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Illusionary weapons masters are spellcasters who specialize in illusions so realistic that they actually border on reality. Tending to be light melee fighters, the fearsome illusion weapons that they create enable them to vanquish a large array of foes. Often, illusionary weapons masters are skilled in martial combat but are physically weak, forced to use their skill in arcane spells to compensate their physical limitations. They have little in the way of defense, so they rely on protective spells or fascinating and distracting their opponents with illusions. Through the limitless potential of the arcana, illusionary weapons masters know the best ways to use illusions to dishearten, distract, and defeat their foes. Illusionary weapons masters typically adventure for entertainment, while recognizing the challenges it offers.

1001 Common Structures in a Village/Town/City This is the revamped version of the old thread, started with some sort of planning. Ever had trouble thinking of random buildings for an urban setting? Ever just drawn some rectangular shapes and said 'OK, that's a building' without bothering to explain it? Ever wonder just what sorts of structures a particular setting has? The Alignment System A creature's general moral and personal attitudes are represented by its alignment: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, or chaotic evil. Alignment is a tool for developing your character's identity. It is not a straitjacket for restricting your character. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other. In addition, few people are completely consistent.

Roleplaying Tips for game masters for all role-playing systems The Mother Of All Character Questionnaires Use this list of questions to construct or add to your own characrer questionnaire. The questions cover different genres and types of details, so feel free to exclude or modify to suit your group. Questions are divided into broad categories. And similar questions and bunched into groups within their category.

This site is dedicated to the home-brew conversion of the entire Eberron campaign world from d20 v3.5 to the Pathfinder rules set, including, but not limited to, the races, classes, prestige classes, feats, spells, magical items and creatures originally presented in the Eberron campaign world. Out of personal preference and the lack of resource material, I will be specifically omitting anything concerning Eberron that was originally released for the Dungeons & Dragons 4th edition rules set. The intention of this site is to have one centralized source of information for my players to refer to concerning the myriad of alterations necessary to have the Eberron campaign setting used with Pathfinder rules as well as an updated collection of the stories and adventures that have made up my longest running campaign to date. In essence, this site is just my very long, very detailed opinion of how the Eberron campaign setting would work in Pathfinder. Thank you. - Daniel 'Tzizimine' Clarke

d20 Modern System Reference Document Welcome to the D20 Modern SRD. I have created this to make the navigation of the d20 Modern SRD .rtf files easier. All information contained within those documents is in this document in an easy to navigate system. Contained herein are the basic rules and concepts for the D20 Modern line, and any other games roleplaying games. This material is Open Game Content under the Open Gaming License information. Zenith Games: The Comprehensive Pathfinder Guides Guide We Be Dragons The Newest Module from Zenith Games. Soar the Skies as a Dragon! Want a Dungeon at Every Level from 1 to 13? A repository for all of the best builds out there.

Pathfinder Society: Noob to Pro Start where you are. Use what you have. Do what you can. ~ Arthur Ashe Barrel, Crate, and Sack Generator v1.0.1 The information tab of this generator contains instructions on the generators use as well as some behind the scenes information on the inner workings of this generator. Basic Results Tab Click the "Generate" button to generate barrels, crates and sacks. You may use the form to the left to determine what size and amount of containers to generate.

Pathfinder Crafting Calculator Acid (DC 15) You can throw a flask of acid as a splash weapon with a range increment of 10 feet. A direct hit deals 1d6 points of acid damage. Every creature within 5 feet of the point where the acid hits takes 1 point of acid damage from the splash