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Scientific evidence for survival of consciousness after death

Scientific evidence for survival of consciousness after death
According to Wikipedia.org, "psychometry" is a psychic ability in which the user is able to relate details about the past condition of an object or area, usually by being in close contact with it. The user could allegedly, for example, give police precise details about a murder or other violent crime if they were at the crime scene or were holding the weapon used. About.com's Paranormal Phenomena website lists information about several of the most convincing psychometrists. Stefan Ossowiecki, a Russian-born psychic, is one of the most famous psychometrists. Ossowiecki claimed to be able to see people's auras and to move objects through psychokinesis. His psychic gifts enabled this chemical engineer to locate lost objects and missing people, and he assisted in several criminal investigations. In later experiments, Ossowiecki performed remarkable psychometric feats with archeological objects - a kind of psychic archeology.

Children of the Law of One | Where all religions meet, there is one God. Consensual Hallucination When William Gibson coined the term cyberspace in 1984 in the book Neuromancer, he described it as “a consensual hallucination experienced daily by billions of legitimate operators in every nation.” Decades later, Gibson declared that cyberspace was everting. Which is to say, entering the next phase of its evolution by creeping out of the virtual boundaries that once defined it and into what we consider “real life.” Most descriptions of the possibilities of the Internet of Things have centered on things like RFID-tagged Starbucks cups that let the company trace your steps through its corporate universe, both real and virtual. But earlier this week, a study out of Nottingham Trent University and Stockholm University hinted at what I think is the real potential of the internet of things: imbuing plain vanilla reality with an extra, shared dimension. ‘Game Transfer Phenomena’ (GTP) results in them doing things in the real world as if they were still in the game. Image credits:

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