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Use our methods

Use our methods
DP0 (Design Project Zero) is a 90-minute (including debrief) fast-paced project though a full design cycle. Students pair up to interview each other, create a point-of-view, ideate, and make a new solution that is “useful and meaningful” to their partner. Two versions of DP0 are “The Wallet Project” and “The Gift-Giving Project”. They have the similar format, only the topic is different. The original DP0 The Wallet Project was created for the’s very first course in 2004 and the project starts with students looking at the content of their partner’s wallet or purse (and goes on to ask every student to design something for their partner). Another DP0 topic is The Gift-Giving Project where students are asked to redesign how their partner gives gifts. Get the materials to facilitate the activity for a group yourself here. Or play the Crash Course (video facilitation that leads the group) here.

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Week Four: Experimentation and Evolution After our fabulous brainstorms, now it's time to select and create a prototype You’ve come to many new ideas for library, and the next step is to start to choose some of those ideas and make them real. This doesn’t mean you’re finished... it means you’re starting to deepen your view on what could be possible... during this next phase of work, you’ll explore a few of your ideas by quickly, getting feedback from others, and consider how you would iterate on your ideas over time. Sometimes the notion of prototyping an idea can seem intimidating, don’t let it. Many people find that once they dive in, the act of building and creating can be quite freeing and spark many more possibilities. Just get started, and don’t be too precious about your prototype!

Canon HV20 24p Pulldown Note: This tutorial is for HDV cameras, for AVCHD look here. Introduction (article updated constantly) Canon offers optional 24p support on their HDV consumer camcorders: this mode officially is called “PF24″. Unfortunately, PF24 doesn’t record on the tape a “pure” 24 frame progressive stream but instead it records 18 progressive frames and 12 interlaced ones — inside a 60i stream. Even worse, Canon does not include “flags” in that video stream to guide applications as to how to extract the 24 progressive frames out of this 60i stream. So in order to get a real 24p stream out of this bastardized 24p/60i mess, you need to perform what is called a “removal of pulldown” (aka “inverse telecine” and “pullup”).

How to Be an Educated Consumer of Infographics: David Byrne on the Art-Science of Visual Storytelling As an appreciator of the art of visual storytelling by way of good information graphics — an art especially endangered in this golden age of bad infographics served as linkbait — I was thrilled and honored to be on the advisory “Brain Trust” for a project by Pulitzer-Prize-winning journalist, New Yorker writer, and Scientific American neuroscience blog editor Gareth Cook, who has set out to highlight the very best infographics produced each year, online and off. (Disclaimer for the naturally cynical: No money changed hands.) The Best American Infographics 2013 (public library) is now out, featuring the finest examples from the past year — spanning everything from happiness to sports to space to gender politics, and including a contribution by friend-of-Brain Pickings Wendy MacNaughton — with an introduction by none other than David Byrne. Accompanying each image is an artist statement that explores the data, the choice of visual representation, and why it works.

How to Build Students' Creative Confidence I recently visited a school district where teachers are experimenting with Genius Hour. Sometimes called 20 percent time after the Google practice of reserving a day a week for individual research, Genius Hour offers students a regular time each week to tackle projects that reflect their personal interests and passions. (Blogger A.J. World Café Etiquette Graphics This World Café Cafe Etiquette graphic was created by reflective visual graphics professional Avril Orloff for you to print out as a poster for your World Café event... there are three sizes to choose from, depending on your needs. Just click on the size you want, right click on the image that opens up (option click on a Mac), and choose 'save image as' to download it to your desktop or folder of your choice. You are welcome to download and use all our image bank resources to support your work. They are available under a Creative Commons Attribution license, and if you use them publicly, they need to be credited with a link to our website. See details in our Copyright and Use Policy page. A donation to the World Café Community Foundation is appropriate if you are using them in a professional capacity.

Making Time to Create “I’m not creative.” I say (and hear) this much too often. And when I do, my creative friends cringe because they view creativity as a skill you can cultivate and learn (not something you’re born with). Our point of view Students come to the with an intense curiosity, a deep affinity for other people, and the desire to gain an understanding beyond their own experience. They come from every school on campus, and beyond. Instead of working on different pieces of the same project, they navigate each step in the innovation process together, leveraging their differences as a kind of creative engine.

With P2P Towards a Post-Capitalist Society * De Wereld Redden. Met P2P naar een post-kapitalische samenleving. Michel Bauwens en Jean Lievens. Houtekiet / Oikos, 2013 Design Process Mini-Guide The Design Process Mini-Guide is five-page document outlining a design process we teach here at the We often give this resource to students after a short design experience, to help solidify the takeaways and abstract the experience to useful framework. What is it? A five-page document; read about the five modes of the design process (empathize, define, ideate, prototype, and test) as we teach it: the what, why, and how for each mode -- plus notes on transitioning between modes. It is important to note that we use this process to scaffold students' learning and practice of a design approach, but we expect as students become more adept they will adapt the process to their style and project needs -- and take on design challenges in a much more fluid and cyclical way. What students learn?

School of Education Johns Hopkins University Mindscaping: A Learning and Thinking Skill for All Students by Nancy Margulies When students doodle on their papers or draw while listening, it seems they aren't paying attention. However, for many learners, creating images can become a powerful tool for recording ideas and making meaning of what they hear in class. Rather than thwarting this impulse, we can build upon it. Systems for using color, images, drawings, cartoons and symbols as well as words and phrases for recording ideas is now used by many educators as well as business and community leaders.

How to Keep People at the Heart of Your Next Problem Solving Process Problem solving is a skill we want all of our students to be honing whilst at school. However one of the issues I stumble upon during my work is the weaker focus on problem finding. In many ways problem finding can be more accurately and more broadly defined as the time when we check that a problem is worth solving in the first place. Inside Apple’s Internal Training Program CUPERTINO, Calif. — Apple may well be the only tech company on the planet that would dare compare itself to Picasso. In a class at the company’s internal training program, the so-called Apple University, the instructor likened the 11 lithographs that make up Picasso’s “The Bull” to the way Apple builds its smartphones and other devices. The idea: Apple designers strive for simplicity just as Picasso eliminated details to create a great work of art. Steven P.

Our point of view Students come to the with an intense curiosity, a deep affinity for other people, and the desire to gain an understanding beyond their own experience. They come from every school on campus, and beyond. Instead of working on different pieces of the same project, they navigate each step in the innovation process together, leveraging their differences as a kind of creative engine. The design thinking process becomes a glue that holds teams together, allowing students to unleash intuitive leaps, lateral thinking, and new ways of looking at old problems. Our teaching teams, too, combine contrasting view points and problem-solving approaches.

Speed Reading Techniques: Learn How to Memorize Things Fast This course will teach you how to hack your learning, reading, and memory skills, empowering you to learn anything and everything faster and more effectively. Whether you're a student, a professional, or simply embarking on a new hobby, you are forced to grapple with an every-increasing amount of information and knowledge. In fact, it's believed that one week's worth of the New York Times contains more information than people 100 years ago encountered in their entire lives. We've all experienced the frustration of an ever-growing reading list, struggling to learn a new language, or forgetting things you learned in even your favorite subjects.