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Archive » SIM_2011 by ESC-Studio [PROCESSING] SIM_2011 is a custom physics simulation software for tensile structures created by ESC-Stuido (Enrique Ramos, Silivia Polito yCiriaco Castro).This project sets out to generate and evolve different structural topologies within an environment in which physical laws are simulated, allowing for structural performance to be measured. Two distinct sets of structures have been studied: – Predefined topologies: Structures defined by pre-set topologies, using the physical simulation engine to reach the equilibrium state defining the final form of the structure. – Evolutionary Topologies: A genetic algorithm defines the parameters of a constrained spring system that generates populations of structures evolving towards an optimised solution. The implemented architecture of nodes and links with embedded metadata containing the physical properties of the elements permitted the measurement of the total weight of the structures, maximum deflections, horizontal displacements and number of elements.

Vortex – [Complex Geometry] Another attractor definition; this time I’m using a similar principle to the one I applied in the pattern transformation exercise I published some time ago; from a regular array of points I’m applying a rotation using several attractor points, generating this kind of vortex; a really nice effect in my oppinion; if You are familiar with the exercise I mentioned before, or if you plan to give it a try, you’ll find several diferences, given that Grasshopper have had several improvements since the time I developed that excercise; I probably should take some time to revisit my old definitions and update them, maybe some day I will. As usual, you can download the definition from the link bellow, this time I’m not including any example file, since all the geometry you need is internalized in the definition; if You want to change the atractor points, just create your own ones in Rhino and assign them to the geometry inputs Creative Commons Attribution-Share Alike 3.0 Unported License

ImageMagick: Convert, Edit, Or Compose Bitmap Images fabrication resources! « coda· some tutorials to elaborate fabrication files in grasshopper lets fabricate ! mas costillas! archivos descargables: superficies de revolución / superficies ortogonales superficies enteras desplegadas: ufo o la version chilena del asunto costillas : ribs tutorial at digital toolbox /at youtube _ 7 part video juntas : jigsaw + finger pestañas : tab tutorial at digitaltoolbox indexar peces : text tag tutorial desplegar : unroll surfaces panels : paneling tools Me gusta: Me gusta Cargando... The Geometry of Bending 30+ Awesome Free and Open Source Audio Applications List Open Source community has great Audio Applications. We had featured 20 Audio Editors. Here is a best of the Audio Applications list that has, Audio Editors, Audio Sequencers, Stream Rippers, CD Rippers and much more. This list is constantly updated and comments, additions are most welcome. Thanks for commenting and helping us to grow the list. Also check out similar posts; Amarok – Rediscover music Amarok is a powerful music player for Linux and Unix, MacOS X and Windows with an intuitive interface. Ardour – Digital Audio Workstation Record Audio, Mix, Edit and Collaborate. Audacity – The Free, Cross-Platform Sound Editor Audacity® is free, open source software for recording and editing sounds. Banshee – Music Player Play your music and videos. CDEx – Audio CD Extractor CDEx is a very popular Open Source Digital Audio CD Extractor with more than 38 million downloads. Grip – CD Ripper/CD Player Grip is a cd-player and cd-ripper for the Gnome desktop. Jokosher – Multi-Track Audio Studio

rhinoscripting playground Education/GH Python 7. GH Python: Custom Subdivisions - 7-1. Vertex Control 1: Offset Vertices GH file # offset each vertex randomly and create a new mesh # input type - mesh : Mesh (Item Access), depth : float (Item Access) import Rhino.Geometry as rg import random def offsetVertex(mesh): mesh2 = rg.Mesh() # create a new mesh vtx = mesh.Vertices.ToPoint3dArray() # get all vertices in a list for i in range(len(vtx)): vtx2 = vtx[i] + rg.Vector3d(mesh.Normals[i]) * depth * random.random() #offset randomly mesh2.Vertices.Add(vtx2) mesh2.Faces.AddFaces(mesh.Faces) # add all faces at once mesh2.Normals.ComputeNormals() return mesh2 a = offsetVertex(mesh) - 7-2. - 7-3. - 7-4. - 7-5. - 7-6. - 7-7. - 7-8. - 7-9. - 7-10. - 7-11. - 7-12. - 7-13. - 7-14. - 7-15. - 7-16. - 7-17. - 7-18. - 7-19. - 7-20. - 7-21. - 7-23. - 7-24. - 7-25. - 7-26. - 7-27. - 7-28. - 7-29. - 7-30. - 7-31. - 7-32. - 7-33. - 7-34. - 7-35. - 7-36.

