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eat-a-bug FileCrop - Search and Download Rapidshare Mediafire and Hotfile Files Generative Art - Autonomy: Cellular Automata The most familiar single example of an autonomous agent, to you at least, is the one staring at this page. You, dear reader, with your behavior on any particular day defined by a complex mix of biology, psychology, and the comfortableness of your footwear, are an autonomous object, creating interesting patterns in the data you create. Most everything you do these days leaves a data trail: every purchase you make, every point you earn on your store card, every link you click, and every journey you take. The cards in your wallet are writing your economic autobiography, your tweets and SMSs are writing an ASCII diary as part of a social map, and the phone in your pocket is drawing a GPS picture of your daily psycho-geography. To familiarize you with the concept of autonomy and the emergent complexity of this breed of object, we’ll play one of the early parlor games of computer science: cellular automata. In the 1970s, the field of computer science was obsessed with cellular automata (CA).

Solar Analysis including Occlusion I’ve worked a little more about the Solar Position definition i’ve started here. The definition uses Danel da Rocha’s beautiful solar position script and utilizes it with other components. It creates visual output for any given surface, divided into quads (with side faces of course) and coloring them according to their orientation to the sun. designplaygrounds: Honeycomb Morphologies Update The lastest update from my honeycomb morphologies research is already at the official site , you can go there to to check it out and download the definition. Dynamo - Autodesk Vasari Dynamo is moving—New release—New pre-release—New website!!! With our new website, we hope to better serve the needs of the Dynamo community with a more structured forum, access to the latest builds and learning materials, and room to grow. The Vasari site has been a gracious host for Dynamo, but the time has come to move out of the house. Head to our new site,, to find out more about the new Dynamo production-ready release Version 0.6.3 and the first release of the new experimental branch with integrated DesignScript and vastly enhanced geometry capabilities, Version 0.7.0. If you were a member of the Vasari forum before February of this year (and your Autodesk Single Sign On is the same email address as your Vasari membership address), you should find that your user name and password for the Vasari site work just as well for Dynamo's new site. Tell us what you think

Rhino Python Tutorials – Plethora Project is an initiative to accelerate computational literacy in the frame of architecture and design. It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design. Directed by Jose Sanchez Contact me at : Bio: Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. half-edge mesh | Quotidien Straight Skeleton (imperfect) Posted by trevor.patt on 04/03/2013 · Leave a Comment Straight Skeleton from HEM faces Inspired by a comment, this morning I played around with the idea of composing straight skeletons for the faces generated by the Half-Edge Mesh Definition posted earlier. A polygon’s straight skeleton resembles the voronoi skeleton or medial axis, but is composed of only straight segments (and typically fewer of them, … Continue reading HEM functions Posted by trevor.patt on 03/22/2013 · 4 Comments Offset, Distance, and Walk over Half-Edge Mesh Presented here are three functions for working with Half-Edge Meshes in Grasshopper. Half-Edge Mesh Posted by trevor.patt on 08/15/2012 · 4 Comments Face ID Posted by trevor.patt on 03/21/2012 · Leave a Comment Connecting moving points over a topographic model of Zermatt, Switzerland Following the previous post this code shows how to use the twin-edge function to more quickly identify a point position’s corresponding face from an HEM.

Tesselion : Adaptive Quadrilateral Flat Panelization (C)ODE-(C)OLLECTIVE: GH + Digital Script + Code Collective