Guide to Planning and Conducting Usability Tests This document is meant to provide a foundation for your next usability test. Pages found here borrow heavily from Jeffrey Rubin's Handbook of Usability Testing. Overview of the basic usability test Usability tests include the following elements, each of which will be addressed in this document: Develop problem statements or test objectives. Rubin, p. 29-30 Determine which type of usability test to implement Depending on where you are in the design process, there are three types of usability tests to choose from. Exploratory Test: The objective is to explore the user's mental model of the task you're trying to facilitate. When to use: This type of test is usually conducted during the initial phases of a design life-cycle. Assessment Test: This is the most common test conducted. When to use: Normally conducted early or midway through the design of the product. Validation Test: When to use: This test normally takes place close to the release of the product. Rubin, p. 30-42 Develop a test plan
10 Tips for Effective Creative Brainstorming Brainstorming can either be a creative gold mine or a time wasting disaster. Brainstorming is often discussed in relation to a business environment. In college, nearly every one of my business school textbooks had an entire chapter dedicated to the concept. Though creative brainstorming is in many ways a different beast due to its visual nature, many of the same concepts apply. Today we’ll take a look at ten tips to consider before you pull your creative team into a brainstorming session. #1 Assign a Moderator Assigning someone to guide the brainstorming session into a productive direction is an absolute must. Who Should Be the Moderator? Choose someone who knows the project scope intricately and is seen as an authoritative figure. How Should the Meeting Be Managed? Whoever you choose to be the moderator (be it yourself or someone else) should be an outgoing, social person familiar with providing direction in a non-authoritarian manner. #2 Identify Goals Good Goals vs. SMART Goals How Long?
Methods list paper prototyping parallel design participatory evaluation patterns performance testing planning usability pleasure post release tesing prototyping questionnaires rapid prototyping remote testing requirements meeting scenarios of use stakeholder meeting standards: ISO 13407 storyboarding style guides subjective evaluation surveys task analysis usability testing use cases user satisfaction wizard of oz
Designing With People | Putting people at the heart of the design process Choose the right methods for your project This section presents 20 research methods that help designers engage with people during the design process. Some methods are widely used; others represent emerging practice. 1 Input and output: Determine what you need to put in and what you’ll get back. This approach is based on The Methods Lab: User Research for Design, edited by Hugh Aldersey-Williams, John Bound and Roger Coleman (Helen Hamlyn Centre 1999). 2 Stage of design process: Select a method to suit the stage of the design process you are at. The key reference here is the UK Design Council’s ‘double diamond’ design process model (2005) which maps the divergent and convergent aspects of the design process in four stages: discover, define, develop and deliver. Link: 3 Designing for, with or by people Focus on your relationship with the people who will use your design. 4 Type of interaction Select a method based on what type of activity is involved. We’ve added an extra category :
Design methods This guide is for anyone who wants to understand the methods designers use and try them out for themselves. We’ve grouped 20 design methods into three categories: Discover, Define and Develop. These are based on the first three stages of the Double Diamond, the Design Council’s simple way of mapping the design process. Methods like these are used all the time in our work with clients. Discover Creating a project space Observation User diaries Being your users Brainstormin Fast visualization Choosing a sample Quantitative surveys Secondary research Hopes and fears Define Assessment criteria Comparing notes Drivers and hurdles Focus groups Customer journey mapping Develop Character profiles Scenarios Role playing Blueprinting Physical prototyping 1. What is it? Creating a dedicated area to organise project materials, work and meet. What is it useful for? How can I do it? Find - or make - a dedicated project zone. 2. Pick your scenario and record your observation with photos or video. 3. 4. 5. 6. 7.
Download From FreeMind The latest stable release of FreeMind is 1.0.0. Downloading and installation instructions are given below. Installing FreeMind FreeMind is written in Java, so it will run on almost any system with a Java runtime environment. In order to make things easier for you, we've prepared installers for the most common desktop environments: Windows, Linux and Macintosh OS X. System requirements Step-by-step overview Install Java Runtime Environment if you do not have it. Download Choose among the following binaries of the current FreeMind 1.0.1, depending on your operating system: For Linux, the installation procedure is described in length. Older versions You can also download older versions; see all files for download. Source code You can download source code by browsing all files for download, looking for the files containing the "-src-" substring. Receiving news To receive news on latest releases, consider subscribing to RSS feed for project file releases.