Get Pcgen PCGen is open-source software available for free under the LGPL License. There are a couple of ways you can get it: Option 1. Using the geomorphs Here's a quickie example of using the geomorphs I've posted with this blog and those available at Stonewerks, Risus Monkey and A Character for Every Game. This isn't going to be a complex step by step just an overview. I selected geomorphs from all 4 sources that I felt could flow together well enough and slapped them down together in a paint program. I rescaled them to fit together and rotated the tiles till I got an arrangement I liked. From there I joined some sections with connecting corridors that I drew in with the paint program.
Polygon Map Generation demo The simplest way to explore the maps is to click Random repeatedly. Try the various Island Shape, Point Selection, and View options. Feel free to use these maps for any purpose, including commercial use. This is a map generator I wrote in 2010 for a game; I’m not working on it anymore, but all the code is available so that you can download and modify it for your own needs. In a shape number like 85882-8, 85882 chooses the overall island shape and 8 is the random number seed for the details (random points, noisy edges, rivers). You can type in a shape number and press Return to generate that map. Random City Map Generator The Random City Map Generator creates a "random" city or town map suitable for fantasy and other role-playing games (RPGs) such as Dungeons and Dragons, Pathfinder, GURPS, HERO and many others. Note: you can try out version two of this tool. Because the map is made from layered images, to save or print a map you need to either: Take a sceenshot (print screen key) and paste into an image editor; Or print the page to a pdf file (Macs have this built-in, PCs may need a product like "cutePDF".) See more caveats and planned features below. Planned Features/Caveats Yes, the streets are too ordered for most cities... a couple of completely different street layouts will be added and they will be more random/meandering.
The Isomage's House Home Contact Cave maps Just another WordPress.com weblog I have been watching the whole 5-Minute map thing lately, and decided to have a go at it. Man, 5 minutes is not very much time, but it is kind of fun to draw against a timer. This one was done in exactly 5 mins, I set the sharpie pen down when the timer went off. I did erase the grid lines, and did an anisotropic diffuse of the image in photoshop to smooth out the lines (something I always do with my maps and geomorphs). I did another 7 of these things, some are ok, some not so good. I’ll post those as well. Worldbuilding By Map This article was originally written for people building their own worlds for novel writing, but the process is useful for anyone who wants to create a world and draw a map. Let’s get one thing out of the way right now. A map shouldn’t be pretty. I know what you’re thinking – those posters of Middle Earth are gorgeous.
Perram's Spellbook 2 Alpha 0.1 In an effort to continue to bring you the best free spell cards available, Perram's Spellbook is getting a major upgrade! This new version of the app will include several user requested features. Expect this page to change rapidly and drastically over the next few weeks! The Big Feature List PDFs! Yafnag - Fantasy Name Generator This random name generator provides lists of fantasy names, useful in role-playing games, for World of Warcraft, or in any situation where many names of characters or places are needed. Some links: SOAP server: Yafnag can be used through a SOAP web service (SOAP server). See the WSDL description and a example of small python SOAP client. XML-RPC server: more easy than SOAP, Yafnag can also be used through a XML-RPC web service (XML-RPC server). Look at the example of the minimal python XML-RPC client for more information.
geomorph It's time for pools of water or other liquids. I did a batch of four F-Series geomorphs this time, because I'm trying to finish 18 of the F and G series quickly and move on to a different geomorph topic entirely. Geomorph F12 starts out the series with a couple simple pools that act as obstacles. The corridor on the left has a pool 10 feet across, almost certainly jumpable by the unencumbered, but trickier for those carrying a lot of gear or otherwise at a disadvantage (like dodging thrown rocks.) A chamber on the right is divided diagonally by another pool; it's a bit wider, so it may be a problem even for the unencumbered. Either pool may contain ordinary water, brackish or tainted water (no effect on swimmers, but not fit for consumption,) or something entirely other than water: acid (does damage,) alcohol (stings the eyes, but may be drinkable,) poison (deadly if ingested, perhaps even damaging for those who try to swim or get dunked.)
Random Inn/Tavern Generator Current Settings (Because this is a set of separate images, to save the floorplans you should: press your "print screen" key (or your computer's equivalent) and then open your favorite image editor and paste the screenshot into a new image. Then crop the rest of the screen. Some word processors will also allow you to paste the screenshot and even crop it. You can also print the webpage or print it to a pdf file using free tools like CutePDF and PrimoPDF.)
Dyson’s Delve (Last Updated: December 25th, 2010) Dyson's Delve - Level 1 Dyson’s Delve was started as a bunch of small dungeon level maps in my Moleskine reporter’s pad style notebook. Then I started stocking it and posting the levels as one-page-dungeons to the blog.