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Palladium Books. The Mechanoid Invasion. The Mechanoid Invasion (and its source books, supplements and sequels) was the first role-playing game from Palladium Books, conceived and written by Kevin Siembieda, with contributions from Erick Wujcik.[1] The Mechanoid Invasion centered around a powerful, malevolent, and numerous race of bio-driven machines that had come to invade a planet called Gideon E that was colonized by humans.

The Mechanoid Invasion

In its original edition, published in 1981,[2] the game was published as a series of three comic-book sized sourcebooks:[3] The first, The Mechanoid Invasion, dealt with the eponymous invasion of Gideon E, the second, Journey, dealt with human survivors living within a mechanoid mothership after the destruction of the Gideon E colony and introduced "minor magic and some psionics",[4] and the third, Homeworld, dealt with the Mechanoid homeworld itself. Robotech (role-playing game) The Robotech RPG sourcebooks Book One: Macross (November 1986)Book Two: Robotech Defense Force Manual (March 1987)Book Three: Zentraedi (March 1987)Book Four: Southern Cross (September 1987)Book Five: Invid Invasion (June 1988)Book Six: The Return of the Masters (July 1989)Book Seven: New World Order (April 1995)Book Eight: Strike Force (July 1995) The Robotech RPG adventure books.

Robotech (role-playing game)

Nightbane. The world of Nightbane is a dark fantasy setting very much like our own modern world on the surface, but beneath that, it is more sinister.

Nightbane

Disappearances and murders are common place. Reports of monster sightings are more frequent, and people tend to feel hopeless and helpless. Kevin Siembieda. Kevin Siembieda (born April 2, 1956) is an American artist, writer, designer, and publisher of role-playing games.

Kevin Siembieda

Career[edit] Early illustration credits[edit] Judges Guild[edit] Adventure modules[edit] Dungeons & Dragons[edit] Front cover of Dungeons & Dragons adventure module Verbosh (Nevins & Faust 1979, 2nd printing). Nevins, Paul & Faust, Bill (October 1979). RuneQuest[edit] Front cover of RuneQuest adventure module City of Lei Tabor (Nevins & Faust 1980).

Kraft, R. (1979). Palladium Fantasy Role-Playing Game. After the Bomb (game) The storyline of After the Bomb introduces a post-apocalyptic setting centered around the Eastern United States, where most of the area is populated by the mutated animals that form the majority of society.

After the Bomb (game)

Advancements in genetics brought the cost of genetic manipulation down to the point where it became consumer technology. Extensive, widespread experimentation in the creation of transgenic species resulted in the creation of mutated animals, possessing traits from other animals. Although the creation of transgenic humans was technically illegal, everybody possessed a complete human genome; thus, the law was largely unenforceable, and a small population of humanoid mutant animals slowly accumulated. Systems Failure. Systems Failure is a role-playing game written by Bill Coffin and published by Palladium Books in July 1999.

Systems Failure

The fictional premise for the game is that during the "Millennium bug" scare, actual "Bugs" appeared. They are energy beings from beyond Earth (whether another dimension or another planet is not clear) that invaded at the end of 1999, leaving a post-apocalyptic world in their wake. The Bugs feed on energy and are capable of transmitting themselves through modern power transmission and phone lines. Rifts (role-playing game) Rifts serves as a cross-over environment for a variety of other Palladium games with different universes connected through "rifts" on earth that lead to different spaces, times, and realities that Palladium calls the "Rifts Megaverse".

Rifts (role-playing game)

Rifts describes itself as an "advanced" role-playing game and not an introduction for those new to the concept. Palladium continues to publish books for the Rifts series, with about 80 books published between 1990 and 2011. Rifts Ultimate Edition was released in August 2005 and designed to update the game with Palladium's incremental changes to its system, changes in the game world, and additional information and character types. The web site is quick to point out that this is not a second edition but an improvement and expansion of the original role playing game.[1] Rifts begins with two future-historical premises: first, that there will be a golden age of humanity with tremendous advances in science, technology, military, and society. Teenage Mutant Ninja Turtles & Other Strangeness.

Characters[edit] Campaign setting[edit] Editions[edit]

Teenage Mutant Ninja Turtles & Other Strangeness

Robotech: The Shadow Chronicles. Story and development[edit] Though the involvement of original Japanese studio Tatsunoko Productions appeared to be limited to early development, the actual digital production of animation was handled by the Korean animation company DR Movie, whose credits include subcontracting on the inbetweens, ink and paint of Macross Plus, and the inbetweens of Yukikaze.