Rhino con ñ » Plugins Jun 02 Faltando tan pocos días para el comienzo del Mundial de Futbol de la FIFA en Sudafrica, creo que es bueno hablar de la tecnología aplicada a este deporte. Y este proyecto si que es un adelanto de futuro para un balón de fútbol. Cuando escuché CTRUS, pensé en algún proyecto inspirado en los cítricos para su forma, sin embargo, luego me di cuenta que habla de “See Thru = C Trus”. O sea, sería como “ver a través de” y es que este proyecto de Alberto Villareal con su estudio de diseño AGENT al estilo de agencia de inteligencia, bajo el lema “Destroy After Use” (destrúyase luego de usar) Este innovador, híbrido y visionario producto (bajo el alias de HYB-S1) propone hacer la pelota transparente, tal como debiera ser el fair play en el juego. Claramente es un excelente desarrollo de producto con Rhinoceros, como también un interesante proceso de conceptualización y prototipado del diseño. ShareThis Escrito por: Rene Medel (Chile) 2 June, 2010 May 03 Rene Medel (Chile) 3 May, 2010 Nov 10 Oct 16

Rhino Namespace RhinoCommon SDK RhinoCommon SDK Rhino AngleUnitSystem Enumeration AntialiasLevel Enumeration DocumentEventArgs Class DocumentOpenEventArgs Class DocumentSaveEventArgs Class IEpsilonComparable(T) Interface IEpsilonFComparable(T) Interface IndexPair Structure IRhinoDocObserver Interface LengthValue Class LengthValue.StringFormat Enumeration PersistentSettings Class PersistentSettingsConverter Class PersistentSettingsEventArgs Class PersistentSettingsEventArgs(T) Class PersistentSettingsSavedEventArgs Class ReadFileResult Enumeration RhinoApp Class RhinoApp.CommandLineTextWriter Class RhinoApp.KeyboardHookEvent Delegate RhinoDoc Class RhinoDoc.RenderContentTableEventArgs Class RhinoDoc.RenderContentTableEventType Enumeration RhinoDoc.RenderMaterialAssignmentChangedEventArgs Class RhinoDoc.TextureMappingEventArgs Class RhinoDoc.TextureMappingEventType Enumeration RhinoDocObserverArgs Class RhinoMath Class RhinoWindow Class RuntimeEnvironment Enumeration ScaleValue Class ScaleValue.ScaleStringFormat Enumeration Symbols Class

trabajamos para ella ! AA Visiting School / ZHA Code in bangalore Thursday, June 2, 2011, 03:31 PM - ResearchPosted by Administrator We are happy to announce the second iteration of the AA Visiting School in Bangalore : 02 -11 September 2011 please visit : detailed info : content, tutors etc. Seats are limited and open to students of all nationalities. There is not a pre-requisite to know any of the software that will be used during the course. Research : Credits and Thanks ZHAZHA_CODE , Patrik Schumacher , Nils Fischer . AutodeskKimberly Whinna, Jason-Medal-Katz, Robert Aish, Brian Pene , Gonzala Martinez, Carl Bass , Phil Bernstein. Hypothetical Design exercise: ZHA_CODE , John Klein. Special thanks to Laura Klein, fellow resident. sketches : shells and NURBS representations Friday, September 10, 2010, 12:39 PM - GeometryPosted by Administrator sketches towards understanding Shells , form-finding and geometric representations, et al . ZHA | CODE @ Autodesk , TED