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Gamification for the Enterprise with Bunchball Nitro

Gamification for the Enterprise with Bunchball Nitro

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Conundra Ltd - Home Page Welcome to Conundra's website! Conundra is a UK-based consultancy specialising in "Gamification". This means: we help manufacturers evolve their electronic devices into entertainment platforms. We then help them design, build and run industry partner programmes around new collaborational business models. For these emerging platforms, we can also source, adapt or co-develop games and entertainments.

Psychology of rewards in web design Categorized in: rewards, fixed rewards, variable rewards, reward schedules, contingencies There are two fundamental types of reward schedules which fundamentally change how rewards are experienced: fixed- and variable reward schedules. Fixed rewards Fixed rewards are given out at a set time, amount, and type and are opposed to variable rewards, which feel more like random rewards. In computer games, fixed rewards are given out when you complete a level or achieve some other kind of clearly defined goal. Variable rewards are usually given out when killing monsters.

Digital Badges for Professional Development Higher education institutions and other organizations interested in supporting learning are experimenting with digital badges to guide, motivate, document, and validate formal and informal learning. Across the United States, higher education institutions and other organizations are experimenting with the use of digital badges to guide, motivate, document, and validate formal and informal learning. Badges are currently in use or in development at institutions such as MIT, Carnegie Mellon, the University of California–Davis, Purdue University, Seton Hall, and Yale University. How to Embed YouTube Videos in PowerPoint to Gamify Your Course Gamification means using the principles of game design in another context; for example, a training program or an e-Learning course. An e-Learning course that has been gamified will include elements such as challenges, rewards, and repeated attempts. There are many benefits to gamification, but one of the greatest is the way a gamified course can engage and motivate learners. How can a video help gamify my e-Learning course? Videos are an important tool in your toolbox. Along with other gamification elements like transitions, custom slide branching, quizzes, feedback messages and interactive activities, they can provide the finishing touch to your engaging learning course.

SessionM Gamification Tools Increase Engagement By 250 Percent With gamification being a great way to retain and engage users, a new study by SessionM shows that their tools helped increase retention by 35 percent and increased engagement by 250 percent. This is a huge jump for mobile publishers who continue to have a difficult time keeping users entertained and using their apps. SessionM helps developers add game mechanics to their apps including mPoints, a rewards system. Gamification of Education Many worry that the gamification of education movement can't and won't teach anything, but instead will just test prior knowledge. This narrow view is one possible outcome, but certainly not what Jane McGonigal seems to have in mind when speaking of the potential of games. John Hunter's World Peace Game is the pinnacle of gamification in education and it doesn't even include technology (yet). Gamestar Mechanic, which is an online platform for teaching video game design, is another great example. Students play the game to learn how to make a game and earn various game elements like sprites and backgrounds along the way. The 2012 Horizon Report predicts that game-based learning will be widely adopted within the next two to three years.

gamification versus pointsfication 04 Jan 2011 As many other new disciplines, gamification is evolving day by day with new theories, emerging from studies in games design, human psychology, behavior and other academic fields. We have already discussed about game mechanics and dynamics and their dominant role in producing a gamified environment. The next step is to focus on methods to apply those paradigms in the gamification process. The first attempts, started a few years ago and evolving lately into more complex systems, are heavily based on points and badges, the first and foremost mechanic that can drive the engagement of the user.

5 Tools to Create and Administer Quizzes Online Other than attending staff meetings, writing and grading quizzes might be the least enjoyable part of teaching. Fortunately, there are some tools that can make the process a little bit easier. Here are five tools teachers can use to create and administer quizzes online. Gamification in Education: Top 10 Gamification Case Studies that will Change our Future New to Gamification? Check out my post What is Gamification & my Gamification Framework: Octalysis Education Gamification in Action. There’s a lot of potential in the field of Education Gamification. I believe that humans have an innate Desire to learn. However, much of the school system these days “gets in the way of our education

Gabe Zichermann: Gamification: The Hard Truths Gamification -- or the use of game, loyalty and economic concepts to engage consumers and employees -- has its fair share of detractors. Many of their criticisms dismiss gamification as a fad, criticize its use of game concepts, suggest its methods are shallow or believe its sole use is for marketing "evil." More often than not critics trot out examples of gamification that "failed" without any facts beyond their own personal opinion of the design. Our industry embraces these dissenting voices more than most -- we regularly invite skeptics to headline at GSummit, our industry's main conference.

Gamification in Education: Top 10 Gamification Case Studies that will Change our Future New to Gamification? Check out my post What is Gamification & my Gamification Framework: Octalysis Education Gamification in Action. There’s a lot of potential in the field of Education Gamification. I believe that humans have an innate Desire to learn. However, much of the school system these days “gets in the way of our education.”

The Gamification of Online Communities Image by com2us The online gaming industry has experienced tremendous success, currently estimated at $10.5 billion by the entertainment software industry. This incredible market share of consumer interest and revenue and runaway hits like Zenga’s Farmville have caused gaming best practices to spread to the larger web, and in particular online communities. Online content and community creators have noticed, and are seeking to gamify their efforts. 7 Online Quiz Tools Perfect For Classrooms Whether you want to have students turn in homework via an online form or simply take a quiz or test, online quiz tools are critical to having a connected classroom. Most tools are free, all are robust, and they’re quite easy to use. What could be better than that?

Badgeville, The #1 Gamification Platform for Customer Loyalty and Employee Productivity "Who Goes to Work to Have Fun?" Oliver Burkeman thinks the answer is no one. His anti-fun-at-work NY Times editorial caught my eye making the opinion rounds on LinkedIn earlier today. Burkeman argues that companies forcing their employees to be happy all the time are causing more stress and reducing productivity in the long run. The crux of his argument: "When you try too hard to obtain [happiness], you're almost guaranteed to fail."

Esempio di un'azienda che ha applicato il metodo del game al suo interno.Bunchball è una compagnia californiana che offre servizi chiavi in mano di “gamification” aziendale: i sistemi proposti includono punti, sfide, obiettivi per rendere il lavoro più interessante e gratificante. E’ molto interessante, in particolare, un’applicazione di questo sistema al problema delle spese medico-sanitarie delle imprese, che, in America, rappresentano una delle voci più pesanti all’interno del costo del personale. Studi mostrano come il 75% delle spese assicurative mediche derivi dalle scelte di stile di vita individuali (fumo, alimentazione, attività fisica). L’idea di Bunchball è la seguente: rendiamo il perseguimento di uno stile di vita più sano per i dipendenti di un’impresa un gioco, al fine di migliorare la qualità della loro vita e, allo stesso tempo, ridurre i costi per l’impresa. by nymeria Mar 11

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