10 reasons your game studio will never get funding. Jason Della Rocca is a nice fellow who has been in the game industry for a long time.
But as the cofounder of Execution Labs in Montreal, he listens to a lot of pitches from game developers. He wants to find the best ones and invest in them, but he finds a lot of the pitches are … unrefined. He spoke at Casual Connect Europe in Berlin today about the reasons why game developers who pitch crap will never get funding.
Drew Boortz, managing vice president for Nexon America, noted that it was a bit of a dour talk, and said there has never been a better time to be in games. Michael Chang, senior vice president of corporate development at NCSoft, agreed, noting games is now a $100 billion business. But Della Rocca played the bad cop delivering the bad news to developers. 1. Della Rocca said that he goes out on a show floor and finds a surprising thing. He said you can tell this by asking the developer what they think of their own game. The game industry of Sweden. A glimpse into what it’s like making games in and around Stockholm.
It’s August, 2015, and inside the Swedish National Museum of Science and Technology in Stockholm, a closing ceremony is taking place. It’s a summer Saturday afternoon and there are more than a hundred people inside the main hall. They are trying out the games of the first graduating class of Stugan, a Swedish non-profit accelerator that brought together 23 game developers from around the world to spend two months on the games of their dreams in a cabin next to a lake in the middle of the woods. Stugan could be seen as an eccentricity, but in Sweden it’s a natural outcome of what’s happening in the local industry: Studios are lending a hand to organize events, provide mentorship and give talks and that highlight their common problems. From the moment Stugan was born, developers, entrepreneurs and authorities helped by offering funding, contacts and housing. And it all started in the demo scene. Making demos Jantelagen. League of Legends Champ Designer Gives Some Real Talk On Sexy Characters.
Theconversation. The teenagers who were hooked on Pac-Man in the arcades and amusement parks of the early 1970s are getting ready for retirement, but many of them have never stopped playing video games.
In fact, it doesn’t look like they are going to stop gaming anytime soon. The percentage of U.S. gamers who are over age 50 has increased rapidly, from just 9 percent in 1999 to 27 percent in 2015, according to the Entertainment Software Association’s annual reports. This is a global trend. In Europe, a 2012 study by the Interactive Software Federation of Europe found that 27 percent of people between 55 and 64 played video games; in Australia in 2015, 41 percent of people between 65 and 74 played video games.
These numbers may seem big, but they are just the tip of an enormous iceberg. As a researcher into games in later life, I would argue that this phenomenon potentially offers great health outcomes. Accessibility matters Seeking meaning First, the research has demonstrated a few trends. Gamedevmap. Top Cities for Video Game Development Jobs. This article is part of our Video Game Job Hunt Guide.
Read the full guide to learn how to write a strong resume, build a winning portfolio, ace your job interviews and more. Once you open your mind, there’s no telling where your video game career might take you. If you’re looking for a new job making video games, I hope you’re thinking seriously about which cities around the world to include in your search. Why? Because although there are over 2,000 game development studios around the world, not all cities are created equal. Wherever you happen to live right now, you’ll want to consider moving to a video game development hotbed. Why move to a game development hotbed? Why move to a rain-soaked city like Seattle, Washington, when you could work at a game dev studio in a sunny beach town like Tampa, Florida? The answer is, because Tampa is home to just 3 game studios, while Seattle is bursting at the seams with over 30 game studios. Career security.