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Spelutvecklarindex — Dataspelsbranschen. The 25 Most Successful Media Franchises, and How They Stay Relevant. Great stories come and go, but there are a certain few that can truly stand the test of time.

The 25 Most Successful Media Franchises, and How They Stay Relevant

Tugging on the heartstrings with nostalgic stories can be a powerful tool. The History and Evolution of the Video Games Market. The COVID-19 pandemic is having a significant impact on every aspect of life, including how people shop for their necessities, and their not-so-necessities.

The History and Evolution of the Video Games Market

With online retail sales estimated to reach an eye-watering $6.5 trillion by 2023, the ecommerce sector was already booming. But since the outbreak, online shopping has been catapulted into complete overdrive. Even the largest retailers on the planet are struggling to keep up with the unprecedented consumer demand—but what exactly are people buying? To answer this question, retail intelligence firm Stackline analyzed ecommerce sales across the U.S. and compiled a list of the fastest growing and declining ecommerce categories (March 2020 vs.

The 50 Biggest Video Game Franchises by Total Revenue. View the high resolution version of this infographic by clicking here.

The 50 Biggest Video Game Franchises by Total Revenue

In just a few decades, it’s possible that some of today’s most recognized companies may no longer be household names. Corporate longevity, or the average lifespan of a company, has been shrinking dramatically. In the 1960s, a typical S&P 500 company was projected to last for more than 60 years. However, with the rapidly transforming business landscape today, it’s down to just 18 years. Christchurch Tragedy Shows Need For Cultural Change In Games Industry – Game Workers Unite Australia. Dwarf Fortress Is Coming To Steam Because Its Developer Needs Healthcare. Svenska spelbranschen – en miljardindustri. Sweden wants to label games that promote gender equality. Sweden is seeking new ways to reward games that promote gender equality, according to trade body Dataspelsbranschen.

Sweden wants to label games that promote gender equality

Dataspelsbranschen has been awarded 272,000 kronor (roughly $36,672) by the Swedish government to explore ways of supporting video games that offer diverse gender choices, including the creation of labels that could be placed on the package of games at launch. Alternatively, the trade group may offer companies that promote gender equality with certification that can be used throughout their marketing of the game.

Games industry contributes £2.87bn to UK economy, supports nearly 50,000 jobs. There are too many video games. What now? “I don’t recommend quitting your day job to anyone these days,” says Jordi de Paco with a heavy sigh.

There are too many video games. What now?

De Paco is no newcomer to the erratic world of independent game development, having worked on dozens of prototypes and multiple commercial releases over the years. But while his career has had ups and downs, he sees 2018 as the most challenging year yet for small teams. “Everyone can make games, but be realistic. ... Google launches Change the Game diversity initiative for women in mobile games. Google is launching its Change the Game program, a diversity initiative for starting a dialogue about women who play and make mobile games.

Google launches Change the Game diversity initiative for women in mobile games

It also partnered with market researcher Newzoo on a study about people’s behaviors when they play games on their phones. Change the Game will focus on women who are playing mobile games as well as to jumpstart more careers for them in the game industry. 10 reasons your game studio will never get funding. Jason Della Rocca is a nice fellow who has been in the game industry for a long time.

10 reasons your game studio will never get funding

But as the cofounder of Execution Labs in Montreal, he listens to a lot of pitches from game developers. He wants to find the best ones and invest in them, but he finds a lot of the pitches are … unrefined. He spoke at Casual Connect Europe in Berlin today about the reasons why game developers who pitch crap will never get funding. Drew Boortz, managing vice president for Nexon America, noted that it was a bit of a dour talk, and said there has never been a better time to be in games. Michael Chang, senior vice president of corporate development at NCSoft, agreed, noting games is now a $100 billion business. But Della Rocca played the bad cop delivering the bad news to developers. 1.

The game industry of Sweden. A glimpse into what it’s like making games in and around Stockholm.

The game industry of Sweden

It’s August, 2015, and inside the Swedish National Museum of Science and Technology in Stockholm, a closing ceremony is taking place. It’s a summer Saturday afternoon and there are more than a hundred people inside the main hall. They are trying out the games of the first graduating class of Stugan, a Swedish non-profit accelerator that brought together 23 game developers from around the world to spend two months on the games of their dreams in a cabin next to a lake in the middle of the woods. Stugan could be seen as an eccentricity, but in Sweden it’s a natural outcome of what’s happening in the local industry: Studios are lending a hand to organize events, provide mentorship and give talks and that highlight their common problems. From the moment Stugan was born, developers, entrepreneurs and authorities helped by offering funding, contacts and housing.

And it all started in the demo scene. League of Legends Champ Designer Gives Some Real Talk On Sexy Characters. Theconversation. The teenagers who were hooked on Pac-Man in the arcades and amusement parks of the early 1970s are getting ready for retirement, but many of them have never stopped playing video games.


In fact, it doesn’t look like they are going to stop gaming anytime soon. The percentage of U.S. gamers who are over age 50 has increased rapidly, from just 9 percent in 1999 to 27 percent in 2015, according to the Entertainment Software Association’s annual reports. This is a global trend. In Europe, a 2012 study by the Interactive Software Federation of Europe found that 27 percent of people between 55 and 64 played video games; in Australia in 2015, 41 percent of people between 65 and 74 played video games. Gamedevmap. Top Cities for Video Game Development Jobs. This article is part of our Video Game Job Hunt Guide.

Top Cities for Video Game Development Jobs

Read the full guide to learn how to write a strong resume, build a winning portfolio, ace your job interviews and more. Once you open your mind, there’s no telling where your video game career might take you.