Helpful tips for parents about video games Check the rating. Checking for a game's ESRB rating - on game packages or online - is a great place to start in terms of gauging its age-appropriateness. If you want more info, many of the games rated by ESRB also have rating summaries that describe in detail exactly what type of content a parent would want to know about, along with specific examples. You can even access them from the store using ESRB's free mobile app. 4 Great Augmented Reality Apps for teaching Science Augmented Reality is the term used by apps which overlay content on top of real world objects. Imagine viewing a textbook page through your iPad and the pictures come to life with sound and animations. This can have some great educational uses. From bringing spacecraft or animals into the classroom, to bringing worksheets to life with interactive 3D models.
Why (And How) To Start Teaching Coding In School Fueled by an incredible demand in the workforce for proficient programmers and the need to teach critical thinking skills, the coding movement in schools has exploded. Furthermore, we all communicate through technology, so we should at least know the basic premise of coding because the gadget sitting in our pocket, or on our desk, should not be a mysterious black box to us or our students. Just like writing, multimedia, art, and music are mediums to show ideas, coding can be another form of expression. Learn To Code, Code To Learn We need to think beyond the syntax of a programming language and focus on how using coding as a learning tool will not only give students a key 21st Century Skill but also allow them to demonstrate their learning through another creative outlet. Mitch Resnick, co-founder and creator of the MIT Media Labs, coined the phrase “Learn to code, code to learn.”
Makerspace: Learning in the 21st century "You're it," Siemsen calls. This is what a 21st century library looks like. Housed in the L.B. Williams Elementary School library, this new academic playground, called a Makerspace, is a designated area for exploration and innovation, according to L.B. Williams Principal Becky Roth, and it's a glimpse of the future. "It will never replace books, in what we do in the library, but yet it will enhance what experience the kids have in the library," Roth said. A Parents Guide to Video Games - Classification - IGEA Jul 1, 2009 Computer games, whether they are locally made or come from overseas, have to be classified before they can be sold, hired or demonstrated in Australia. The Classification Board classifies films, computer games, and publications and some internet content. Consumer Advice (content descriptors)
5 Presentation Tools That Will Make Your Slides Stand Out by Adam Noar Like an elegantly crafted ham sandwich, cheeseburger, or croque monsieur, a good PowerPoint presentation is filled with yummy details that accentuate your talking points and keep your audience perked up and salivating to learn more. This is why it’s so important to consider not only the content of your presentation, but also the way in which it is presented.
Persuasive Games - Our Games Green the Building Manage a portfolio of buildings with sustainable design and upkeep. Colorfall A puzzle game promoting cognitive health and physical activity. Windfall Sphero Store National Robotics Week Special: You'll get 12 FREE nubby covers with your Sphero Education Pack! This special pack of 12 Sphero 2.0 is available exclusively to educators ... Sphero is the world's first app-enabled robotic ball and a sophisticated companion for your smartphone or tablet. Learn, play, and explore with this awesome new robot. Explore the elements with a custom Nubby Cover for Sphero.
Teach Coding in the Classroom: Resources from ISTE '14 I was super excited to attend Hack Education (originally called “EdubloggerCon”), an all-day unconference held the Friday before the formal start of ISTE 2014. This interactive day of learning, now in its eighth year, was touted to me as the event to attend in Atlanta, and it did not disappoint. The informal, small-group conversations were inclusive and welcoming. The "rule of two feet" meant that if you needed to move, you were encouraged. And session topics were diverse -- on the schedule were discussions about maker education, augmented reality, design thinking, game-based learning, coding in the classroom, digital storytelling, and many, many more!
Lego Time Starts Young Children on the STEM Path at Local Libraries (TNS) — It's a kid's dream: bins and bins of Legos, endless numbers of colored bricks, wheels, wings and pieces from long-retired sets. It's Lego time at Timberland Regional Libraries, which schedule regular building events so children can express their creativity. Lego events differ from library to library, but most sites in the Southwest Washington library system offer the popular gatherings, which draw 15-40 kids.
Toward a Ludic Architecture: The Space of Play and Games Steffen P. Walz 2010 Whether we think of a board game, an athletic competition in a stadium, a videogame, playful social networking on the World Wide Web, an Alternate Reality Game, a location-based mobile game, or any combination thereof: Ludic activities are, have, and take place in or at, spaces. “Toward a Ludic Architecture” is a pioneering publication, architecturally framing play and games as human practices in and of space. 9 Excellent Programming Resources for Kinect Last edited on 12/6/2011. Students, educators, and enthusiasts are creating amazing things with Microsoft’s Kinect for education. While new Kinect development resources are constantly emerging, here are 9 people-driven and digital resources that offer assistance for developing Kinect applications. 1. Channel 9 @ MSDN