Robotech: The Shadow Chronicles

Co-director Tommy Yune said in a Newtype USA interview (republished on the official Robotech website) that the producers "consulted extensively" with Kenji Terada, a writer on Southern Cross and Mospeada (two of the three series adapted into the 1985 Robotech series). Plot[edit] Background[edit] For a full background of the Robotech Universe, see: Resistance forces on Earth, now aided by REF Commando units secretly dispatched in advance, are prepared to launch a simultaneous ground assault against the primary Invid hive at Reflex Point while the Invid's main forces engage the REF fleet.

Ninjas and Superspies. Ninjas & Superspies is a role-playing game written by Erick Wujcik and published in 1988 by Palladium Books.

Ninjas and Superspies

The game is designed around espionage and martial arts action in the modern world, similar to movies such as the James Bond series or Chinese martial arts films. To that end, the game contains game rules for martial arts and mystic powers alongside rules for playing spies with gadgets, cybernetics and other high-tech toys. Heroes Unlimited. Heroes Unlimited is a superhero role-playing game written by Kevin Siembieda and first published by Palladium Books in 1984. The game is based upon the Palladium Books Megaversal system and is compatible with any other game on the Palladium system, including Aliens Unlimited and Villains Unlimited. The game features superheroes fighting supervillains in a comic book-like world. The game's introduction states that the game was designed to be a "thinking man's" superhero role-playing game where the characters were vulnerable and could not amass an incredible number of skills or abilities.

The experience point system of the game gave great awards to novel thinking and heroic sacrifice, in addition to defeating one's enemies. Characters in the game are defined by their ability scores, skills (dependent on education level), and class, which allows the selection of certain powers or enhanced skills or equipment. Beyond the Supernatural. First edition[edit] First edition's innovation's on Palladium's system was in terms of its supernatural powers. Beyond the Supernatural introduced the concept of Potential Psychic Energy (P.P.E.), which is invested in skills and psychic powers as a person develops, and is used to power magical spells.

Recon (role-playing game) The first edition was written by Joe F. Martin and published by RPG, Inc. in 1981. This edition introduced the idea of easily created and disposable characters. Like Dungeons and Dragons, the Mission Director (the referee or Game Master) used a Random Encounters table to generate terrain and villages, create groups of adversaries for the players to fight, obstacles to overcome, or problems to solve. Combat was resolved using miniatures rules. San Succi (1982) was a map pack.

A supplement – Sayaret / Track Commander (1982) – was set during the Arab-Israeli Wars from 1967 to 1983. The Haiphong H.A.L.O.: SOG Operations in North Vietnam (1983), the first adventure campaign, involved missions behind enemy lines in North Vietnam. Hearts & Minds (1983) – the second adventure campaign, involved a cadre training mission in the Central Highlands of South Vietnam. The second edition, Revised RECON, was released June 1986 by Palladium Books. Nightfall Games. Nightfall Games is a United Kingdom based role-playing game publishing company notable for publishing SLA Industries.

SLA Industries. SLA Industries (pronounced "slay") is a role-playing game first published in 1993 by Nightfall Games in Glasgow, Scotland. Wizards of the Coast. Today, Wizards of the Coast publishes role-playing games, board games, and collectible card games. The Wheel of Time Roleplaying Game. The Wheel of Time. "Aiel" redirects here. Robert Jordan. Peter Adkison. Monte Cook. Monte Cook is an American professional table-top role-playing game designer and writer, best known for his work on Dungeons & Dragons. He was married to Sue Weinlein Cook,[2] although they are now divorced. Skip Williams. Career[edit] Jonathan Tweet. Early life[edit] Jonathan Tweet started playing D&D in the 1970s, when his father gave him his first Dungeons & Dragons game.

d20 System. d20 Future. d20 Modern. d20 Past. Magic: The Gathering. Collectible card game. Richard Garfield. Mayfair Games. The Settlers of Catan. Empire Builder (board game) DC Heroes. Underground (role-playing game) Chill (role-playing game) Fantasy Games Unlimited. Villains and Vigilantes. Bill Willingham. Mechamorphosis. Swordbearer. Elementals (Comico Comics) Chivalry & Sorcery. Bunnies & Burrows. Bushido (role-playing game) Aftermath! Space Opera (role-playing game) Hero Games. Hero System. Steven S. Long. Champions (role-playing game) Generic role-playing game system. Fantasy Hero. Justice, Inc. (role-playing game) Star Hero. Dark Champions. Fuzion.

Last Unicorn Games. Decipher, Inc. The Lord of the Rings Roleplaying Game. Star Trek Roleplaying Game (Decipher) How to Host a Murder. CODA System. Star Trek: The Next Generation Role-playing Game.