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You are stronger than you know. You are surrounded by potential allies. You will soon conquer a great challenge. You are a Hero to others. An epic win is in your future. I’m Jane McGonigal, the inventor of SuperBetter.

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The Playful Thinking Series Works of Game: On the Aesthetics of Games and Art by John Sharp Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes–to name just a few examples. Stress Management, Coping with Stress Stress is a normal part of everyday life -- there's no escaping it. However, there are some ways to deal with it that are more healthy and beneficial than others. For instance, drinking alcohol is actually not a good way to deal with stress over the long-term, while regularly exercising is. Our collection of stress management articles is designed to help you figure these things out and find what works best for you in dealing with the stress in your life. Browse through the articles below to learn more about effectively dealing with stress in your life today.

Simply Bloom {the blog}: Play Make-Up for Little Ladies To wrap up the estrogen fest that has been my blog during my daughter’s birthday week…I present you with this super-easy, slightly-nasally-offensive tutorial {aren’t I sweet?}. Around the time my daughter turned 2, she started getting more eager to apply make-up alongside mommy in the mirror. And while the thought of primping with her at my side delights me…the thought of real make-up on her sweet, little face makes me want to cry. Not quite wail, but you know that whole “growing up too fast thing” that causes your momma-heart to ache a little? Yeah, that. Make-up + toddler = {messy} tragedy

Best Gamification Books - Where to start and Why Here's a list I wanted to share with you all on (almost) all the books that you should read if you are to become a gamification expert (still a long way for me, want to join?) So what should I read and is there any order I have to follow? YES! Games in Education - Science Skip to main content Get your Wikispaces Classroom now: the easiest way to manage your class. guest Join | Help | Sign In Games in Education Home

Why Play Matters The Problem America's kids are playing less than any previous generation. Only one in four adolescents get the recommended 60 minutes of physical activity or active play per day, with the number of younger kids only slightly higher. Because of this, they are increasingly unhappy, unhealthy and falling behind: one in three kids is obese or overweight and one in five kids has a mental illness. Moreover, kids are not developing critical 21st century skills—such as collaboration, creativity, problem-solving, resilience and empathy—that they will need to succeed as adults in the global economy. Additionally, one of the major barriers to healthy development — particularly for the 16 million children living in poverty — is toxic stress.

How to Cope When You're Feeling Angry Feeling angry? You're not alone. And that rather unpleasant emotion can be a symptom of depression. Anger happens, it's just part of life. But if you have depression you can add anger to the list (along with sadness, fearfulness, trouble sleeping, and changes in appetite) of common depression symptoms. PICTURE JOKES » Just some advice :) First post, 3 years in the lurking. This is me and my Papa (grandpa) He went on a trip last Friday… … and returned on Sunday to find his home of 50 years burnt to the ground. He built that home, but had no insurance (the foundation was on lava rocks). He lived there with Granny until she died.

Bartle's Taxonomy of Player Types (And Why It Doesn't Apply to Everything) Richard Bartle co-created MUD (Multi-User Dungeon), the text-based precursor to today's MMORPGs, while studying at Essex University. He ended up formulating the theory that all MUD players could be broken down into four main types: killers, achievers, explorers, and socializers. This theory has since been used in all sorts of game design situations where it doesn't apply - let's look at what exactly it does tell us. MUD is a text-based adventure game (no graphics at all, only text) that had the then-unique attribute of being able to be played alongside other human players.

BATTLESHIP: IRREGULAR VERBS Much to learn, you still have. – Joda. Despite the evidence that the number of irregular verbs is declining in the English language, there is no danger they will disappear, and the struggle will continue. There are many attempts to find a shortcut in learning irregular verbs, yet with all the options and “magic tricks” available, learning these verbs requires much memorization, drilling and practice. Today I will show how I use the Battleship game to drill and practise irregular verbs in a fun way. Before the game: The Ludologist – My name is Jesper Juul, and I am a ludologist [Noun. Video Game Researcher]. This is my blog on game research and other important things. These are some comments from my keynote at Rutger’s Extending Play conference in 2016, co-presenting with Shaka McGlotten. Hasn’t our sense of play suddenly become quite dark? There is a change in our primary conceptions of playing, and game-playing.

Recovering Me I don’t post as often as I used to. I give updates explaining that my health interfere with it and it absolutely does, especially lately. My most important drug (that literally keeps me alive and I have no chance of survival without) keeps going in and out of shortages. It harms my nervous system more each time and lately I’ve had a lot of trouble reading and have to go over something around 10 times before it makes sense. It takes so long I get frustrated and just don’t bother. But my health isn’t the only thing that’s been keeping me from posting.

SuperBetter In July 2009, Jane McGonigal hit her head – hard. The resulting concussion sidelined her for months. She became depressed, which made matters worse. Doctors told her she needed to keep her spirits high, so the world-renowned game designer turned to what made her happiest: Playing games. “There is a sense of agency that you get from gaming,” she says. “It makes you optimistic. You feel like you can do extraordinary things.” But rather than turning to her console, she turned the fight for her life into a real-life game. She was on an epic quest to get better, battling bad guys (things that hurt her) and collecting power-ups (things that helped her) on the way. McGonigal won – she is now completely recovered – and she built a gaming platform so others can do the same. SuperBetter, which launched in March, is an online social game that helps people achieve their health goals by building up ‘personal resilience.’ The most popular ‘challenges’ are depression and losing weight, followed by stress reduction and sleeping better. It’s built on scientific principles you can find in psychological research or self-help books, but the game puts them into a fun framework. The point is to actually do what doctors say you should do. While about half of SuperBetter’s users are regular gamers, you don’t need to be a Guild Master (or even know what that means) to play. It was inspired by an idea McGonigal credits to Paul Tahini, Director of the Robert Wood Johnson Foundation. “He said, ‘We need a Super Mario Bros. for health,’” she recalls. But of course, real life isn’t a game and not every health problem can be vanquished. “You have to change your notion of what ‘winning’ means,” she adds, giving the example of a player with a terminal motor neurone disease. “He doesn’t expect to beat it; he expects to increase his quality of life, to be happier every day.” by carolinewatson May 10

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