumination Rendering System Blank3D Visualisation | Realtime 3D and Architectural Visualisation 3ds Max | Animation Tutorial Introduction to 3ds Max Blinn Shader Introduction to 3ds Max Blinn Shader. Blinn Shader is the default shader in 3ds Max. The most noticeable thing of Blinn shader is that , it renders circular highlights.You don’t need to use soften parameters It includes color swatches for setting Ambient, Diffuse, Specular and Self Illumination color. With Blinn shading, you can obtain highlights produced by light glancing off the surface at low angles. Blinn Shader Parameter How to set a material’s Shading type Under Shader Basic Parameters rollout, open the shader drop-down list.Click the name of the shader type to Blinn to use for the active material. Shader Basic parameters Wire Renders the material in wireframe mode. 2-Sided Makes the material 2-sided. Face Map Applies the material to the faces of the geometry. Faceted Renders each face of a surface as if it were flat. Blinn Basic Parameters Ambient – Ambient color is a color in a shadow.

3D Lighting Tutorial by Amaan Akram, www.amaanakram.com Trying to simulate a real environment in an artificial one can be a daunting task. But even if you make your 3D rendering look absolutely photo-realistic, it doesn't guarantee that the image carries enough emotion to elicit a "wow" from the people viewing it. Making 3D renderings photo-realistic can be hard. Putting deep emotions in them can be even harder. However, if you plan out your lighting strategy for the mood and emotion that you want your rendering to express, you make the process easier for yourself. The overall thrust of this writing is to produce photo-realistic images by applying good lighting techniques. Each light source can be broken down in to 4 distinct components and analyzed accordingly. I consider the abovementioned terms to be self-explanatory, but I will give some description of each in the following text. I would like to give a few examples here from the world of photography. I shall now individually describe each of the 4 components of light. fig. 5.6

Quick Tip: Depth of field with 3DS Max and V-ray Background Knowledge Depth of Field (also known as DOF) is the effect of your foreground being in focus, while your background is blurred (or out of focus) or vice versa (the other way around). Before we begin with the tutorial however, we need to talk a little about some of the VrayPhysicalCamera properties and how they relate to a real camera : So as you can see, the VrayPhysicalCamera is identical to a real camera in a lot of ways. Step 1 Before we begin, we need to make sure that we change our renderer to V-ray. Step 2 In order to test the DOF we need to out together a test scene. Step 3 Next, click on the Cameras button in the Create panel, click the Standard roll-down menu, click V-ray, and then create a VrayPhysicalCamera. Step 4 Next we are going to go in and change the settings on our camera. Change the Focus Distance value until the blue grids in the top viewport are in the section you want to focus on. TIP : Changing the Subdivs will make the depth of field effect smoother. Step 5

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