Designing With People | Putting people at the heart of the design process Guide to Planning and Conducting Usability Tests This document is meant to provide a foundation for your next usability test. Pages found here borrow heavily from Jeffrey Rubin's Handbook of Usability Testing. Overview of the basic usability test Usability tests include the following elements, each of which will be addressed in this document: Develop problem statements or test objectives. Rubin, p. 29-30 Determine which type of usability test to implement Depending on where you are in the design process, there are three types of usability tests to choose from. Exploratory Test: The objective is to explore the user's mental model of the task you're trying to facilitate. When to use: This type of test is usually conducted during the initial phases of a design life-cycle. Assessment Test: This is the most common test conducted. When to use: Normally conducted early or midway through the design of the product. Validation Test: When to use: This test normally takes place close to the release of the product. Rubin, p. 30-42 Develop a test plan
User experience consultancy & usability training from Userfocus 10 Tips for Effective Creative Brainstorming Brainstorming can either be a creative gold mine or a time wasting disaster. Brainstorming is often discussed in relation to a business environment. In college, nearly every one of my business school textbooks had an entire chapter dedicated to the concept. Though creative brainstorming is in many ways a different beast due to its visual nature, many of the same concepts apply. Today we’ll take a look at ten tips to consider before you pull your creative team into a brainstorming session. #1 Assign a Moderator Assigning someone to guide the brainstorming session into a productive direction is an absolute must. Who Should Be the Moderator? Choose someone who knows the project scope intricately and is seen as an authoritative figure. How Should the Meeting Be Managed? Whoever you choose to be the moderator (be it yourself or someone else) should be an outgoing, social person familiar with providing direction in a non-authoritarian manner. #2 Identify Goals Good Goals vs. SMART Goals How Long?
The Vision Council Methods list paper prototyping parallel design participatory evaluation patterns performance testing planning usability pleasure post release tesing prototyping questionnaires rapid prototyping remote testing requirements meeting scenarios of use stakeholder meeting standards: ISO 13407 storyboarding style guides subjective evaluation surveys task analysis usability testing use cases user satisfaction wizard of oz