background preloader

3 Steps to Creating an Awesome Virtual Museum in Class

3 Steps to Creating an Awesome Virtual Museum in Class
You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display. Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality. Virtual reality replaces the real world with an artificial, digital environment. In contrast, augmented reality alters your view of the real world by layering it with associated digital information. The Virtual Museum I've worked with teachers at several schools to created virtual museums - student created exhibits that use augmented reality to display student videos when a device is pointed at an exhibit. We used a popular augmented reality app called Aurasma. Visitors were sent an email asking them to download the free Aurasma app and bring their device. A. B. C. Sam Gliksman

http://ipadeducators.ning.com/profiles/blogs/virtual-museum

Related:  Augmented realityGamification, Gbl, Education

Augmented Reality in Education - Teaching and Learning nuts and boltsTeaching and Learning nuts and bolts I have been using augmented reality for a while now. It is a great tool to engage learners, especially with literacy. My tool of choice for this is Layar, I find the ability to create the AR and change it regularly makes it a great tool for the classroom. I wrote an eBook about how to use it and you can download it by clicking the button above. The book looks at how to use Layar in a step by step guide and gives examples of its use from my own teaching. the last page of the book contains ideas on how you can utilise this technology in your own school. Like this:

Augmented Reality in Education String Augmented reality is a 3D learning environment which connects real and virtual world. It provides interactive tools for learning, and fosters informal learning. Besides, augmented reality increases motivation and engages learners. Above all, augmented reality is good for kinesthetic learners; it enables learners participate interactively with computer generated simulations. My Top 3 Augmented Reality Apps: 6 Platforms to Create Augmented Reality When most people first try augmented reality(AR) in education, they start with applications that have the AR content already built into the app. Apps like AR Flashcards, PBS Kids CyberChase Shape Quest, and Crayola Color Alive have this, and are a great way to get your feet wet. As educators, we know the power of creation. Hopefully one of the following 6 platforms will help you and your students dive in to creating your own augmented reality! The first creation platform is from our friends at DAQRI!

32 Augmented Reality Apps for the Classroom by edshelf: Reviews & recommendations of tools for education Augmented Reality (AR) is a growing field of technology where real life is modified and enhanced by computer-generated sights and sounds. The most common use of AR can be seen through mobile apps. Point your device’s camera at something that the app recognizes, and it will generated a 3D animation or video superimposed over whatever is on your camera’s screen. Build-A-Body Overview Learn about the body's systems with this drag and drop game. Choose organs from the organ tray, and place them in their correct position within the body to create organ systems. Build-A-Body is a drag and drop game where players are tasked with assembling an organ system from a set of organs. The Coop Times All stories written in this game are automatically published to The Coop Times newspaper - read them here. By Adam Carr - @2HitAdam with special thanks to Omeed Dariani, Jola Pez and Matt Carr for submitting extra prompts! Music "Big Fish" and "Full Hand" by playonloop.com CC BY 3.0 If you've enjoyed my game and it's within your means, please consider giving back <3 I'm near broke at the moment, and donations help me keep making these games!

Augmented Reality Brings New Dimensions to Learning Editor's Note: Drew Minock, who co-wrote this piece, is an elementary teacher, co-founder of the popular education blog Two Guys and Some IPads, and is one of the voices on "The Two Guys Show" podcast. Imagine living in the magical world of Harry Potter, where the school hallways are lined with paintings that are alive and interactive. Now imagine creating an atmosphere like that for your students. Augmented Reality (AR) allows educators and students to do just that: unlock or create layers of digital information on top of the physical world that can be viewed through an Android or iOS device. Most people who interact with AR for the first time have a mind-blowing experience but fail to consider classroom applications.

The Guide to Digital Games and Learning MindShift Guide to Digital Games and Learning How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Digital Games and Learning [PDF] explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use. The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council.

10 Best Augmented Reality Apps Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. Augmented reality has many applications, and many areas can benefit from the usage of AR technology. It was initially used for military, industrial, and medical applications, but was soon applied to commercial and entertainment areas as well. The mobile Augmented Reality (AR) world consists largely of two different types of experiences: Geolocation and Vision based augmented reality. Geolocation based augmented reality uses GPS, compass and other sensors in your mobile phone to provide a display of various geolocated point of interest.

How to use Augmented Reality in the classroom When I first drafted this article I was keen to talk about the various different apps available to support teachers using augmented reality (AR). I remember, a very long time ago, watching "Click" on BBC1. The chap presenting the show was demonstrating a dragon coming alive by hovering his phone over an image of it.

Related: